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Great work on this DLC! I am really enjoying playing in a customized German experience for HOI3. Very cool indeed.

2 Questions, and I apologize if these were answered earlier:

1. My officer % maxes out at 140%. It will go below 140%, but never above, no matter how many officers I have trained. I don't remember that in the vanilla HOI3, where the cap was set at 200%. Is this a change, or is there something wrong with my install?
2. I've looked around the tech menus, and can't seem to figure out how to get Brandenburgers. Is there a tech mix that I've overlooked, or are the Brandenburgers a result of a specific event? If so, when does it fire?
Paradox changed the officer cap in the 2.04d patch. From the release notes:

- Officer ration bonuses capped at 140% to give less player advantage vs ai, more officers only work as buffer

Should you wish to set the cap back to 200%, open defines.lua in "your hoi3 installation"\mod\Dies_irae_Gotterdammerung\common with notepad and change MAX_OFFICERS = 1.4 to MAX_OFFICERS = 2.0.
 
Observations:

Supply is indeed too high. June of 1940, having occupied all of Poland, Sweden, Denmark, and Norway I had to use around 40% of my IC on supply despite having virtually no warfare being conducted. 95% of my soldiers are sitting around in Germany, massed on the Benelux-French border.

Consider making an event for the Fall of France. In my game I got Nationalist Spain into Axis and called them to War. Unfortunately, this meant that they got to stream into Southern France's virtually undefended border and drive North. In the end France actually surrendered to Nationalist Spain rather than me. Not only does Spain now control what they captured, they also inherited most of the Maginot Line and the other random, unoccupied territories. Should definitely be an event for incorporating Alsace-Lorraine into the Reich, as well as Luxemburg and the Wallonian districts of Belgium, that way you actually own them rather than have to 'occupy' them.

Consider making Albert Speer a better minister. He was a genius at keeping the Nazi war machine going, but as is he has a really big mallus effect and a benefit that's not too amazing in comparison.

Consider making an "Extended Weserbrung' option, or 'Op Weserbrun - Sweden' for those who want to go with the initial German idea to invade Sweden as well as a Norway and Denmark.

There is one tiny Polish province on the Western corner that should have a German core on it which doesn't (for the Silesia or War event), so that once you get Poland to surrender you have this little pink-striped province floating out in the middle of Germany, set apart from the other pink-striped provinces of occupied Poland. It's hard to describe without a screenshot (can't figure how to take them) but hopefully that was clear enough.

Put more Spanish Victory Points around Gibraltar? In my campaign Spain invaded France and virtually ignored Gibraltar so the British were able to land a fair sizable force there and occupy half of Spain before we finished France off and a combined Spanish-Italian-(lol)Slovakian army streamed south to deal with the Brits.

Turkey won't join Axis even though they're all the way in my corner, it still says impossible. This probably shouldn't be.

Overall I am mostly happy with how the Fall of France was. In vanilla I seem to recall it was always ridiculously harder than it should've been, but I was able to overwhelm the French in a relatively accurate time period (I started in July and ended in December). Part of this was Spain helping, but I did do all the work. Somehow I feel like France doesn't surrender quick enough, however. Historically they gave up relatively quickly, once Benelux was overrun and North-western France was occupied they pretty much were finished, but in my game they held on until everything but the Maginot, the tip of Brittany, and Paris was occupied. Maybe a symptom of the Maginot having victory points now, though it did work to make the French put more effort into defending it. Note that above I said that I was able to overwhelm the French in a 'relatively accurate' time period - this is because historically only the Germans and later the Italians (In a half-hearted effort) invaded. If I'm able to get Spain on my side and a sizable Spanish force comes from the South the French should break in half the time.
 
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Can you give me the name of the polish province and a hint about what Speer should have as a bonus (see the other ministers, I only can add those types of bonuses)? :)

I can't do anything about French AI that doesn't defend its borders.

Thanks for the report.

BTW you can take screenshots with F11 and map screenshots with F12. Then you have them in your game directory (\screenshots).
 
Perhaps Speer should have some industrial eff benefit or supplies bonus. That would suit him well.
Some estimates that his effort prolonged WWII with 1-2 years because of the increase of production capacity and standardization of components he introduced.
 
