Hello all and welcome to my first AAR attempt. I will be taking us deep into the dark continent of Africa to follow the rise of the tribal kingdom of Timbuka. Much of the story will be character driven, and many of my decisions will be based on how I think an actual ruler would have acted given their circumstances. This means I won't rush colonize to westernization, min max or follow other ideal play strategies which would not have been how real rulers would have acted. Please take the time to comment and share your thoughts on the story; I will take the time to read any comments and try to improve the read as we go along together on this adventure.
For anyone returning, I have put up chapter links! For newcomers, just keep reading the introduction which follows the links... don't skip to Chapter 1!!
Table of Contents
Introduction
Chapter 1: One Man's Greed, 1444-1459
Chapter 2: The Council, 1460-1469
Chapter 3: The Impious Muslim King, 1469-1480
Chapter 4: The Birth of a Nation, 1481-1488
Chapter 5: The Prince, 1488-1500
Chapter 6: Decline of the Mwenemutapa, 1500-1508
Chapter 7: In the Shadow of Giants, 1508-1519
Chapter 8: An East African Expedition, 1520-1544
Chapter 9: The Somali Wars, 1544-1562
Chapter 10: The Tale of Two Siblings, 1563-1605
Chapter 11: A Leopard Reborn, 1605-1632
Chapter 12: Westernization, 1632-1651
Chapter 13: The French Invasion, 1651-1657
Chapter 14: Pawns and Players, 1662-1669
Introduction
Mare Nostrum added in tons of new nations and regions in south and central Africa and the new corruption and sailor mechanics should be interesting to explore as well. As for my goals this AAR, they will evolve if I last long enough. Early on I will be aiming to triumph over my local rivals so I won't be gobbled up. If all goes well I will aim to unite all of Africa; going for African Power would be fun now with a new fleshed out Africa. This will require pushing out some Europeans and Ottomans most likely, so we will have to see how things go. Before we get started, we should take a look at what we have to start with.
Tumbuka is the two province whitish-blue colored kingdom to the north of Mutapa.
Regional Situation:
Tumbuka starts in a position with limited opportunities to expand: to the south, the Maravi and their vassal of Lunda together can field twice our nation's force limits, and beyond them lie Mutapa and their subject of Butua with gold mines. The Kilwa Sultanate, to the east, is even stronger than both these threats and has a significant technological edge over us since we start at only tech level 2. Kilwa and the Muslim nations along the East African Coast start at tech level 3 and have 25% cheaper technology compared with us. Hostile tribes limit our ability to expand north or north westwards until we gain colonists.
More about Timbuka:
Tumbuka lies deep in the African interior, so we have a 65% tech cost malus as part of the new central african tech group. We are also part of the new Fetishist religion, which gives us +1 diplomatic reputation and a +2 tolerance of heathens. Timbuka has really neat set of national ideas: cheaper stability, easier culture acceptance, more manpower, reduced revolt risk, +2 tolerance of the true faith, increased legitimacy and several ideas oriented towards trade. Ivory and gold are by far the predominant regional trade goods. Our starting development is 11.
Capital City of Tumbuka, African Interior, 1444:
"Our nation has waned in power as our rivals, the Maravi, have grown. I realize that our position will likely grow dire as time goes on; the Maravi will likely only grow stronger and we will stagnate if we do not strike now. I take inspiration from our sigal: the mighty leopard beneath the sun. We must strike to secure a better tomorrow. We are weaker than those around us, but we have the opportunity to turn the tide and crush our rivals. Both Mutapa and the Kilwa Sultanate seek the downfall of Maravi. And so, I send riders as the sun begins to rise over the hills to see what our future brings."
- King Gonapamuhanya Kisindile (2/3/3)
(Ambitious, Impetuous, Greedy)
For anyone returning, I have put up chapter links! For newcomers, just keep reading the introduction which follows the links... don't skip to Chapter 1!!
Table of Contents
Introduction
Chapter 1: One Man's Greed, 1444-1459
Chapter 2: The Council, 1460-1469
Chapter 3: The Impious Muslim King, 1469-1480
Chapter 4: The Birth of a Nation, 1481-1488
Chapter 5: The Prince, 1488-1500
Chapter 6: Decline of the Mwenemutapa, 1500-1508
Chapter 7: In the Shadow of Giants, 1508-1519
Chapter 8: An East African Expedition, 1520-1544
Chapter 9: The Somali Wars, 1544-1562
Chapter 10: The Tale of Two Siblings, 1563-1605
Chapter 11: A Leopard Reborn, 1605-1632
Chapter 12: Westernization, 1632-1651
Chapter 13: The French Invasion, 1651-1657
Chapter 14: Pawns and Players, 1662-1669
Introduction
Mare Nostrum added in tons of new nations and regions in south and central Africa and the new corruption and sailor mechanics should be interesting to explore as well. As for my goals this AAR, they will evolve if I last long enough. Early on I will be aiming to triumph over my local rivals so I won't be gobbled up. If all goes well I will aim to unite all of Africa; going for African Power would be fun now with a new fleshed out Africa. This will require pushing out some Europeans and Ottomans most likely, so we will have to see how things go. Before we get started, we should take a look at what we have to start with.
Tumbuka is the two province whitish-blue colored kingdom to the north of Mutapa.
Regional Situation:
Tumbuka starts in a position with limited opportunities to expand: to the south, the Maravi and their vassal of Lunda together can field twice our nation's force limits, and beyond them lie Mutapa and their subject of Butua with gold mines. The Kilwa Sultanate, to the east, is even stronger than both these threats and has a significant technological edge over us since we start at only tech level 2. Kilwa and the Muslim nations along the East African Coast start at tech level 3 and have 25% cheaper technology compared with us. Hostile tribes limit our ability to expand north or north westwards until we gain colonists.
More about Timbuka:
Tumbuka lies deep in the African interior, so we have a 65% tech cost malus as part of the new central african tech group. We are also part of the new Fetishist religion, which gives us +1 diplomatic reputation and a +2 tolerance of heathens. Timbuka has really neat set of national ideas: cheaper stability, easier culture acceptance, more manpower, reduced revolt risk, +2 tolerance of the true faith, increased legitimacy and several ideas oriented towards trade. Ivory and gold are by far the predominant regional trade goods. Our starting development is 11.
Capital City of Tumbuka, African Interior, 1444:
"Our nation has waned in power as our rivals, the Maravi, have grown. I realize that our position will likely grow dire as time goes on; the Maravi will likely only grow stronger and we will stagnate if we do not strike now. I take inspiration from our sigal: the mighty leopard beneath the sun. We must strike to secure a better tomorrow. We are weaker than those around us, but we have the opportunity to turn the tide and crush our rivals. Both Mutapa and the Kilwa Sultanate seek the downfall of Maravi. And so, I send riders as the sun begins to rise over the hills to see what our future brings."
- King Gonapamuhanya Kisindile (2/3/3)
(Ambitious, Impetuous, Greedy)
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