It almost makes the AG behave like a medium tank brigade
Which makes it redundant.
I thought TD and SPArt was plenty long ago, and still do.
It almost makes the AG behave like a medium tank brigade
I am an AG fan and love them. Here is the situation about AG vs TD softness. TD's had some super hard units like Ferdinand but also very soft ones like Nashorn. Early on they tended to be open topped and latter in the war were more often closed. At least this was how Germany and the SU kinda approached things. So the game compromised and picked a value slightly above mediums.Weren't they heavier than panzer III and IV? Medium armor has 20% softness, so something with no turret should be heavier IMO.
I can be wrong tho, and be happy to change that if you convince me.
I don't think med armor + assault gun should have combined arms bonus, they are basically the same weapon (tanks with different guns).
HPP didn't change the AI but changed what the AI uses to fight with. That said playing HPP Germany was way too easy and to be honest was even easier than vanilla as I defeated Poland in 6 days, France in 16 days, and the SU in 6 weeks.I recently bought Dies Irae: Gotterdammerung. I really like it. But the only problem is that there seems to be no AI improvements. I played HPP mod before and the AI there was fantastic!
No AG's also have other benefits like for urban fighting. The offer a real nice compromise between TD's and SPArt.Which makes it redundant.
I thought TD and SPArt was plenty long ago, and still do.
I am an AG fan and love them. Here is the situation about AG vs TD softness. TD's had some super hard units like Ferdinand but also very soft ones like Nashorn. Early on they tended to be open topped and latter in the war were more often closed. At least this was how Germany and the SU kinda approached things. So the game compromised and picked a value slightly above mediums.
AG's are best known for the STuG III. Since this is the face of the AG being slightly under mediums is OK with me.
No AG's also have other benefits like for urban fighting. The offer a real nice compromise between TD's and SPArt.
Not available yet. I'll upload it monday I think.
Something I forgot but which is extremely important: Nationalist China is way too weak. In three games they have surrendered to Japan by mid-1938 without exception, even with me giving them supplies (but not troops) for as long as I can through the Sino-German cooperation agreement event. There needs to be some very serious changes in the Far East, because Japan is destroying them with ease and as a result own most of East Asia before WW2 even starts, or before I even own the Sudetenland for that matter!
Have not been able to play new patch yet, but I started it up and got a checksum of CIKU with it on 204f. The new sub techs were there for positioning and moral.
Thanks for the fast work getting that out!