• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #330 - Community Fixes in Eridanus

Hi all!

When we first announced the 3.11 “Eridanus” update, we mentioned that for the patch the Custodian team would be largely focused on fixing bugs rather than new features. As part of this initiative, @PDS_Iggy reached out to some community modders and incorporated some of their fixes into the base game. I wanted to spend today highlighting their contributions.

Community Fixes​

Some changes from these mods are being partially incorporated into the base game in the 3.11 “Eridanus” update:

Ariphaos Unofficial Patch
Developed by Ariphaos with assistance from Fireprince, and incorporates multiple other mods:​
  • Risa's Unofficial Patch by Risa
  • Bug Fixes by alexrider903
  • Bugfixes by ECHO
  • Community Flash Patch by Roverstorm
  • Modifiers fix by jasonpepe
  • Unofficial Bug Patch by SirBlackAxe
  • Glavius AI by Glavius
  • StarNet by Savlor with assistance from OldEnt

VanillaFixes
Developed by Harain with support from The24thDS​

In some cases, we re-implemented their fixes or chose not to include some changes for various reasons, but we want to thank the community for being so active in helping us find and fix issues. We have marked the community contributed bugfixes with the ¤ symbol in the patch notes in order to give proper credit for them.

The list of community fixes that we will be incorporating in 3.11 is as follows:

Incorporated Community Fixes​

Improvement

  • ¤ Gangsters should no longer assassinate Chosen Ones or Legendary leaders
  • ¤ If a Zombie or Nerve Stapled pop manages to lie on their resume and become a specialist or ruler they should be demoted much faster
  • ¤ Xenophobic leaders are now half as likely to accept brainslugs while Xenophilic ones are twice as likely to accept them
  • ¤ Improved spawning logic for anomalies that clear deposits to not spawn on planets with strategic resources
Balance
  • ¤ Empires that value other species, such as Rogue Servitors, will now get extra annoyed if you engage in genocide or necrophaging
  • ¤ Gestalt empires can now sell their minor artifacts provided that they have access to the galactic market
  • ¤ Marauder ships should now have a decently larger amount of armor for most shipsizes
  • ¤ Refugees should now also be willing to flee to Rogue Servitors if they are welcomed as Bio-trophies
Bugfixes
  • ¤ The Expel Corporation war goal now also removes Branch Offices belonging to the defender from your allies' planets
  • ¤ A supremely unlucky pre-FTL nation should no longer be able to have multiple machine uprisings if they fight off the first one
  • ¤ The Atomic Clock event will now properly trigger after 42 years and 3 days following the superior Stellaris Standard Calendar, which has 360 day years
  • ¤ Authoritarianism should no longer become more popular because you have egalitarian councilors
  • ¤ Become the Crisis AI empires will now always decline becoming vassals to awakened empires
  • ¤ Fixed a rare case where the Shard would not turn hostile against the player
  • ¤ Fixed a rare error that would occur if your scientist who finished a dig site died before you clicked the final dig site event
  • ¤ Fixed the checks for the Debris Field anomaly making it rarer than it should be
  • ¤ Fixed the Lush Planet Anomaly requiring Sol to have spawned, also updated the event rewards to work in a tileless Stellaris
  • ¤ Hyperlanes should no longer get attached to sealed systems
  • ¤ Imperial Fiefdom AI will no longer consider subjects to be viable overlords when they are looking for one
  • ¤ The Fleet Maneuvers event can no longer happen in capital systems
  • ¤ The Horizon Signal Event Chain will now correctly prioritize your head of research for narrative events
  • ¤ The Manifesti event chain will now properly end if you apprehend them early enough
  • ¤ The puddle technician drone job is now properly a drone job
  • ¤ The Sentinel Order should no longer spawn in systems not connected to the rest of the galaxy, leaving everyone else to deal with the Prethoryn
  • ¤ Upscaling the Messenger will now properly remove the negative modifiers from the ships
  • ¤ Vultaumar III will now properly have both alloys and mineral deposits
  • ¤ Irass III will now properly have both alloys and mineral deposits, while Irass VIII has gained its missing exotic gases
AI
  • ¤ Improved AI decision-making for the "Find Military Applications" Artifact Action
  • ¤ Improved AI logic when it comes to when to use the Strip Mining decision
  • ¤ Reduced the AI willingness to accept trade deals for food or consumer goods if they don't use those resources
  • ¤ AI Hive-Mind empires now have an increased chance to research terraforming technologies since they are unlikely to get more pop types from migration pacts.

