While WWI's goals were minimal in case of culturally national borders regarding annexation at least for the Allies, it proposed very radical changes regarding territories, from colonies in Africa, Middle East and Asia to territories in Eastern Europe, and possible puppeting of Belgium / Netherlands. There is no mechanic to reflect such amounts of in game maneuver needed, though there was a post regarding increasing maneuvers per allies and separate maneuver pools.
Such a thing may be unlocked from "Multilateral Alliances" technology.
What is important in large scale wars is that the transformation of classic war system where attackers try to capture wargoal and peace if they don't to a system where war goals have minimal to none impact, where only the possibility of winning war matter, with regards to manpower and resources.
For non-fascist and non-communist countries, this can be reflected in tension, regarding army projection, prestige, infamy and other things. Or the number of great powers, a war with 4-5 great power participants can be eligible for total war.
For fascist / communist countries, there may be a special war goal to conquer countries wholly. This in turn will greatly increase tension.
Also wars like Wars of Coalition may also reflect a total war scenario, but this needs Revolutionary mechanics to happen. Such a country may release other countries as puppets. This is risky though, since having an overt / unbalanced control of Europe may cause game to end.
I think having alternative scenarios like Fascists / Communists becoming powerful and contender in late game is important for alternative history paths.
Some ideas for Diplomatic Plays, Alliances, and Infamy
Diplomatic plays currently have several issues that I've noticed, some of which may be intentional, but in my opinion, all of this should be changed at least to to some degree: War leader for each side has way too much control over what gets...
forum.paradoxplaza.com
Such a thing may be unlocked from "Multilateral Alliances" technology.
What is important in large scale wars is that the transformation of classic war system where attackers try to capture wargoal and peace if they don't to a system where war goals have minimal to none impact, where only the possibility of winning war matter, with regards to manpower and resources.
For non-fascist and non-communist countries, this can be reflected in tension, regarding army projection, prestige, infamy and other things. Or the number of great powers, a war with 4-5 great power participants can be eligible for total war.
For fascist / communist countries, there may be a special war goal to conquer countries wholly. This in turn will greatly increase tension.
Also wars like Wars of Coalition may also reflect a total war scenario, but this needs Revolutionary mechanics to happen. Such a country may release other countries as puppets. This is risky though, since having an overt / unbalanced control of Europe may cause game to end.
I think having alternative scenarios like Fascists / Communists becoming powerful and contender in late game is important for alternative history paths.
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