Been trying out the Ottomans and trying to figure out the best way to complete Tanzimat (especially with an eye towards playing them in an MP game). A lot of the advice around seems to be dated or overly general, so any help, builds, tips, strategies or guidance people can provide would be very useful.
To be successful at Tanzimat and not degrade into an unrecognized power that loses all your subjects, you need to complete at least 4 Tanzimat reforms. A lot seem pretty hard with current military and law passing mechanics, which have changed a fair bit from release.
Suppress Separatism seems pretty easy and cultural secessions seem rare.
Education Reform seems really hard. The university buildup is easy enough, but passing school laws requires getting rid of serfdom first, and then you still need to manage to actually increase your literacy by 20%.
Urbanization seems tough, but might be doable. Hard to find the money to finance most construction though and a lot of your states lack urban centers, even areas you'd think might have one, like Baghdad. Is there a reliable way to get them quickly? Plus taking any additional land early (like from Egypt) can make it even harder.
Army Modernization also seems do-able, but takes a lot of focus. You need 3 techs - Napoleonic Warfare, Army Reserves, and General Staff to be able to even create the conditions for being able to succeed with it (and even then it seems tough to get trade routes to satisfy the input good demands for your new army).
Bureaucratic reform seems pretty tough and time-consuming. With your innate bureaucracy penalties and limited construction early on, getting off hereditary bureaucrats is challenging enough. To change your tax system, you need to research currency standards or egalitarianism before you even have access. You also have to get off traditionalism, which in turn means having researched agrarianism.
Conquering Syria is another seemingly hard one. Egypt's army might be smaller than yours, but is better quality and better tech. If you manage to pull in a GP, they will probably just back down, and you don't have nearly enough maneuvers to both sway countries, demand all your claims, and put many demands to primary. If you don't go to war, the length of the truce plus the initial truce you start the game with can leave you pretty pressed for time. Without the Levant, you can't get the follow-up mission for Egypt. Also, this one seems even trickier in an MP game, especially if the Egypt player is prepared to concede diplo plays for truce, knowing you are on a timer.
To be successful at Tanzimat and not degrade into an unrecognized power that loses all your subjects, you need to complete at least 4 Tanzimat reforms. A lot seem pretty hard with current military and law passing mechanics, which have changed a fair bit from release.
Suppress Separatism seems pretty easy and cultural secessions seem rare.
Education Reform seems really hard. The university buildup is easy enough, but passing school laws requires getting rid of serfdom first, and then you still need to manage to actually increase your literacy by 20%.
Urbanization seems tough, but might be doable. Hard to find the money to finance most construction though and a lot of your states lack urban centers, even areas you'd think might have one, like Baghdad. Is there a reliable way to get them quickly? Plus taking any additional land early (like from Egypt) can make it even harder.
Army Modernization also seems do-able, but takes a lot of focus. You need 3 techs - Napoleonic Warfare, Army Reserves, and General Staff to be able to even create the conditions for being able to succeed with it (and even then it seems tough to get trade routes to satisfy the input good demands for your new army).
Bureaucratic reform seems pretty tough and time-consuming. With your innate bureaucracy penalties and limited construction early on, getting off hereditary bureaucrats is challenging enough. To change your tax system, you need to research currency standards or egalitarianism before you even have access. You also have to get off traditionalism, which in turn means having researched agrarianism.
Conquering Syria is another seemingly hard one. Egypt's army might be smaller than yours, but is better quality and better tech. If you manage to pull in a GP, they will probably just back down, and you don't have nearly enough maneuvers to both sway countries, demand all your claims, and put many demands to primary. If you don't go to war, the length of the truce plus the initial truce you start the game with can leave you pretty pressed for time. Without the Levant, you can't get the follow-up mission for Egypt. Also, this one seems even trickier in an MP game, especially if the Egypt player is prepared to concede diplo plays for truce, knowing you are on a timer.
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