October 1940. The atomic plant in Norway has not fired.
DIG 1.01

24.22% of industry towards supplies and maintaining a steady line around 97K 249 base IC 373 available IC.
Conqured: Norway, Sweden, Denmark, Netherlands, Belgium, Luxembourg, Fracnce.

Allies: Spain, Italy, Romania

Itlay is kicking England in the desert but the Greeks is whipping the Italians.
 
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October 1940. The atomic plant in Norway has not fired.
DIG 1.01

Yeah wait a little. The event requires you to research the operational tech weserubung as well. :)
 
Leszno is the Polish province.

Albert Speer currently gives -25% rare materials which is crazy. Definitely take that way and perhaps replace it with a small consumer goods penalty.

I'd also give him a +10% IC and added supply throughput or just +supplies. Speer was a badass and IMO should be the best minister in the game.
 
Gotcha, thanks for the input and don't hesitate to suggest about the other ministers as well. We still have ten days before the release of the official patch and I am willing to make it as perfect as possible. :)

As promised, this DLC will be carefully followed by patches and such, and it will be reworked in order to use all the fancy features of For The Motherland. So go for it, the more you suggest, the better it will be at the end of the day.
 
I also was shocked to see Speer have a -25% rares hit. I'm not against a hit but 25% seems to be way out of line compared to all other ministers. Maybe -5%. Or was the goal not to give Germany a substitute for Schalt (sp?). So if you went Goering then in 1940 you go Albert and there isn't much downside to the decision. At least that was what went through my mind when I saw this.
 
Just (minor) ideas I got during playing, regarding additions to the DLC that I hope you will make:

- Operation Tannenbaum is far too easy imho, you just got to attack the two VP with Fallschirmjägers. Now I actually think that an invasion of Switzerland would have been a real meatgrinder for the German army, with all these mountains and hideouts, of course they would have easily won nevertheless. Maybe leave out the fort downgrade for the events and place some victory points on it? Maybe add a few more troops, just so its a real DECISION "do I want to spare these resources, or take Switzerland" and not just a "ah right nearly forgot about switzerland". If the Germans had to attack some well-defended level 10 forts to win the game it would be a lot harder.
- Do you think you could include a few more A.Corps unit types, such as Pioneers, Self-Propelled artillery and tank destroyers? I really like to use them especially for immersion (and the neat uniforms), but I guess it is much work for little gain.
- The submarines you get from italy are not all the same, half have 500 and half have 1700 km range. Could you give them the MR/C-SS symbols for identification?
- The ->Flaktürme<- were quite a hindrance for the Allies. Maybe some kind of event that gives them to the towns they were used (= drastically improves static AA) against a lot of supplies? Since FTM seems to improve static AA they might then really have a use
- As someone else said, I think there should be a decision regarding Republical Spain if they win. Also, since this mod focuses on Germany - what about actual ACTIVE involvement during the Civil War? After all, all the units sent there were operated by Germans and not Spains. Then the player could also decide how much he wants to spare.



Damn I really can't play HoI anymore without these amazing unit portraits and quickstats! Bring on the next nation already :D
 
Albert Speer should be a GOD of industry in my opinion. In 1942 he became minister of Armaments and German industrial output actually increased during the most intense allied bombing campaigns thanks to Speer's ingenuity. Here: http://en.wikipedia.org/wiki/Albert_Speer#Appointment_and_increasing_power it says he became minister when the current one died in a plane crash. My vote would be for an event in 1942 which makes Speer the armaments minister with +10% industry and then further events which would bump Speer up to +15% or +20% to account for his historical contribution.
 
I agree with the previous statements about Albert Speer. I was shocked at the stats he had. I figured once I lost Schacht (sp) that I would have to wait till 41/42 to get Speer and what I assumed was his godly Armament Minister stats. Historically he did keep the German war machine running, with better output and more efficiently than it had run the rest of the war, despite the stepped up Allied bombing campaign.

I tried the Manpower 4 year plan but losing Schacht and enduring Goering till '38 when you have to lose 2 more decent ministers in order to keep him was really too much. I think I will ignore the 4 year plan going forward...at least until I get deep into Russia and see if not having that extra MP really hoses me :)

still love the DLC! great work.
 
Keep in mind I'm still playing the 1.00 release~

I don't see a major problem with supplies? After the fall of France I'm seeing 76 needed? My army is quite large.. Probably ~25 divisions ahead of historical (mostly extra infantry). It seems to offset how quickly I'm able to build my army. I had the full Sept. 1939 historical OOB by December 1938 in the army, perhaps double to number of air force wings, and a larger navy than historical.

