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Game Rules
  • The Rules:
    (Stolen from tamius23 with modifications of my own)

    Werewolf For Newbies (by tamius):

    Each player must cast his vote (like so: Vote deathbywombat and it can be changed like so: Unvote deathbywombat, Vote ClaudeLC) before 17:00 Eastern Time (21:00 GMT). Should a player miss a vote or two, he will be forgiven – by the GM. There might be a role in the game which is less forgiving of non-participation, On the third non-vote, he will be shot at the GM’s discretion (NOT resubbed).

    Any votes cast with timestamp 17:00 or thereafter but before the update goes up will be ignored, and will not count towards the day just finished or the day just starting.

    Any vote which a player edits to a different vote will be dealt with harshly, especially at or near the deadline. You may edit for spelling, but it is preferred to make a new post - you can consider the rule against double-posting temporarily suspended in that situation.

    For scan and hunt orders, if the timestamp is 17:00, they will be ignored. For packs of multiple werewolves, the last order sent by any member of the pack is counted, and if on any day the orderer forgets to send an order, their action will not occur, unless there is an order from previous days which states it must be used in case of no order. If the orderer asks the GM to scan a list of people over multiple days, eg: "if I forget to send an order on any day, scan/hunt X" he can do so.

    A player may ask to be a substitute if someone has to drop out of the game for whatever reason, and the GM will replace them when it is needed. If a player has to drop out and no substitutes are available, the GM may autolynch them.

    Spectators and ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risks being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white color.

    You may, as always, fake private messages to anyone. However, you may not post a screenshot of a private message. You may post PMs from the GM, but he can refuse to confirm it, ignore it, or even deny it, if he wants to. You can analyze PM numbers to your heart's content but don't expect it to get you anywhere.

    Alliances between players which aren't based on your roles in the game are frowned upon. Alliances which continue from one game to another undermine the whole idea of the game.

    The Roles:

    Goodies:

    Astronaut (Villager): An astronaut and explorer of the Human Empire. He may have other traits, as well.

    Research Scientist (Seer): This scientist is able to isolate the W-36 gene, allowing him to analyze the bloodwork of an individual each night and determine whether or not he is a shifter. Should he scan a Werewolf or an unclaimed Apprentice, he would be told so, but anything else will give him the result "villager."

    Mission Commander (Priest): As commander of the expedition, can detect aberrant behavior, especially on the part of young shifters and non-human residents of the planet. Scans once per night. Should the Priest scan a Cultist, Zealot, Sorcerer or Apprentice, he would be told so, but anything else will give him the result "villager."

    Medic (Guardian Angel): Charged with the health and protection of the mission. Sends in a protection order once per night. Should the selected person be attacked by Werewolves OR by hunt or assassin shot, they will survive, and the update will tell the village no hunt occurred during the night. The Guardian Angel, aka GA, can never protect themselves, nor can they protect the same person twice two nights in a row.

    Recordkeeper (Padre): Keeps the logbook for the mission. Every night, may stay with another player and record their last words. If the player the Padre stays with is hunted and killed, the Padre receives the name of one of the werewolves who killed him.

    The Padre may not stay with someone twice in two nights, as with the GA, and for obvious reasons cannot administer last rites to themselves.

    Officer (Apprentice): A young member of the expedition, capable of taking on a leadership role - or being seduced by the words of the Watcher. If an apprentice is scanned by a scanning role, i.e. seer, priest or sorcerer, they become claimed by said role. If their master who scanned them dies, or somehow loses his scanner role, the apprentice will succeed them and gain their role (and lose any other they had at the time). They will not lose any of their traits when that happens. Whilst the apprentice is a goodie role, sorcerer's apprentice is considered a baddie and will count for parity, and hence baddie victory, with any pack. A claimed apprentice, if there is one at the start, will be told his master's name and role. A scanner can have multiple apprentices, and if he is killed, the apprentice that was claimed first succeeds him, and the second (and any more) apprentices will become apprentices of the new scanner. Apprentices will not be aware they are apprentices upon game start, and will be told that they are villagers.

