How about inter allied co-operation though, like UK/USA/CAN working together for a joint D-Day?
Excellent
How about inter allied co-operation though, like UK/USA/CAN working together for a joint D-Day?
I just keep having visions of the AI using my extremely expensive B-29s for tactical bombing/interdiction purposes, getting them all shot up in the process and leaving the enemy industry untouched. In which case, I'd have to either manually control the startegic bombers or somehow put them under control of a seperate AI.
Our first design decision, which you all know about, is the theatre. A theatre is a singular AI entity, and the highest level in the on the map AI for the control of units. A theatre holds not just land units, but air and naval as well.
This is awesome.
Even if nothing else new was in HOI III but only this new AI and theaters, it will be worth to call this as new and much better game than HOI II.
I am happy becouse of this AI features presented here, which are obviously more than a scale above HOI II AI.
If I may say my prediction,future developement of HOI lies in the first place in even further developement of AI which will assist player to control such complex game,as well as to be more serious oponent to player.
The assistance of AI that is conducting our stategical plans takes nothing from the gameplay of this magnificent game,and gives us real feeling of being true strategians .
Good work!
No one asked about this, I think.
Does this mean that the Theater AI has control of all units in its area? So even if I put a fleet in its region, that isn't attached to any Theater, it would still control it?
It has been answered.
A theatre controls anything below its chain of commands. You can always put something into a manually controlled chain of commands or no one at all.
This unit can do whatever it likes wherever it likes when you command it.
Looks good, looks good, but here's a question:
What about strategic bombers?
On an operational scale, strategic bombardment does not advance a theatre AI towards it's objective. For instance, if as the Allies post-Overlord, you tell your Theatre commander to take Paris, that AI gains no immediate ground toward that goal by strategically bombing the German industrial regions. Will theatres be smart enough to work towards long-term, non-province-specific goals (like bombing the Fatherland to dust) with assigned strategic forces, while at the same time advancing toward a short-term, set-location goal with it's other air forces (TACs and CAS, etc?)
I just keep having visions of the AI using my extremely expensive B-29s for tactical bombing/interdiction purposes, getting them all shot up in the process and leaving the enemy industry untouched. In which case, I'd have to either manually control the startegic bombers or somehow put them under control of a seperate AI.
One question after looking at the screenshot.
Does the Theatre AI base its "Estimated Enemy Power" off of your intelligence network, or does the AI always know exactly what it's up against.
And if your Theatre AI only knows what your intelligence network knows, does that work vice versa for the AI-controlled nations?
I agree about future development.
I would like to see help in planning "future invasions or defenses"
ie
I am playing Germany and it is 1937. I tell the Chief of staff to draft plans for the invasion of Poland. the AI looks at the intelligence of what we know of Poland and gives me resource requirments and planned routes of the Theatres.
I agree with the need for clarification here. Does the AI know what it is up against when it makes its suggestion or is it based on your level of intelligence.
Better if it is based on your intelligence.
We can create our own theatres.
I asked Johan about creating AI controllet "Heeresgruppe Seelöwe" in page 1. He said that it can happen. So I think that means we can create as many theatres we want to.