Well its not a surprise that the ferrets got the village(without villagers) after all.
Well its not a surprise that the ferrets got the village(without villagers) after all.
I am glad you made it gigau!
Yes, Johho888 nice game!!! Lots of fun.tnx johho for gming!
Not sure I follow you here.I said I probably could have dodged that lynch. If I hadn't given up on the game, what I would have done is asked Dalek to set leader orders to lynch a) reis b) Funnyman if someone other than reis was lynched. Combined with my plotter trait it would make it reis (3), Kiwi (2), Funnyman (1), and Funnyman would be dead. What would have happened to the hunt that night, GM?
Well, 12 hours from deadline it was gigau 2, reis 2 and had not Lord Dalek changed his vote he and Supe Pope would have won it for the villagers. So the village was not that far from victoryWell its not a surprise that the ferrets got the village(without villagers) after all.
Not sure I follow you here.
If reis91 was in vote lead he would put his cloak on and dodged the lynch but at the same time blocked himself from hunting. But that is what happened anyway.
If you had managed a TIE with reis and Funnyman, reis would have put his cloak on and you would have lynche only Funnyman. reis would then have blocked his own hunt.
Yes, such a leader order would work if you phrase it right. Cloak happens before leader (which I clarified earlier in the game)You certainly couldn't for brutal. But with the Cloak of Invisibility, you find out someone can't get lynched, and then you lynch someone else instead. Leader should work on that alternative lynch, since it is an actual lynch rather than directly caused by the Cloak. So if I'd set it up reis would have had 3 votes, me 2, Funnyman 1. reis disappears, so I'm going to be lynched - but Dalek pulls out his leader trait and gets Funnyman killed instead of me. If I'd set it up, which I didn't.
The GM AAR part 2 - The Setup
29 starting players and the rule of thumb to used 1/3 baddies for a two pack setup gave 10 baddies. Since I wanted a sorcerer in the game I decided on an asymmeric baddie setup with:
Red pack: 3 werewolves, 1 cultist starting in contact with the sorcerer
Yellow pack: 3 werewolves, 2 cultists
I'm pretty sure I stole it from some other GM, could well have been from you.I must say that your Cloak of Invisibility trait is very similar to the Innkeeper trait I first used a year ago or so.
Cultist scanning for traits - I think a trait scanner could be a keeper but maybe it should be a trait by itself rather than connected to the cultist role? It certainly affected the game since the wolfpacks acted on the information they got (not necessarily in a way I expected but still).
Cultist winning after wolves are dead - I don't like this and won't use it again. The endgame can be boring enough as it is with very few people left and dragging out to let cultists and villagers only using lynches to slug it out would just be painful.
Packspecific cultists - I'm a bit ambivalent about this. On the hand side it's nice for cultists to be more included in the pack like they usually are when they are pack-specific but on the other hand side what to do with a cultist without wolf master? The latter is easier to handle with non-packspefic cultists.
I don't really liked the idea of cultists having special powers, becoming wolves, or winning after the wolves are dead. I always thought the concept of a cultist was supposed to thematically be a villager who is rooting for the werewolves to win.
Instead the working directly with a pack, I think it would work better if they acted independently from it. They should only know their own role (cultist), and the wolves do not know who they are. The sorcerer could essentially be a super-cultist who can scan out other cultists and bring them together into an Injustice League. If all wolves are dead, any alive cultists/sorcerers simply lose the game because they did not bring about their goal of wolf domination.
It also makes the villagers much more focused on lynching the wolves. Lynching a cultist would not get you closer to victory, just help push back defeat. Voting for an outed cultist might not even be the best option if you have a strongly suspected wolf.