    Baddies:

    Shifter (Werewolf):
    Members of a race of shapeshifters who are hostile to the Human Empire. Organized into packs, each night the pack hunting that night (the information on which pack hunts when is told to the wolves, but is a secret) chooses a victim and attempts to eat them. The packs have names and colors, but these have no bearing on them.

    Young Shifter (Zealot): These are not fully developed shifters, although they can accelerate their aging process in the absence of a shifter. They will all be organised into packs with werewolves, and hunt along with the pack. However, they will not be seen by witnesses or padres like werewolves will. If all the werewolves in their pack die, they will change into werewolves, and become detectable by the seer rather than the priest.

    The Watcher (Sorcerer): The Watcher is an ancient resident of PL4X15A. It views the shifters as a superior species due to their unique ability to shapeshift, and will work to ensure that the shifters are victorious. Sends a scan order every night. Should the player be a seer, priest, apprentice, zealot or cultist, the Sorcerer will be told what their role is, but should he scan anyone else, he will simply be told that they are a villager. Counts for parity with any pack and wins if any pack wins, as do any apprentices he holds.

    The Purger (Zombie Termination Specialist): This shapeshifting denizen of Planet PL4X15A scorns apathetic souls as unworthy of the blessings of the Living Planet. He, like the Watcher, views the shifters as a superior species, and will strive for their victory. Each night, he is able to choose one player who does not vote and kill that player during the night. His kill cannot be stopped by the Medic, nor can the Padre reveal his name if protecting the player to be killed. He will scan as a cultist.

    Traits:

    There are two types of traits: starting and evolved. Each night, at least one goodie player and one baddie player of all packs still remaining in the game will randomly gain one of the following 10 "evolved" traits during the night:

    • Assassin (Night Hunter)
    • Brutal
    • Clairvoyant
    • Distiller (Dreamweaver))
    • Ghost Whisperer
    • One Eye Open
    • Psychic
    • Robber
    • Spiritually Attuned
    • Witness
    Note the following:
    • A player cannot gain the same ability twice.
    • A player who has already received an evolved trait will not receive another trait so long as another traitless player of similar allegiance remains.
    List of Evolved Traits:

    Assassin (Night Hunter): Can send in a nightly order to kill someone, but only once. His/her name will not be revealed in the update. This ability can be prevented by the guardian angel.

    Brutal: Upon being lynched, may kill one person in addition to themselves.


    Clairvoyant: Once per game, may scan one player to find out the player's role and traits.

    Distiller (Dreamweaver): Can use his distiller powers on a player, which blocks any action for them that night. This trait is not lost when used and cannot stop werewolf packs from hunting, unless only one player in a pack remains. The distiller can not distill the same person two nights in a row.


    Ghost Whisperer: May once during the game ask to "speak" with the ghost of the player(s) that will get killed the upcoming night. The Ghost Whisperer will then get to know the ghost's intentions for that night and what that would have resulted in (only for scans) but also every action that was planned against him (but not specifically by whom, only by what). The Ghost Whisperer needs only tell which night he wants to use his ability, not on which player.

    One-Eye Open: Passive ability. Will die to a WW attack BUT will take one of the aggressors with him.

    Psychic: Once per game, may find out how many evil players are still alive.

    Robber: Once through the course of the game this envious Person can choose to rob a player of all his traits and demote him to basic goodie/baddie role (villager/cultist). The thief will be given all the victim's traits, including hidden ones. The robber's role, however, will not change. In the update it will be made public that a robbery has taken place during the night and who the victim was but not who the Robber was.

    Spiritually Attuned: If scanned, will sense so. Has a 25% chance to tell the role but not the name of the scanner, and a mutually exclusive 25% chance to tell the role and the name of the scanner.

    Witness: By asking by PM, the witness may see the nightly hunt and record the name of one of the werewolf attackers. The chance of the witness recording the name of one of the wolves is the number of days from the day when they received the power, multiplied by 20% (i.e. 0 on night 0 after obtaining the power, 20% on night 1 after obtaining the power, etc). Whether the ability is successful or not, upon asking to use their witness powers they lose their trait.

    List of Possible Starting Traits:

    Blessed (Lucky): If the blessed person is hunted by werewolves during the night, they will lose their trait, but survive. The update will say that no kill occurred during the night. Holders of this trait will not be aware of it at game start.

