Introduction
As the events of Sunset Invasion were highly unlikely, i have always thought about trying to bring America to crusader kings 2 in a more historically plausible way. The problem that arrised was that America did not had any impact on old world society until Columbus, even though the vikings visited newfoundland in the 10th century. But that doesn't mean that a more durable contact couldn't have happened if things went differently, as they tend to go in Crusader Kings 2.
As Columbus managed to discover America for the europeans mainly because of the atlantic currents, there is no reason why another medieval voyager couldn't have done it. It would be obviously more difficult, but plausible. Also, the vikings could have sent bigger expeditions and maybe even be able to colonize in a more permanent way newfoundland.
Also, i recently discovered a book by Jack D. Forbes, "The American Discovery of Europe" in wich he discussed the possibily of pre-columbian contact by american initiative. This contact could have been possible by the greenland route to iceland, or through the atlantic currents from the caribbean to Ireland. Again, if things went differently in America, there could be the possibilty of contact from their side (Maybe not in the level of Sunset Invasion, but still).
Even some contact was historically possible, adding america in crusader kings 2 would provoke too much contact between the two worlds and we could have a Zoroastrian Yucatan by 1000 AD. Anyway, the latest DLC Rajas of India and its patch could bring a chance to add America avoiding too much contact from both sides. This could be done (In theory) by adding the new world but separated by the old by an impassable sea. Contact would only be possible by event.
So with this in mind, i started working in the project. What i got right now is a basic province layout and ideas in my head, so i wanted to present the project to the community to talk about how feasible is the project and how much interest it provokes.
Here is the province layout and the possible contact routes.
Red Arrows represent contact routes. The large green area in north america represents a possible adition to the map, to include the mississipian culture, the great lakes and the Oasisamerica cultures
Contact Mechanisms
There would be three contact levels. They would differ in scale but have the same requisites: Technology, Ownership of a key province (Also possible by a vassal), a special trait, and money. The levels would be:
- Individual Voyage (Only AI Characters): A sole character leaves the old world to find a new life overseas. The result would be that the character loses its titles in his home world, and arrives at the court of an overseas ruler. It could also be an option for banished characters. It is would have the least success probability (15% something like that).
- Expedition: An expedition would be a moderate effort to travel to distants lands and will trigger war we the overseas ruler. I have thought of this mechanism: The Character, once he meets the requisites, will have a decision to form an expedition. After he triggers it, it would have a year or so with a little malus in tax and levy size, and other characters would be able to join the expedition. After the year, the character gains the expedition casus belly on the ruler on the other side, when the character declares war, "the expedition sails", so there would be a chance that it fails completely (like 66% chance of failure), if the expedition is succesful, a moderate amount of soldiers will appear overseas (the amount would depend of the size of his personal levies at home and his retinues). If the war is won, the character loses all his previous titles (are inherited by its heir) and settles in the new world (some of the accompaning characters will arrive at his court, some other will die). If the war is lost (the overseas soldiers die), the expedition fails and everyone on it dies or its taken prisoner and stripped of it's previous titles.
- Invasion: It would be like the Sunset Invasion, a massive expedition organized by a gigantic and powerful empire. The requisites of this would be the same as for an expedition but scaled (If an expedition costed 2000 gold, an invasion would cost 20.000). Also, to be able to invade, the character would need an Empire tier title, a realm of a big number of provinces (like 60 maybe?) and high or absolute authority. After the decision to invade has been made, there would be 10 years of preparation that would give a big malus in tax and levy size, and also would provoke unrest on vassals. When the 10 years pass, and the requisites are still met (if the country managed to mantain itself and didn't crumble to a ever raging civil war), a casus belli is gained against the overseas ruler. After the declaration of war, the invasion starts. The chance of failure would be lower, as it is such a big effort (Like 10% total failure, 30% little invasion, 40% medium invasion, 20% total invasion). The mechanism would be the same as with an expedition, soldiers appear overseas (but a lot more, and would be based on the entire realm's levy and retinues), if the war is won, the character settles in the new world and, as it is an invasion, it would gain a casus belli against its neighbors.
Also, all rulers that leave its original world and have a organized religion, would change its religion to a new world version of it. So if you are a catholic and arrive in America, you would be a new world catholic (as you no longer have any link to the pope and such). Same with reformed nahuatl religion, orthodoxy, etc. [In this i am not so sure if islam would need to have a new world branch]
What Next?
Right now i'm in the research stage of the project, looking for information and also cooperation. It's very difficult to find information about pre-columbian america, and more difficult to find pre-aztec information. My first goal would be to actually make the map (i only have the province layout), maybe i'll fill inner north america, but that will have to wait until the next patch is released. After that, the next step would be making the 867 AD setup and filling the history files.
I have moded victoria II and EU3 before so i have some experience modding, but this would be my first actual mod for crusader kings 2.
Any help would be appreciated, modding information, historic information, or even partnership.
