City of Washington, District of Columbia
- Jan 5, 2004
Janamejaya, the righteous Maharaja of the Kuru Kingdom, last of the Pandavas Dynasty, ordered the destruction of snakes, to avenge the murder of his father by the Naga King Takshaka. Moved to mercy by the sage Vyasa, the Maharaja spared the life of the treacherous serpent.
The clemency given is the eschaton received.
Takshaka fled to the cruel Himalyan massifs, and there made common cause with the LITHERINE WEREYAKS to wreck their fury upon the pathetic realm of Man. Calling upon their primordial contracts with the inexorable ice spirits of the high valleys, the glaciers began to recede.
In the spring, the magnipotent Ganges rose and did not stop. Great Hastinapur, capital of the Kuru Kingdom, is a ruin, inundated with decaying animals, rotting grain, and the wailing of women. Its ashrams and temples are despoilt by vermin and sludge, its great fields destroyed, and its children drowned. Takshaka has claimed his blood price in water.
The mists of incessant rain fill the palace. News has come... the river is falling! But as the inundation slowly recedes from the palace, in the mud there are the signs of hooves of beasts walking on two legs... the ABOMINABLE WEREYAKS!!! These shapeshifting fiend-scathes from a preterlapsed Manvantara have come to Bhārata to destroy the scions of Pandu. In the looming crags of the Himalaya, the Naga King hisses in delight.
Can the last of the Pandavas hold back the deluge? Or will the FELL WEREYAKS' dread passage heralds the breaking of the cycle of death and rebirth, plunging the universe into an unending THANATOSES?
§1. You sign up for the game by requesting so in a post in this thread.
§1a. No new players will be admitted into the game once it has started, unless they are replacing an existing player who is unable to play anymore.
§1b. If you are OrangeYoshi, you can't play
§1c. I am The Yak Master [YM]
§2. The game is split in two phases, “night” and “day.” The Baddies hunt and specials do their things during the night and the villagers vote to lynch during the day.
§2a. Orders must be submitted to The Yak Master before the deadline.
§2b. Lynchings are done by public voting. Whoever gets the most votes before the deadline is lynched. Correct voting is done by typing
changing one's vote is done by
If votes are not bolded I cannot guarantee that I will find them, and they may not be counted. If the proper player is not unvoted, the new vote will not count.
§2c. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED AT THE YM's discretion. There will be no exceptions unless The Yak Master states otherwise.
§2c(i). – There may or may not be toleration on the YM's part about this. Just vote people, it only takes 45 seconds to log in and LSST.
§2d. – Invalid votes (Voting for The Yak Master/Ghosts/Self) will not be accepted. Invalid votes will not be counted in vote tallies and will not count towards participation.
§2d(i). - Players who attempt to abuse any rules to further themselves will be auto-lynched at the GMs discretion.
§2e. DEADLINE FOR VOTES AND OTHER STUFF IS (1700 EST / 2100 UTC}
§2f. Posting or sending forged Private Messages (PMs) are allowed. Screenshots of PMs are not. PMs from the moderator are for your eyes only. Do not show them to others, as this defeats the idea of the game.
§2g. Sending a PM containing a false/impossible order to the YM will be punished with instant DOOM.
§3. SPECTATORS AND GHOSTS MAY HAUNT, TAUNT, AND FLAUNT, BUT NEVER REVEAL ANY INFORMATION (COMPILATION INCLUDED).
§3a. ANYONE CAUGHT REVEALING SECRET/INSIDE INFORMATION WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§3b. When doing ghost/spectator commentary, please use a non-white color.
§4. The villagers win when all Yaks are dead. The Yaks win when they eliminate the other evil packs and the baddies equal or outnumber the villagers.
§5. The abilities of the special roles override these rules in case there is any conflict.
§5a. Nightly orders are handled in the following order:
Nightly Move Order:
4. Shot of Sura
5. WereYak - If multiple attack orders are sent from the same pack, the last order submitted is the one that counts.
§6 – ROLES AND TRAITS
§6a. – All players will be given one of the following roles:
Pandava (Villager): Good. Has no special abilities.