    Cursed: Upon being hunted by werewolves, they will become a werewolf of the pack that hunted them, and lose their previous role. They will survive. The wolves will be informed of the cursed player when they are hunted. The Seer, Priest, Padre, and Guardian Angel will not be cursed. If a cursed apprentice becomes seer, they will stay cursed, and may change from a seer to a werewolf when hunted. The update will say no kill occurred during the night. Cursed players will not be aware they are cursed at game start.

    Seerish powers (W-36 Gene Isolator): Once per game, may scan a player. He will be told if they are a werewolf or apprentice, and if they are neither he will be told they are simply a villager. After the trait is used, it is lost. He will not be told if an apprentice has been claimed or not.

    Priestly powers (Portable Lie Detector): Once per game, may scan a player. He will be told if they are a cultist, zealot, sorcerer, or apprentice, and if they are not any of these, he will be told they are simply a villager. After the trait is used, it is lost. He will not be told whether an apprentice is claimed or not.

    Sorcerous powers (Shifter Technology): Once per game, may scan a player. He will be told if they are a seer, priest, zealot, cultist, or apprentice, and if they are not any of these, he will be told they are simply a villager. After the trait is used, it is lost. He will not be told if an apprentice is claimed or not.

    Hunter: May shoot a player once. If he does so, his name will be revealed in the nightly update. This ability can be prevented by the guardian angel. If the Hunter is attacked by werewolves, he has a 50% chance to kill one of the werewolves. He will die, regardless of whether he kills the wolf or not. The hunter loses his nightly ability to kill werewolves that attack him after he shoots a player.

    Instant Medkit – Able to heal a player attacked by werewolves or by hunt for one night. A player attacked by hunt or by assassin/hunter shot who receives an instant medkit will be incapacitated for one turn and cannot vote, comment, or communicate by PM during that time period). Upon waking up, the player will reveal the identity of one of his attackers. The player will not learn the identity of who used the medkit.

    Day actions are as follows:

    1. GM autolynch of absent player

    2. Votes
    3. Lynch

    4. Brutal

    Night actions are as follows:

    1. Distiller

    2. GA/medkit protection
    3. Hunter/Assassin
    4. Seer scan, including seerish powers
    5. Priest scan, including priestly powers
    6. Sorcerer scan, including sorcerous powers
    7. Clairvoyant Scan
    8. Spiritually attuned
    9. Werewolf hunt
    10. Padre
    11. Witness
    12. Psychic

    13. Ghost Whisperer
    14. Robber
    15. Evolution of new traits

    If multiple uses of the same role/trait scan at the same time and they conflict, the GM will flip a coin or roll an imaginary dice to determine which goes first.


    This order does not mean that powers later in the list can set conditional orders based on things earlier e.g.: "if the werewolves hunt xxx, use witness power" but serves as a way of resolving technicalities for the GM. Most games, players should not need to care about this.

    Picking a character and roleplaying is completely optional. However, if you don't pick one, the GM may pick one for you.
     
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    Signup List/Events Record
  • Roster:

    1. Alxeu (Previous GM), an ordinary astronaut with a used medpack, hunted night 7
    2. Arkasas as Sephiroth
    3. Alynkio

    4. Culann as Ripley, an astronaut with used psychic powers, hunted night 3
    5. EUROO7 for the win as X Æ E-VII, a formerly cursed and turned werewolf with one eye open of the Homeworld pack, lynched day 3
    6. aedan777, the Blessed Purger, assassinated night 4.
    7. Dedonus, a brutal shifter werewolf of the Homeworld Pack with a used ghost whisperer and used night hunter ability, assassinated day 8
    8. Wagonlitz, the spiritually attuned zealot of the Offworld Pack with a used priestly scan and used sorcerous scan, lynched night 5
    9. Sleepyhead as Colonel Jack O'Neil
    10. Audren as a sexy Dune worm, Clairvoyant Distiller werewolf of the Homeworld Pack, lynched day 4
    11. ClaudeLC, the Research Scientist (seer), hunted day 4
    12. De Chatillon
    13. LatinKaiser as the Cat, astronaut, hunted night 2
    14. Avernite as Colonel Jack O'Neill, with two l's, astronaut, brutalized night 7

