Unless it's a json file change/creation, I wouldn't call what roguetech, et al. do as small and easy to the end user given that the modders often alter, or hook into, significant portions of the unrestricted code in dlls.
Unless it's a json file change/creation, I wouldn't call what roguetech, et al. do as small and easy to the end user given that the modders often alter, or hook into, significant portions of the unrestricted code in dlls.
I never said it couldn't be done. I said it would be a lot of work. For the amount of work it would take, I personally think it's more likely HBS would release it as a full-priced sequel rather than as DLC.Even assuming the mod's creator is doing that (and it's pretty reasonable he did), it still proves the current game code can handle it, and that developing the necessary code alterations as well as scripting the JSON files, then as doing rudimentary testing on the mechanics could be achieved in one person's free time over just a few short months.
Short of buying the required code, how much easier are you expecting this to be?
Even assuming the mod's creator is doing that (and it's pretty reasonable he did), it still proves the current game code can handle it, and that developing the necessary code alterations as well as scripting the JSON files, then as doing rudimentary testing on the mechanics could be achieved in one person's free time over just a few short months.
Short of buying the required code, how much easier are you expecting this to be?
I definitely don't see a need for BattleTech 2. The base engine was hopefully designed for ease of expansion (based on Roguetech I say it is), so that they can keep adding more mission types, mechs, functions, skills, etc. I would expect 1-2 DLCs per year for the next 3-6 years. Since BT is a universe with a long timeline, they could throw engine upgrades into the free expansion, and eventually support the game all the way up to 3067 when the timeline stops.
Then they can go back to the Amaris Civil War and the Fall of the Star League for another pair of campaigns/DLCs (RWR side/SLDF side for the invasion of the RWR, and then the reconquest of the TH).
Doesn't stop at 3067 my friend. I give you TRO 3150:
http://www.sarna.net/wiki/Technical_Readout:_3150
well for many(including myself).....the battletech timeline stops at the end of the fedcom civil war.
many of us abhor the abomination that was MWDA and what it did to the Inner Sphere.
As much as I never engaged in that era either, I wholeheartedly believe that HBS could craft a campaign there just as interesting as this Periphery campaign that would be palatable to even critics of the era (despite the fact I doubt any would admit it as possible before seeing it for reasons we are all aware of), or even more so since by then a more mature quantity of additional mechanics and tools would be at their disposal.Yeah, I also tend to recognize the BT universe up to around the FedCom Civil War. I think that is basically because I haven't experienced the video games that came after it (essentially the MechAssault franchise).
I wouldn't be completely against learning more about that period and playing in that timeline, but until I play a game that does, I sort of just ignore that it exists.
There have no doubt been a ton of Lessons Learned along the way to BATTLETECH's Launch. Some of which would no doubt benefit the development of ground up, purpose-built BATTLETECH 2.0... hopefully for Fourth Succession War, then three more FLASHPOINT-like episodic expansions before a CLAN INVASION expansion built from a BATTLETECH 3.0 version.
well for many(including myself).....the battletech timeline stops at the end of the fedcom civil war.
many of us abhor the abomination that was MWDA and what it did to the Inner Sphere.
Yes, please! : )A fully-fledged sequel with a new campaign and new game mechanics:
It's probably a safe bet that there's no discount beyond the one given for the DLCs included in the Season Pass.But given Dnote answers, i´m starting to think there´ll be no discount after DLC 3...