Current
Downloads
=========
Steam Workshop: Ariphaos Unofficial Patch
Paradox Mods: Ariphaos Unofficial Patch (Note it won't let me update this one for 2.7)
This mod should be loaded at the top of your load order so other things can overwrite it. Because A-Z order seems to be the default now, I've named it back (!!) accordingly.
If you have difficulty updating: Load the Launcher, then unsubscribe from and resubscribe to this mod.
The Project is now on Github! Feel free to submit a PR but please follow the guidelines.
Legacy Versions are maintained on Github from now on.
Fix List
===============
See All Changes on Github for the complete list.
See Change Log on Github for recent updates.
Author Credit
=============
Nearly half of these fixes originate from other authors.
Compatibility
============
This should be compatible with nearly everything as long as this is at the top of your load order. Most changes are independent of each other and those that are not should work at least as well as in vanilla if one part gets overwritten.
Performance
=============
This mod has a moderate performance boost. Some rather nasty events were rewritten, and I bring in some gateway logic from my Bypass Adjustments mod, which prevents a lot of things from pathing through them. Xenocompatability is banned from the AI, which helps curtail species proliferation, and the AI cannot build habitats while it owns uncolonized habitats, which significantly slows down how fast the planet space grows in the mid and late game.
Note that the purging fix this mod uses may make the late game chug a bit harder on monthly ticks. It's still quite rapid and it at least makes pops go away a lot faster, so it's a net plus.
Ongoing Games
===============
Ongoing games in general should be fine. Be sure to install either before you complete the Ice Aliens / Azizians project, or about a year after you've finished. Or pick the troops rather than pops or zoo.
It will take time to fix job-related performance issues, and this can be worse the longer the game has progressed. Don't expect immediate miracles in a long-running game.
Modders
=======
Feel free to forward changes from this mod into your own. Credit is appreciated. Nearly half of these fixes are by others as credited above.
If you want to require this mod, check for the ariphaos_unofficial_patch_28 global flag. Beware checking in the immediate scope in a game start event. Delay a day.
TODO list
=========
=========
Steam Workshop: Ariphaos Unofficial Patch
Paradox Mods: Ariphaos Unofficial Patch (Note it won't let me update this one for 2.7)
This mod should be loaded at the top of your load order so other things can overwrite it. Because A-Z order seems to be the default now, I've named it back (!!) accordingly.
If you have difficulty updating: Load the Launcher, then unsubscribe from and resubscribe to this mod.
The Project is now on Github! Feel free to submit a PR but please follow the guidelines.
Legacy Versions are maintained on Github from now on.
Fix List
===============
See All Changes on Github for the complete list.
See Change Log on Github for recent updates.
Author Credit
=============
Nearly half of these fixes originate from other authors.
- Risa's Unofficial Patch - Fixed a lot of bugs in 2.1.x, and the overall inspiration for the project.
- Bug Fixes by alexrider803 - Fixed a fair quantity of bugs in 2.3.x
- Community Flash Patch by RoverStorm - Fixes a handful of bugs in 2.6.2
- Event Bugfixes by ECHO - For mods, ECHO caught a couple of mod issues that Risa did not.
- Modifiers Fix by jasonpepe - For mods. I have not yet included mod-specific extensions.
- FirePrince has been helping me out on Github
Compatibility
============
This should be compatible with nearly everything as long as this is at the top of your load order. Most changes are independent of each other and those that are not should work at least as well as in vanilla if one part gets overwritten.
Performance
=============
This mod has a moderate performance boost. Some rather nasty events were rewritten, and I bring in some gateway logic from my Bypass Adjustments mod, which prevents a lot of things from pathing through them. Xenocompatability is banned from the AI, which helps curtail species proliferation, and the AI cannot build habitats while it owns uncolonized habitats, which significantly slows down how fast the planet space grows in the mid and late game.
Note that the purging fix this mod uses may make the late game chug a bit harder on monthly ticks. It's still quite rapid and it at least makes pops go away a lot faster, so it's a net plus.
Ongoing Games
===============
Ongoing games in general should be fine. Be sure to install either before you complete the Ice Aliens / Azizians project, or about a year after you've finished. Or pick the troops rather than pops or zoo.
It will take time to fix job-related performance issues, and this can be worse the longer the game has progressed. Don't expect immediate miracles in a long-running game.
Modders
=======
Feel free to forward changes from this mod into your own. Credit is appreciated. Nearly half of these fixes are by others as credited above.
If you want to require this mod, check for the ariphaos_unofficial_patch_28 global flag. Beware checking in the immediate scope in a game start event. Delay a day.
TODO list
=========
- Self-modification investigation (Alexrider803 had an overhaul of this)
- I have a different solution planned for AI species modification. This does seem to be toned down in Federations, will see if it's tolerable.
- Redo primitive.180 and make it the primary event for primitives to leave the early space age.
- A number of max_once_global anomalies might be better as archaeology projects: BARR_BASE_CAT / anomaly.185 (Limbo), DISTAR_CLONE_CAT / distar.70, star_lifting_category / distar.1020, abandoned_outpost_category / distar.1030, time_loop_world / distar.2030, disco_impossible_organism_cat / distar.3010
- diplomatic.1 and diplomatic.9 - rewrite as on_entering_system events?
- Fill out a list of planet/location projects to be moved to country scope. Bubbles, etc.
- The Big Friendly Warform doesn't play logically with the way AI policy gets set. Alternately, allow it but address it in dialog (certainly not as blatent as the AI admiral).
- Trigger first contact story event in unusual cases. Need to write some text for these.
- Fix for primitives gaining spaceflight.
- Some low-MTTH events could do with some reworking.
- Risa made a number of adjustments to default armor values. I have left most of these out for now.
- Do something about ED and AI crisis factions losing their constructors.
- Write a script to make crisis constructors more aggressive about building starbases.
- Robotic species purging themselves when species policies change and purging is allowed.
- Evaluate colossus tech generation.
- The AI always needs work.
Last edited:
- 3