- Jul 20, 2008
Well then, I guess PDS finally decided, after all those surveys, to take that step.
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No, tile system has nothing to do with it. The starting version for the consoles is 1.7, which predates the removal of certain FTL systems.Oh, that's a surprise. I guess it's possible to do a console version of Stellaris mainly because of removal of tile system. Nice.
Dumb Myth about Game Development #1: if you throw a lot of programmers at a game, it will develop sooner and be more bugfree
The console port is being done by an entirely separate team and has no impact on the velocity of main Stellaris development at all. They are working in parallel with us.
Actually, I imagine it will be worse with the new system. In the tile system, you generally move around the grid and click on it. With the new system, you will jump between sectors, POPs, deposits, buildings, and so on (all of which have some commands).I wonder how bad late game performance would be.
Plus until it catches up to 2.2, upgrading and building on tiles with a controller would be such a nightmare.
The Stellaris development team only designs and develops for PC. Anything that needs to be adapted for console is adapted on the console version itself, not on the PC version.I'm hoping and expecting that this has had and will have precisely zero impact on Stellaris design decisions.