I've experimented with editing, and found that if you reduce the size of an RGO to 0, then people will migrate from the province. This is different to closing it as they will not migrate from a closed RGO, it's treated exactly the same as a closed, or in construction factory
I've seen in-game some mention of buildings being degraded etc. Perhaps cities with agricultural RGOs should have their RGOs reduced in size?
It's a bit of a botch of course. While in cities now there's zero farming, nor has there been for a very long time the provinces in Victoria includes the surrounding area.
A long term solution when the source code becomes available for edit - RGOs could be reduced in capacity voluntarily, down to a minimum of size 0 which would hold 1 pop. I guess the computer players would need to know when to do this. Perhaps when a resource is not set to buy, and is of low value (perhaps 2.5 or less), and it's some sort of point mid to late game the AI would opt for it.
In the short term though, while you can't add pops of 250 without them quickly merging, you could consider adding aristocrat, clergy or officer pops if the province isn't supposed to have them. And yes while you didn't get 500 clerics emigrating to Rhodesia, but I don't think there's a perfect solution.
I've seen in-game some mention of buildings being degraded etc. Perhaps cities with agricultural RGOs should have their RGOs reduced in size?
It's a bit of a botch of course. While in cities now there's zero farming, nor has there been for a very long time the provinces in Victoria includes the surrounding area.
A long term solution when the source code becomes available for edit - RGOs could be reduced in capacity voluntarily, down to a minimum of size 0 which would hold 1 pop. I guess the computer players would need to know when to do this. Perhaps when a resource is not set to buy, and is of low value (perhaps 2.5 or less), and it's some sort of point mid to late game the AI would opt for it.
In the short term though, while you can't add pops of 250 without them quickly merging, you could consider adding aristocrat, clergy or officer pops if the province isn't supposed to have them. And yes while you didn't get 500 clerics emigrating to Rhodesia, but I don't think there's a perfect solution.