If you'd like access to the very latest work being performed on the modification, you may use the following details to access our development repository.
This access is an “at your own risk” situation, if by accessing the svn you manage to screw up your PC or CK2 installation we offer no warranty or guarantee. The version you will be accessing is the currently in development version and as such may have bugs and will definitely have work-in-progress systems and features.
To access the SVN you'll need a client, we recommend TortoiseSVN as it's free and relatively user friendly. Also make sure you have at least 3.5 gigabytes free on the drive with your mod folder,
Once installed, create a new folder in your mod folder (called EKSVN) and right click it. Choose SVN Checkout and input the following details;
URL:
Username:
Password:
The svn version will then download; this may take some time and you may have regularly stoppages due to traffic or other unforeseen issues.
Once the download is completed you will need to head into the EKSVN folder and place a copy of the ESM.mod file in your mod directory alongside the EKSVN folder. If you're not using EKSVN as the name of the folder you will need to open that .mod file up with a text editor and change the "path" line appropriately.
You should now have an installed copy of the ElderKings SVN Development version which we in no way guarantee will work.
NOTE #1: We do not offer support beyond these instructions on setting up the SVN access, if you can't figure it out from this post you likely shouldn't be playing around with development versions anyway.
NOTE #2: Any SaveGames made with the SVN version may be rendered incompatible by the following day or potentially even the same day as you made them. This is just one of the things you'll have to get over if you're going to be updating regularly from the SVN version. If you want to continue a single game, DO NOT UPDATE until you are done with the game.
NOTE #3: This is read only access, if you want to have commit access we'd love to have you drop by the Steam Group chat and join the team, we can always use more hands on deck.
NOTE#4: We don't really use the Steam Group to chat anymore, announcements will still be posted there when necessary so still feel free to join however the team can mostly now be found in our Discord.
I did indeed forget the username. >.>
This access is an “at your own risk” situation, if by accessing the svn you manage to screw up your PC or CK2 installation we offer no warranty or guarantee. The version you will be accessing is the currently in development version and as such may have bugs and will definitely have work-in-progress systems and features.
To access the SVN you'll need a client, we recommend TortoiseSVN as it's free and relatively user friendly. Also make sure you have at least 3.5 gigabytes free on the drive with your mod folder,
Once installed, create a new folder in your mod folder (called EKSVN) and right click it. Choose SVN Checkout and input the following details;
URL:
Code:
https://svn.elderkings.de/ElderKings
Username:
Code:
guest
Password:
Code:
kimupayo
The svn version will then download; this may take some time and you may have regularly stoppages due to traffic or other unforeseen issues.
Once the download is completed you will need to head into the EKSVN folder and place a copy of the ESM.mod file in your mod directory alongside the EKSVN folder. If you're not using EKSVN as the name of the folder you will need to open that .mod file up with a text editor and change the "path" line appropriately.
You should now have an installed copy of the ElderKings SVN Development version which we in no way guarantee will work.
NOTE #1: We do not offer support beyond these instructions on setting up the SVN access, if you can't figure it out from this post you likely shouldn't be playing around with development versions anyway.
NOTE #2: Any SaveGames made with the SVN version may be rendered incompatible by the following day or potentially even the same day as you made them. This is just one of the things you'll have to get over if you're going to be updating regularly from the SVN version. If you want to continue a single game, DO NOT UPDATE until you are done with the game.
NOTE #3: This is read only access, if you want to have commit access we'd love to have you drop by the Steam Group chat and join the team, we can always use more hands on deck.
NOTE#4: We don't really use the Steam Group to chat anymore, announcements will still be posted there when necessary so still feel free to join however the team can mostly now be found in our Discord.
I did indeed forget the username. >.>
Last edited:
- 27
- 9
- 1
- 1