I would argue that new mechanics is exactly what Stellaris is lacking, we've had a few Empire specific mechanics (hive mind, synths etc) and some minor story mechanics (Marauders) but the last new major mechanics added were the Factions and Unity/Ascension systems in Utopia.Much better than making up new mechanics for the sake of saying you have a new mechanic.
MAIN FEATURES
Behind Closed Doors: Discover hidden traces of an ancient gateway network unlocking a sealed path to a constellation outside our own galaxy. But is this door holding something out, or keeping something in?
Sensors are Picking up… That Can’t be Right: Encounter dozens of new anomalies and events for your intrepid scientists to observe and analyze, and a galaxy of wonders for them to discover.
Brave New Worlds: Plot unexplored unique solar systems, each with their own story to tell. Gain technology, resources, and valuable worlds to colonize.
There’s Always a Bigger Fish: Come face to face with a number of unique gargantuan creatures that exist and thrive in the vacuum of space. But approach with caution, because whether gentle giants or something more sinister, these legendary behemoths have existed long before you and will do what it takes to survive long after.
I would argue that new mechanics is exactly what Stellaris is lacking, we've had a few Empire specific mechanics (hive mind, synths etc) and some minor story mechanics (Marauders) but the last new major mechanics added were the Factions and Unity/Ascension systems in Utopia.
I'm happy to be getting more content in Stellaris, but honestly ... the feature list for the DLC reads almost exactly like the feature list for the original release. (apart from the hidden constellation stuff)
Absolutely unplayableA misleading trailer showing multiple people in various headgear. Expect no actual Hats in this story pack either...
Will preorder be on Steam?
I`d bet it has something to do with the tiyanaki. Would be nice to have some more story to spaceborn life in general.