@Kong Skjold
I will adjust that thx. But the sea on lakes was intentional to make them non-passable w/o the fuss of having to modify adjacenties separately. Afaik pirates won't appear there out of themselves (only in seazones which have coastal area's with ports there) and ai doesn't seem to ever use the pirates option, so it is a players choice - if you want to exploit this option that's between you and your gods
@Agung Pasha
I'm affraid you are not correct on that - such adjacenties problems can always appear, even if you applied province-changes earlier (which obviously I always do). From my experience I know already that it always has to be checked and that apparently magellan has simply problems with rivers hat have to be worked around. Using the G-options won't help with that either - G:2 is unnecessary as a whole since it will always be applied if you changed id's automatically. I thought the use of G:3 would prevent such problems but alas, it does not. So around rivers it is simply often necessary to redo the whole area to simply not get ctd's.
But anyway, this was REALLY not the point
@Elio Vasa
Err, obviously if you modify the map the versions will differ... Two players need exact the same files in their folders (perhaps with exception of files in the config and gfx folders) to play MP with eachother, and that will of course always include the mapfiles.
@all
Btw, I redid a bit the European part after all, since my disablity to get online very much prevented me from reading silly discussions on internet fora, converting all my free time to map-modding
I managed to add 4 more provinces to id-map, two to the NW sector for which I removed the weird, small seazone in Gulf of Biscaya. Now that region is exactly on 255 provs so NW Europe cannot get anything more. I will test on further how many can be yet added in other regions today. Added right now are Bourbonais (split off from Berri), Capitanata (split off from Naples), Ostergotland (between Svealand and Smaland) and Dyneburg (split off from Polotsk). I will consider suggestions on additions to the SW, SE and NE regions if anyone has any before I reach the limits there
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I was also testing an idea of tr_ to move the map by 256 pixels eastwards. Although it gives more space in the nw region it seems to give regionoverflow to other area's, as I suspect NE and SE Europe so that idea will not be usable to me right now so I stay with this projection.