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Dumb Myth about Game Development #1: if you throw a lot of programmers at a game, it will develop sooner and be more bugfree
Actual truth: What one programmer can do in one month, two can do in two months
In other words, moving programmers of Console Edition to PC version won't do anything to make the game develop faster.
The Stellaris development team only designs and develops for PC. Anything that needs to be adapted for console is adapted on the console version itself, not on the PC version.
That's reassuring! I'd be very surprised if Paradox of all companies started compromising design for console, but stranger things have happened... possibly.
I don't know of a SINGLE game ever that didn't have its menus, options or other stuff changed to fit the limitations of a console. In every game that had a console version somethings were changed to accomodate the console that could have been done many times better if just on a PC. Will this be the first?
I don't know of a SINGLE game ever that didn't have its menus, options or other stuff changed to fit the limitations of a console. In every game that had a console version somethings were changed to accomodate the console that could have been done many times better if just on a PC. Will this be the first?
Will there be some connectivity between console and pc edition ? E.g. sharing save files, empires, mods, maybe multiplayer...
While I doubt I will buy the console version, It is an interessting idea nonetheless.
It would be a sure way to get over tediously long soundchecks when the other band is taking its sweet time again (if there would be a Switch release, that is)
Edit.: most of those questions are answered by both editions not sharing the same patch
The UI and how you access things is a very integral part of the gameplay "experience". And this experience often suffers a lot (very interleaved menus, lists instead of grids...) when it comes to console versions. I really hope that this isn't the case here but i can't stop this bad foreboding.
My only concern is how this will impact us going forward. Is it now a concern of the development team about how new features will translate to consoles?
My only concern is how this will impact us going forward. Is it now a concern of the development team about how new features will translate to consoles?
Um, my brother, 3 of my close console scrub friends who's watched me play, definitely my Starwars geek 12 year old nephew, and just about everyone else who wants to play Stellaris but can't afford a powerful enough PC to run it well from game start to game end. Which is probably a surprisingly large number if you've ever seen the mid/low range gaming PC/console ownership ratio.
The only thing that needs to be fired from a cannon is your short-sighted, awful outlook on the matter.
Plus it like, literally doesn't affect you.. not in the slightest..
Oh, and I hope a company in the gaming industry NEVER hires you to make profitable business decisions.. ever
Hmm, I'll be quite interested in seeing some reviews once it comes out (though as I don't even have any console (or ever had or probably ever will) it doen't actually concern me directly).
To be fair, your UI on PC is substandard, primarily because you've sized the various windows to fit small resolution laptop screen sizes, with the result that on what is still the most commonly used resolution for PC gaming, 1080p, you've got lots of screen real estate left over when the small windows with long scrollable lists are shown, where the player is much better off - and would be in any UI that was designed for 1080p - with shorter lists and more options shown on screen at the same time, sometimes obviating scrolling entirely. (The research window being the worst offender, but certainly not the only one)
Which explains why the 1080p UI mod is so darn popular.
Fortunately Tantalus shouldn't be facing that particular bugbear in their PS4 and X-box port.
So long as Stellaris PC DLC is profitable, development of the Stellaris code base will be funded.
So long as Stellaris Console DLC is profitable (after a start up phase where it might possibly run at a loss while building a customer base), console porting will be funded until it has caught up, unless something terrible happens to Tantalus (the company doing the porting) and PDS has to start over with a new company.
When it has caught up, or is only one DLC behind and about to catch up, that's when the interesting questions arise, because at that point porting each new DLC ought to be routine for the Tantalus team assigned to it, and the question arises whether it makes sense to aim for simultaneous release of DLC across platforms or whether there's still an advantage to releasing on PC first, something that is for technical and market reasons nowhere near as easy a question to answer as it might appear on the surface.
I honestly do wish you luck and success. I hope you sell them like hotcakes and make a fortune.
But please remember who the base customers are. Too often companies just move away from the PC. (Rockstar I'm looking at you). Or they make decisions on future capabilities because the console menus via controllers or processing power won't be able to handle it. (Bioware and others I'm looking at you).
I honestly do wish you luck and success. I hope you sell them like hotcakes and make a fortune.
But please remember who the base customers are. Too often companies just move away from the PC. (Rockstar I'm looking at you). Or they make decisions on future capabilities because the console menus via controllers or processing power won't be able to handle it. (Bioware and others I'm looking at you).
I suggest you read the other dev comments, Paradox is not "moving away from PC" and the existence of a console port has no reason in this context to influence PC development.
I suggest you read the other dev comments, Paradox is not "moving away from PC" and the existence of a console port has no reason in this context to influence PC development.
Many companies have said the same in the past too. This how Bioware's downfall started for example. Dragon Age: Origins was a PC game, but the sequel was clearly made for consoles. Yet they said repeatedly that were a PC company