Nah you were good. Thanks for GMing by the way. And listening to my ranting.I apologize for my spotty updates and rather poor GMing this time around - the idea for the game came together last second, and I didn't think through some of the implications. And it showed - the game was not of typical Wombat (TM) quality, and for that I apologize to you all. Hopefully you all still had fun.
The idea for this game was to force players, especially major players, to make leaps of logic. While both the sorc and the assassin-type major goodies had insanely strong situational powers, those powers were designed to backfire if used incorrectly.
Dedonus frankly should have been blessed; that was terrible on my part to leave him out in the open like that - made him nearly certain to get killed. The Vote Rectification Specialist was way too powerful a role as written (should have put that on one goodie only). Aside from that, from a balance standpoint I think this was actually more balanced than most of my other games (shudder).
This idea might have worked well with 50 people, to give some buffering room for a JL to start making reads and use their insane powers. However, we don't have that kind of playerbase, and losing 6 people to autolynch made this game rather less fun than I had envisioned. I won't pull a stunt like autolynching everyone in the future, but still want to encourage people who sign up to actually play, and will continue to explore mechanisms that make people actually playing the game a reality.
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