    15. johho888 as Dr Radek Zelenka, spiritually attuned zealot of the Homeworld pack with an unused robber power and used priestly and sorcerous scans, lynched day 8
    16. madchemist as Buzz Aldrin
    17. Spockyt, astronaut, hunted night 0
    18. MawofDoom, the Recordkeeper (Padre), hunted night 5

    19. Emperor Ike, astronaut with a lie detector, lynched day 1
    20. Reis91, the Medic (Guardian Angel), assassinated night 1
    21. Yakman as Leslie Nielsen, psychic werewolf of the Offworld Pack with a used night hunter and used robber ability, lynched night 6
    22. R.Graymarch
    23. DeathNoteforCutie as Dr. Anna Kubrin, astronaut with one eye open, assassinated night 7
    24. Capibara, brutal distiller witness werewolf of the Offworld Pack, lynched day 7

    25. Cliges as a Space Man with a Space Bike, the Mission Commander (Priest), was hunted night 6
    26. WitchAgatha

    27. Beartjah, apprentice (unclaimed), lynched day 2

    If you wish to join the sub list, please let me know via PM.

    Subs:
    1. LatinKaiser 2.0
    2. Culann 2.0
    3. Marty99 (emergency only)

    Alive at start: 27
    Remaining: 7

    Events:


    On Night 0,
    Spockyt, an ordinary astronaut (villager) was hunted.
    On Day 1.
    Emperor Ike, a cursed ordinary astronaut (villager) with unused priestly powers, was lynched.
    On Night 1,
    Reis91, the Medic (Guardian Angel), was assassinated by a night hunter.
    On Day 2,
    Beartjah, an unclaimed apprentice, was lynched.
    On Night 2,
    LatinKaiser, an ordinary astronaut (villager), was hunted.
    On Day 3,
    EUROO7, a formerly cursed and turned werewolf with one eye open of the Homeworld pack, was lynched.
    On Night 3,
    Culann, an astronaut with used psychic powers, was hunted.
    On Day 4,
    Audren, the Clairvoyant Distiller werewolf of the Homeworld Pack, was lynched.
    On Night 4,
    Claude LC, the Research Scientist (Seer), was hunted during the night.
    On Night 4,
    Aedan777, the Blessed Purger, was assassinated by a night hunter.
    On Day 5,
    Wagonlitz, the spiritually attuned zealot of the Offworld Pack with a used priestly scan and used sorcerous scan, was lynched.
    On Night 5,
    MAWofDoom, the Recordkeeper (Padre), was hunted.
    On Day 6,
    Yakman, the psychic werewolf of the Offworld Pack with a used night hunter and used robber ability, was lynched.
    On Night 6,
    Cliges, the Mission Commander (Priest), was hunted.
    On Day 7,
    Capibara, the brutal distiller witness werewolf of the Offworld Pack, was lynched.
    On Day 7,
    Avernite, an ordinary astronaut, was brutalized by Capibara.
    On Night 7,
    DeathNoteforCutie, an ordinary astronaut with one eye open, was assassinated by a night hunter.
    On Night 7,
    Alxeu, an ordinary astronaut (villager) with a used medpack, was hunted.
    On Day 8,
    Johho888, the spiritually attuned young werewolf of the Homeworld pack with an unused robber power and used priestly and sorcerous scans, was lynched.
    On Night 8,
    Dedonus, the brutal shifter werewolf of the Homeworld Pack with a used ghost whisperer and used night hunter ability, was slain by a night hunter.
     
    Last edited:
    Night 0
  • Night 0

    The expedition to PL4X15A was going smoothly. The handpicked astronauts of the Human Empire knew well the importance of this mission, and worked tirelessly to ensure that everything about their spaceflight was uneventful.

    But everything seemed to change when they arrived on the planet’s surface. The air of PL4X15A was invigorating - even the very stones of the planet danced around them. Enthused by their successful arrival, the astronauts held a feast to celebrate their arrival. They then set up their testing equipment and retired to their chambers for the night.