WereYak: Evil. Belongs to a pack. Wins if only the numbers of their pack and its cultist and sorcerer allies equal or exceed the remainder of all other players. A pack can send in a hunt order at night, which will kill the player that is hunted unless they are saved by a special ability.
Seer: Good. Sends in a scan order each night to determine if a player is a WereYak or a villager. Sends in one scan order each night.
Cultist: Evil. Works with the WereYaks, and wins if they win. Can in a scan order at night to determine a player's special role and any traits, but has only TWO SCANS. If all Yaks in a pack die, the cultist will not change affiliation or status, but will count towards parity. At game start, the Cultist is aware of the name of one WereYak and any other cultists allied with them.
Sorcerer: Evil. Works with the Yaks, and wins if they win, but is not a Wereyak. Can nullify the powers of any player for one night. That player will receive a response of failed scan from the YM if a scanner. Sends in one order each night, but cannot target the same player two nights in a row. At game start, the Sorcerer is aware of the names of one pack.
Priest: Good. Able to scan players and detect cultists, seers, and sorcerers. Sends in one scan order each night.
Doctor: Good. The doctor can protect one player each night from attack by sending a PM with that player's name to the YM. If the protected player is attacked, the doctor saves him that night, but that player spends the next day recuperating this will be revealed as “no kill during the night.” Recuperating players cannot be hunted the next night. The victim is given the name of the doctor after recuperating, but while recuperating cannot vote or make any cogent posts, but they must post at least one picture of their musician or they die. If the player is a WereYak, the doctor will be informed of this after saving them. The doctor can only save the same player every third day.
Camp Trickster (Changeling): Good. Will send in an order every night consisting of two names-a target and a patsy. If ANY EFFECT takes place on the target, it will be re-directed to the patsy. Changelings cannot target themselves, and cannot use the same target twice in a game.
§6b. – There are also TRAITS which can be had in addition to roles.
Apprentice: Only becomes active if his master is killed. A scanner can have more than one Apprentice but in case of the scanner's death only the first Apprentice will become active. Apprentices work just like their former master. If an Apprentice is in the game, the first scanner who finds him will make him his Apprentice. An unclaimed Apprentice does not know that he is one until he is scanned. There might be claimed Apprentices at game start in which case these claimed Apprentices will know their role. Players who start out as baddies cannot be apprentices.
Brutal: If lynched, can choose to kill one other player before dying.
Clairvoyant: Has a one time super-scan (100% success), revealing all roles and traits (including hidden ones).
Consumptive: If the Consumptive player is eaten by the WereYaks, that pack will be too sick to send in a hunt order the next night. Consumptive players are aware of their trait.
Cub: A cub is always a WereYak. If a cub is lynched, the Yaks who are members of that cub's pack can hunt TWO players who voted to lynch the cub. However, both of these players must have voted for lynching the cub. If they choose to hunt a player who did not vote for the cub, they cannot hunt a second player on that night. Defenders who attempt to stop/divert the Yaks when they carry out a revenge hunt are killed instead of the Yaks' targets. The Cub-revenge attack can occur at any night after the cub was lynched.
Cursed: If this person is hunted, he will not die, but instead become a WereYak.
Gunga-Din: If lynched, renders all night actions void for that day.
Gambler (Lucky): A Gambler will survive a WereYak attack, but only once, as he is unwilling to leave the dice game. Will be revealed as a "no kill during the night". The Gambler will be aware he is lucky, and will not know WHEN he was attacked
Leader: Once in the game, can choose to save the duly elected lynch victim and choose someone else to be lynched. Cannot save or lynch himself. After the lynch is performed, the leader's identity is publicly revealed.
Shot of Sura: One use trait. If used the night that a killer targets the player, the user is saved; if the user is not targeted, they can kill a single target during the night. A SoS who survives an attack will be told that he was a target and who targeted him.
§7. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§8a. – The Yak Master has the last word on all matters.
§8b. – If The Yak Master makes a mistake (e.g. with the vote count, hunt orders), or if critical information is revealed, the mistake will be kept.
§8c. - The Yak Master is peerless and matchless and sublime, incapable of flaw or imperfection