End Game
This is the Byzantine Empire as it looked after the conquests of Justinian and Belisarius.
And this is the Byzantine Empire as it looked after the conquests of Zoe.
My original plan for this game was to sneak the Byzantine Empire into the HRE, convert the electors to Orthodoxy, become Emperor, and unite the Holy Roman Empire into, well, the Roman Empire, quite simply. I was, thus, planning to end the AAR by talking a bit about the HRE reforms. We haven't accomplished that (And after making the critical mistake of revealing this cunning plan of mine to Doomdark, Doomdark has now stopped the -- admittedly gamey -- tactic of moving the capital into the Empire.) But what we have accomplished is fairly close to the short-lived Empire of Justinian, and that's always something.
Apart from fixing the HRE exploit, another change we've made -- on account of this game, more or less -- is to nerf the universities so that they no longer provide a boost to magistrate gain. The reason I was able to get my reputation down so ridiculously fast was that I hired two five-star and one six-star diplomat to go work on my rep. I could do this because the universities provided both static gains in cultural tradition, and magistrates that could be used to further boost it up to 100%. Combine that with Zoe's 8 DIP, one event that took three off Infamy, one glorious monument, and a whole bunch of festivals (They cost a magistrate each, and have a 5% chance of reducing BB by one.) I would really like to have universities giving a few extra magistrates, and for universities that a player actually builds it would make sense, since they cost a small fortune each, but since Northern Italy is littered with these at the start, every strategy will eventually come to depend upon taking Italy, which isn't the way it should be.
Northern Italy during the Renaissance was an extremely dynamic place, however, a lot of the dynamism depended on institutional, political and economic competition between the various Italian states, characteristics Italy would obviously have lacked in a unified Empire. The University bonuses here made sense as long as they applied to OPMs, but when you hold all of Italy, and the universities still tick on as if nothing had happened, that does break the game. Thus, while I have mixed feelings about it personally, the universities will remain as they were before HtTT. Don't worry though, there are still a bunch of national focus decisions to increase magistrate gain, although at a more reasonable rate. We haven't even begun working on the Road Network yet!
To be fair, the computer gave me a good run for my money. I was hard pressed in several of the wars -- and I triggered a lot of them -- and the only thing that has kept me going is the M&Ms of minting and mercenaries. War exhaustion is about to hit two digits, inflation is at 12%, and revolts are popping up both here and there. The problem is my infamy, which has dropped way too low, way too fast. While I can still reliably beat it, the AI sometimes amazes me. The Timurids managed to destroy one of my main armies in the last war, which I don't think I've ever had happen to me before.
Also, we've made some changes to the initial start-up of the game, adding in The Despotate of Epirus, moving Albania to Venetian control, and letting the Knights start the game guaranteed by France, Aragon, Castile and Venice, Cyprus guaranteed by France and Venice, Achaea guaranteed by Venice, and in its Sphere of influence, and Naxos (The Duchy of The Archipelago) an allied vassal of Venice. Uniting Byzantium should now be a lot more of an accomplishment than it was for me in this game.
With the Demo now out, and the game itself due any day, the purpose of this AAR is more or less fulfilled. Some closing thoughts:
Heir to The Throne adds a dynamic to the EUIII experience that I would never play without. I've been playing some good old "Complete" at home, and I constantly find myself lacking the pushy AI, the CBs, the national focus and the advisors. Getting luck based advisors especially feels like being back in a dark stone age. -- Decision A requires advisor B. Please hold for a hundred years while the game rolls dice. -- Interestingly enough the Heirs and Dynasties are probably the aspect that I personally am least interested in. I'm guessing that's because I actually had to script them all, which is a lot of fun when you're doing a major country like Castile or England -- but less fun when you're trying to dig up information on the thousand of small nations in south-east Asia, sparking civil wars, having palace coups, collapsing and reforming, every third month or so. I've personally had enough of Heirs, though the game mechanic itself is great. (As Muscovy, inheriting Georgia in one of our Multiplayer games led to a quick and bitter end for the Golden Horde.)
In short: I'm extremely happy about what we've done with HtTT, and it's been quite an experience working on it, and watching it take form. I hope you will all enjoy it as well. If you haven't already done so, go play the Demo. I myself have the privilege of playing the full version, and I've heard rumors that The Hanseatic League needs to shut down Novgorodian competition for good, not to mention following the trade winds down to the Americas.
I'll leave you with a screenshot of the new Byzantine setup.
Yeah. They think they're strong now. First player made AAR for Byzantium using HtTT gets my never ending moral support, and a Lord Bean Cookie of Swedish Fantabulousness.
Thank you all for reading and commenting. It's been fun writing, and I hope to write another one in a less official capacity at some point.
Let’s say goodnight with a smile dear
Just for a while dear we must part
Don’t let this parting upset you
I must forget you sweetheart....
We'll meet again
We'll meet again,
Don't know where,
Don't know when
But I know we'll meet again some sunny day
Keep smiling through,
Just like you always do
Till the blue skies drive the dark clouds far away
-- Lynn, Vera - We'll Meet Again