    It was to be their last peaceful night for a long time.

    The expedition awoke the next morning, and their delight at their safe arrival turned to abject terror. They found one among their number had his throat ritually slashed during the night, in the telltale manner of their most hated enemies. Shifters! In their midst!

    Their fallen colleague - a dedicated astronaut - had joined the expedition, seeking honor, glory, and the betterment of the Human Empire. He would find none of these things on PL4X15A.

    Their enemies were among them – shifters were in their ranks! Worse still, the expedition found that they had been joined by two mysterious entities during the night.


    Spockyt, an ordinary astronaut (Villager), was hunted.
     
    Day 1 Final Vote Count
  • Final Day 1 Vote Count

    Emperor Ike - 7
    Aedan [171]
    Reis91 [192]
    Capibara [195]
    R.Graymarch [224]
    Yakman [Culann 185 > 228]
    Beartjah [audren 165 > 261 Avernite 303]
    Witch Agatha [Claude LC 199 > 214 Avernite > 306]

    Yakman: 6
    Alxeu [alynkio 173 > aedan 220 > 251]
    Avernite [EUROO7 191 > wagonlitz 211 > 253]
    Culann [cliges 186 > 256]
    Emperor Ike [audren 197 > 260]
    Audren [R. Graymarch 169 > Avernite 219 > 280]
    EUROO7 [Cliges 188 > 249 Yakman > 281 Audren > 300 Avernite >308]

    R.Graymarch - 4
    Madchemist [181 Audren >269]
    Wagonlitz [167 Sleepyhead -> 271]
    Alynkio [alxeu 177 > 258 Avernite > 278]
    MAWofDoom [189 Sleepyhead > 291]

    Culann - 2
    DeathNoteforCutie [172]
    Johho [196]

    Wagonlitz - 2
    Arkasas [163]
    De Chat [audren 204 > 206]

    Avernite - 1
    Sleepyhead [164]


    Audren - 1
    Cliges [174 DeathNoteforCutie > 272]

    Cliges - 1
    Claude LC [200]

    Reis91 - 1
    Latinkaiser [arkasas 166 > aedan 218 > 263 Culann > 292]

    Sleepyhead - 1
    Dedonus [170]

    Not voted: 0


    Any questions or mistakes?
     
    Day/Night 1 Update
  • Day/Night 1

    From the mission log of the recordkeeper of the expedition log to PL4X15A:

    Fighting instantly broke out among the expedition upon the untimely death of Spock(yt). There was little logic behind the first accusations. Petty grudges among the members, papered over by the excitement of the expedition, made themselves apparent far too quickly.

    A few names rose to the top. One name finally came to the fore – an older gentleman who simply wanted to become a wine farmer – and what better place to farm than a planet where even the stones came alive?

    Dignified to the last, he did not protest as he was driven from the rocketship without supplies – marooned on the living planet. It was quickly discovered that he had a portable lie detector in his possession, but was a faithful member of the expedition. They mounted a rescue expedition to find him, but without luck – nightfall on the living planet was no place for an unescorted crowd.

    Confused, the expedition retired to their quarters during the night. When they awoke the next morning, there was no sign of anyone killed in by shifter ritual, the preferred method of execution. However, there was an incident during the night. The medic for expedition was found in his bed, torn limb from limb.

    Ironic. He could save others, but not himself.

    Day 1:


    Emperor Ike, a cursed ordinary astronaut (villager) with unused priestly powers, was lynched.

    Night 1


    Reis91, the Medic (Guardian Angel), was assassinated by a night hunter.

    No one was killed during the night.
     
