So like will this mod mabye be implemented in the game it would make the cold war scenario(?) a lot cooler
Good to see this mod back in life.
Regarding costs: I think it should be very expensive. Minors shouldn't be able to ship anything in the space except after many years of sacrifices. For instance, Italy (which is not properly a minor ingame), launched its first space rocket only yesterday with the support of the European Space Agency (that provided the launch site).
welcome back.
hope to see you on skype soon.
I get your point, but my plan is that an AI controlled Italy will not attempt to launch its own Satellite in game. I want to edit the AI files so that only GER and the nations that launched a satellite on their own prior to 1980 (Soviet Union, USA, France, Japan, China, the United Kingdom, and India) will research any of the techs, and only GER, the USSR, and the USA AIs will try for the more advanced techs. However, I want the player to be able to try for these techs and launch their own satellites regardless of which country they play.
So, would 100 money be too little for launching your first Satellite? I’d imagine 1000 would be far too much. Perhaps some value in between would be best? Does anyone else have any thoughts on this?
Maybe the best solution is that "basic" space techs should give some general benefits, while advanced techs are meaningful only for those countries that wish to launch something. So the "minors" AI will research the basic space techs to have those benefits, while the human player can decide to go further.
About costs you proposed: it depends on how hard is researching those techs, if you believe it's already quite hard, it's ok that launching costs less than 1000.
Nah, I'm actually married. I just got into a coding streak and couldn't stop myself.Forever alone eh? Welcome to the club!
Well, starting a space program (which gives a research bonus and unlocks unique Space Race techs for the 90 or so countries that get them) costs 1000. Its not exactly a prerequisite for launching artificial satellites, you could get icbms and the satellites tech without unlocking those teams. The teams make things significantly easier, however. Since starting the program itself is so expensive, I'm thinking I'll cut countries a bit of a break when it comes time to actually launch a satellite.
Keep in mind that almost every tech component for every space tech is at a difficulty of 20, so even researching the tech will be a difficult endeavor.
That's my intention.NWO 2 has been released and it seems to work well, it starts in 1946....
Will this mod also improve the computer techs being as they will be needed for the space programme??