Thank you for your assistance in making the galaxy a better place. Keep an eye out for the Seddom system when 3.11 arrives.

Next Week​

The Custodian team has been burning down the bug queue at a nice rate, so next week we’ll go over some of the fixes they're adding in 3.11.
 
Last edited by a moderator:
  • 77Like
  • 55Love
  • 8
  • 2Haha
Reactions:
As part of this initiative, @PDS_Iggy reached out to some community modders and incorporated some of their fixes into the base game. I wanted to spend today highlighting their contributions.
Let me just say that this is exactly the thing that I love to see/hear.

CK3's Content Creator Pack, now Stellaris with community fixes? Using the work of dedicated and talented fans and incorporating it into the product, making everyone's life better, is nothing short of amazing.

Well done, well done indeed!
 
  • 30
  • 5Like
  • 2
Reactions:
Let me just say that this is exactly the thing that I love to see/hear.

CK3's Content Creator Pack, now Stellaris with community fixes? Using the work of dedicated and talented fans and incorporating it into the product, making everyone's life better, is nothing short of amazing.

Well done, well done indeed!
That and them recruiting from big modders like last week's DD showed with Gatekeeper. Probably the smartest thing to do considering they're both they'll always be familiar with the game so you won't have to invest time into training them and their work already shows they're creative enough to begin with.
 
  • 24
Reactions:
Incorporating community bugfixes is an absolutely WONDERFUL thing to see, as those guys and gals work absolutely tirelessly. Ariphaios and SirBlackAxe are two particular volunteer bugfixers worthy of a commendation, but that isn't intended to leave anyone out. OldEnt is the modding community's sage grandpa, and JasonPepe always surprises me with what he comes out with.

This coming on the back of you full on hiring Gatekeeper (who, IMHO, makes the #1 absolute best Stellaris mod on the market in the form of the Planetary Diversity suite, hands down), really shows an incredibly positive trend of PDX-Community engagement. I'm impressed with your Leadership on this, PDX - long may it last!
 
  • 18
  • 5Like
Reactions:
This coming on the back of you full on hiring Gatekeeper (who, IMHO, makes the #1 absolute best Stellaris mod on the market in the form of the Planetary Diversity suite, hands down), really shows an incredibly positive trend of PDX-Community engagement. I'm impressed with your Leadership on this, PDX - long may it last!
There are three or four people working on the Stellaris team currently who previously were Community modders. ;)
 
  • 23Like
  • 14
  • 5Love
Reactions:
This is a great. It honors the modders that have invested so much time into the game while at the same time saving PDX from having to fix what has already been fixed.

So. When are we getting the little guy at the top of the community update as a legendary leader?

I'm fairly sure that's VIR, the default advisor.
 
This is a great. It honors the modders that have invested so much time into the game while at the same time saving PDX from having to fix what has already been fixed.



I'm fairly sure that's VIR, the default advisor.
No, that is RIV, their alternate dimension twin.

I am not joking.
 
  • 20Haha
  • 5Like
  • 2
  • 1Love
Reactions:
Been waiting for you to incorporate the community patches for year now, good call by the team. 3.11 looks very promising imho. Best patch of Stellaris ever if you manage to drink some of that Vicky3/ck3 performance juice as well ;)
 
  • 1
Reactions:
Is there an estimated release date for 3.11?