    Day 2 Final Votecount
  • Day 2 Final Votecount

    beartjah - 8
    Madchemist [368]
    Johho888 [357 Yakman > 381]
    MAWofDoom [385]
    LatinKaiser [384 Sleepyhead > 401 Avernite > 410 Alxeu > 426 Wagonlitz > 428]
    EUROO7 [369 beartjah > 388 Avernite > 394 Alxeu > 413 Wagonlitz > 430]
    Sleepyhead [346 Latinkaiser > 432]
    Wagonlitz [400 EUROO7 > 409 Sleepyhead > 419 EUROO7 > 427 Culann > 433]
    Alxeu [377 beartjah > 407 Culann > 412 EUROO7> 434]

    Sleepyhead - 4
    Witch Agatha [332]
    Avernite [342]
    De Chatillon [365]
    Culann [327 Avernite > 408]

    Culann - 4
    Alynkio [350]
    DeathNoteForCutie [354]
    Aedan [356]
    Audren [De Chat 365 > 367]


    Alxeu - 3
    beartjah [347]

    R.Graymarch [389]
    Capibara [398]

    Avernite - 2
    Dedonus [339 Alxeu > 386]
    Yakman [338 Dedonus > 390]

    Dedonus - 1
    Arkasas [364]

    Yakman - 1
    ClaudeLC [392]

    Wagon - 1
    Cliges [326 Avernite > 396 Sleepyhead > 424]

    Not Voted - 0

    Questions or objections?
     
    Day/Night 2 Results
  • Day/Night 2 results

    Brilliant. Destined for greatness. This was how his fellow expeditioneers described beartjah. He resembled a bear with his untiring strength and fearless intensity, and inspired his fellows to great deeds.

    Or perhaps he would have done so if he had lived another few years. Unfortunately, his suspicious fellow astronauts had made up their minds that he was a shifter, and ruthlessly cast him out of the camp and into the planet's. They found training diaries in his locker - the mark of potential greatness. Nothing on any planet is so dreadful as wasted potential.

    Dissatisfied with the day's work, they retired to their chambers muttering to themselves. On the next night, they found another astronaut - this one who resembled a Cat - with his throat slit ritually, in the same manner as Spock(yt). Anger burned brighter among the assembled crew...


    Beartjah, an unclaimed apprentice, was lynched.
    LatinKaiser, an ordinary astronaut, was hunted.
     
    Last edited:
    Day 3 Final Votecount
  • Final Day 3 Votecount:

    EUROO7 - 8
    Avernite [459]
    Yakman [463]
    Witch Agatha [484]
    Alxeu [486]
    MAWofdoom [524]
    Arkasas [510 Claude > 530]
    Audren [481 Claude > 489 MAWofDoom > 494 Claude > 556 Arkasas > 588]

    R.Graymarch [466 Capibara > 590]

    R. Graymarch - 7
    De Chatillon [468]
    Culann [470 Cliges > 495 DeathNoteforCutie > 546]

    Wagonlitz [506 DeathNoteforCutie > 534 EUROO7 > 555]
    Madchemist [474 Arkasas > 572]
    EUROO7 [522 Capibara > 527 Arkasas > 577]
    DeathNoteForCutie [R.Graymarch 499 > EURO 520 > 581 ]
    Capibara [587]

    Arkasas - 4
    alynkio [500]
    johho888 [479 > 523]
    Cliges [460 > 550]

    Sleepyhead [476 DeathNoteforCutie > 588]

    DeathNoteforCutie - 1
    Dedonus [477 Capibara > 503]

    ClaudeLC - 1
    Aedan777 [461]

    Johho888 - 1
    Claude LC [491]


    Not Voted: 0

    WitchAgatha's vote on #593 was late and does not count.


    Questions, comments, issues with the count?
     
    Day/Night 3 Update
  • Day/Night 3

    Humans discovered the shifter homeworld fairly early in their explorations across the galaxy, and sought the friendship of the mysterious species living there. But a diplomatic faux pas on the part of the human explorers and the shifters’ xenophobia made for a deadly combination, and the first and only visit of humans to the Shifter homeworld ended in ritual cannibalism. The mysterious species became the deadliest enemy of mankind in the universe.

    An unfortunate member of the expedition found himself doubly targeted by both shifters and crew alike. X Æ E-VII was once an ordinary human. But he possessed the dreaded W-36 gene, was targeted during the night by a band of shifters... and was soon converted by the shifters into one of their own kind. He tried to fit in, but caught between both worlds, he was cast out of the camp. They found a telltale eye, the mark of the shifter homeworld, in his meager possessions.