76 of 273 does sound quite high, but I'm having to find ways to waste IC just because I'm so far ahead on building. (Even have 2 carriers and 2 battlecruisers being constructed in June '40.)

If supply costs were changed in the beta disregard.

It was very disappointing I was able to break the maginot line from end to end with 6 divisions. I realize you're not responsible for the AI, but geez what's wrong with them.

Can't wait for the patch.
 
Just (minor) ideas I got during playing, regarding additions to the DLC that I hope you will make:


- Do you think you could include a few more A.Corps unit types, such as Pioneers, Self-Propelled artillery and tank destroyers? I really like to use them especially for immersion (and the neat uniforms), but I guess it is much work for little gain.

This! I really miss motorized support for the mot divisions, Assault guns (CAn't have german immersion without StuGs!!!), Escort fighters, Heavy TDs and other units from CWOWW2 that make alot of sense in a DLC that focuses on immersion for germany.

Oh - and one quick question: Will you still make that unofficial modification that adds those "illegal" troops ;)

Finally - its very impressive that you answer almost all this feedback you are getting! Keep up the great work.
 
This! I really miss motorized support for the mot divisions, Assault guns (CAn't have german immersion without StuGs!!!), Escort fighters, Heavy TDs and other units from CWOWW2 that make alot of sense in a DLC that focuses on immersion for germany.

Oh - and one quick question: Will you still make that unofficial modification that adds those "illegal" troops ;)

Finally - its very impressive that you answer almost all this feedback you are getting! Keep up the great work.

You can get your StuGs and black units with the Vorwarts Panzers sub mod for DI:G: http://forum.paradoxplaza.com/forum...5-Sub-mod-for-Dies-Irae-quot-Vorwärts-Panzers!

This sub mod seems to add a lot of ICE back into DI:G and adds some German tank modeling (it looks complex but it works quite well).
 
Albert Speer should be a GOD of industry in my opinion. In 1942 he became minister of Armaments and German industrial output actually increased during the most intense allied bombing campaigns thanks to Speer's ingenuity. Here: http://en.wikipedia.org/wiki/Albert_Speer#Appointment_and_increasing_power it says he became minister when the current one died in a plane crash. My vote would be for an event in 1942 which makes Speer the armaments minister with +10% industry and then further events which would bump Speer up to +15% or +20% to account for his historical contribution.

+20% seems a little extreme, I read his book and from what I understand, he mostly eliminated slack in the production process, maybe +5% IC and -10% production time, -5% manpower to keep factories manned?

Also, having never played past 1940 (had to patch) is there an event chain that gets rid of Goering after the 4 year plan, replaces him with Todt, who is then killable in an event (the plane crash) and replaced by Speer?
 
I think I have missed nothing:

1.02
BUG FIXES
- Finland joining axis now raise up threat against Soviet Union
- Fixed the submarine long range AA technology bug
- Fixed Grossdeutchland event broken conditions
- Deleted most of the event exp forces status due to inability to give leader or rearrange
- Fixed supply IC need bug
- Fixed Mittelmeer typo
- Deleted the add_core command on the fate of slovakia event
- Fixed Rudolf Hess last flight firing even with UK occupied by axis
- War of the Atlantic events won't fire if London is occupied by axis
- UK AI should build more fighters
- reworked some end dates for the operation decisions
- Fixed leszno province being alone owned by POL after the silesia or war event
- Switzerland is now more difficult to take (added 10 forts to VP and a strategic effect with some bonus)

ADDITIONS
- Changed the occupation policy to grant revolt risk instead of partisan support
- Changed some revolt risk events
- Anschluss now provide static 2500 officers instead of a boost of the officer recruitement
- The Italian subs are now all level 2
- Added victory point to all UK south, east and north ports in order to make the AI defend them
- Added radar and planes to the UK homeguard decision in order to help the AI prevent sealion
- Four year plan industry now adds 5 IC in random provinces instead of infra
- Reworked French and Italian nerf
- Alsace-Lorraine is seceded to Germany in the Vichy event
- Albet Speer has now +15% IC efficiency and +10% supply production but appear in 1942 only


And I plan to add several more stuff, I hope it will keep people happy. :)
 
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