Stage of The Project
- Research *
- The Set Up
- Contact Mechanisms
- Native American Mechanisms
- Technology Improvement
- Religion Enhancement
- Art
As the events of Sunset Invasion were highly unlikely, i have always thought about trying to bring America to crusader kings 2 in a more historically plausible way. The problem that arrised was that America did not had any impact on old world society until Columbus, even though the vikings visited newfoundland in the 10th century. But that doesn't mean that a more durable contact couldn't have happened if things went differently, as they tend to go in Crusader Kings 2.
As Columbus managed to discover America for the europeans mainly because of the atlantic currents, there is no reason why another medieval voyager couldn't have done it. It would be obviously more difficult, but plausible. Also, the vikings could have sent bigger expeditions and maybe even be able to colonize in a more permanent way newfoundland.
Also, i recently discovered a book by Jack D. Forbes, "The American Discovery of Europe" in wich he discussed the possibily of pre-columbian contact by american initiative. This contact could have been possible by the greenland route to iceland, or through the atlantic currents from the caribbean to Ireland. Again, if things went differently in America, there could be the possibilty of contact from their side (Maybe not in the level of Sunset Invasion, but still).
Even some contact was historically possible, adding america in crusader kings 2 would provoke too much contact between the two worlds and we could have a Zoroastrian Yucatan by 1000 AD. Anyway, the latest DLC Rajas of India and its patch could bring a chance to add America avoiding too much contact from both sides. This could be done (In theory) by adding the new world but separated by the old by an impassable sea. Contact would only be possible by event.
So with this in mind, i started working in the project. What i got right now is a basic province layout and ideas in my head, so i wanted to present the project to the community to talk about how feasible is the project and how much interest it provokes.
Here is the province layout and the possible contact routes.
Red Arrows represent contact routes. The large green area in north america represents a possible adition to the map, to include the mississipian culture, the great lakes and the Oasisamerica cultures
Contact Mechanisms
There would be three contact levels. They would differ in scale but have the same requisites: Technology, Ownership of a key province (Also possible by a vassal), a special trait, and money. The levels would be:
- Individual Voyage (Only AI Characters): A sole character leaves the old world to find a new life overseas. The result would be that the character loses its titles in his home world, and arrives at the court of an overseas ruler. It could also be an option for banished characters. It is would have the least success probability (15% something like that).
- Expedition: An expedition would be a moderate effort to travel to distants lands and will trigger war we the overseas ruler. I have thought of this mechanism: The Character, once he meets the requisites, will have a decision to form an expedition. After he triggers it, it would have a year or so with a little malus in tax and levy size, and other characters would be able to join the expedition. After the year, the character gains the expedition casus belly on the ruler on the other side, when the character declares war, "the expedition sails", so there would be a chance that it fails completely (like 66% chance of failure), if the expedition is succesful, a moderate amount of soldiers will appear overseas (the amount would depend of the size of his personal levies at home and his retinues). If the war is won, the character loses all his previous titles (are inherited by its heir) and settles in the new world (some of the accompaning characters will arrive at his court, some other will die). If the war is lost (the overseas soldiers die), the expedition fails and everyone on it dies or its taken prisoner and stripped of it's previous titles.
- Invasion: It would be like the Sunset Invasion, a massive expedition organized by a gigantic and powerful empire. The requisites of this would be the same as for an expedition but scaled (If an expedition costed 2000 gold, an invasion would cost 20.000). Also, to be able to invade, the character would need an Empire tier title, a realm of a big number of provinces (like 60 maybe?) and high or absolute authority. After the decision to invade has been made, there would be 10 years of preparation that would give a big malus in tax and levy size, and also would provoke unrest on vassals. When the 10 years pass, and the requisites are still met (if the country managed to mantain itself and didn't crumble to a ever raging civil war), a casus belli is gained against the overseas ruler. After the declaration of war, the invasion starts. The chance of failure would be lower, as it is such a big effort (Like 10% total failure, 30% little invasion, 40% medium invasion, 20% total invasion). The mechanism would be the same as with an expedition, soldiers appear overseas (but a lot more, and would be based on the entire realm's levy and retinues), if the war is won, the character settles in the new world and, as it is an invasion, it would gain a casus belli against its neighbors.
Also, all rulers that leave its original world and have a organized religion, would change its religion to a new world version of it. So if you are a catholic and arrive in America, you would be a new world catholic (as you no longer have any link to the pope and such). Same with reformed nahuatl religion, orthodoxy, etc. [In this i am not so sure if islam would need to have a new world branch]
What Next?
Right now i'm in the research stage of the project, looking for information and also cooperation. It's very difficult to find information about pre-columbian america, and more difficult to find pre-aztec information. My first goal would be to actually make the map (i only have the province layout), maybe i'll fill inner north america, but that will have to wait until the next patch is released. After that, the next step would be making the 867 AD setup and filling the history files.
I have moded victoria II and EU3 before so i have some experience modding, but this would be my first actual mod for crusader kings 2.
Any help would be appreciated, modding information, historic information, or even partnership.
Stage of The Project
- Research *
- The Set Up
- Contact Mechanisms
- Native American Mechanisms
- Technology Improvement
- Religion Enhancement
- Art
- 1