    The crew rejoiced, but the morning only brought new troubles. The day before, one of the astronauts pointed out the number of those who would do harm to their camp. His warning was heeded… perhaps a bit too well. Believe it or not, the talented Ripley was found in the morning with a ritually slit throat, in what was becoming an all-too common morning sight for the traumatized crew.


    EUROO7, a formerly cursed and turned werewolf with one eye open of the Homeworld pack, has been lynched.
    Culann, an astronaut with used psychic powers, has been hunted.
     
    Last edited:
    Day 4 Final Votecount
  • Day/Night 4 Final Votecount

    Audren - 16
    Madchemist [Witch Agatha 628 > 631 unvote > 639 Capibara > 707]
    sleepyhead [679 madchemist > 710]
    johho888 [666 Capibara > 711]
    Aedan777 [694 sleepyhead > 712]
    DeathNoteforCutie [670 Cliges > 703 Sleepyhead > 714]
    alxeu [689 MAWofDoom > 715]
    Cliges [693 MAWofDoom > 716]
    MawofDoom [680 R.Graymarch > 717]
    R.Graymarch [686 Cliges > 719]
    Dedonus [674 MAWofDoom > 720]
    Alynkio [721]
    Witch Agatha [688 Cliges > 723]
    Avernite [651 johho888 > 678 MAWofDoom > 724]
    Wagonlitz [690 > 727]
    De Chatillôn [729]
    Arkasas [732]

    Madchemist - 2
    Audren [633]
    Capibara [691]

    Cliges - 1
    Yakman [626 WitchAgatha > 673]

    Sleepyhead - 1
    Claude LC [699]

    Not voted: 0

    Any questions or issues?
     
    Day/Night 4 Update
  • Day/Night 4 Update

    One of the shifters, for some bizarre reason, had taken the form of a sexy worm. Eventually, it became too obvious to overlook – especially when Buzz Aldrin stood up and shouted that the worm who had spent 4 days among them among them was a flagrantly obvious shifter.

    Aghast, the assembled group of astronauts tried to tear him limb from limb, a task which was made more difficult by the fact that the creature had no limbs. But they did their best with the appendages they had to work with, and were quite satisfied with the results when they retired for the night – one dead shifter.

    The night brought the newly ecstatic crew back to earth. When they awoke the next morning, the humans found their resident scientist with a slashed throat. He was in his laboratory, clearly performing tests on someone’s bloodwork. His equipment was completely shattered – there was no way they would be able to replace either the equipment or the man's expertise!

    However, the news from the night was not all evil. A creature from a completely unknown species was found lying inert, ripped limb from limb during the night by an unknown assassin. No one knew what its purpose was, but it had very long arms and looked to be very dangerous indeed if it were ever crossed. It clearly wasn't human, but didn't look to be of shifter origin, either.

    The crew had little time to wonder. They had a scientist to avenge.


    Audren, the Clairvoyant Distiller werewolf of the Homeworld Pack, has been lynched.
    Claude LC, the Research Scientist (seer), was hunted during the night.
    Aedan777, the Blessed Purger, was assassinated by a night hunter.


    EDIT: UPDATE: De Chatillon was robbed during the night.
     
    Last edited:
    Day/Night 5 Update
  • Day 5 Final Votecount

    Wagonlitz - 13
    Dedonus [776]
    Cliges [778]
    De Chatillon [829]
    Arkasas [807 Sleepyhead > 821 alynkio > 839]
    madchemist [804 Capibara > 841]
    alxeu [814 MAWofDoom >842]
    DeathNoteforCutie [797 MAWofDoom > 843]
    johho888 [798 Wagonlitz > 813 alynkio > 844]
    R.Graymarch [819 alynkio > 847]
    Avernite [746 Sleephead > 831 Capibara >848]
    WitchAgatha [775 MAWofDoom > 849]
    Sleepyhead [770 MAWofDoom >815 alynkio > 851]
    MAWofDoom [748]


    MAWofDoom - 2
    Capibara [812]
    Wagonlitz [814]

    Capibara - 1
    Yakman [774]

    Dedonus - 1
    Alynkio [771 Sleepyhead > 824]

    Not Voted: 0

    Any questions or complaints?