Risk Battle Mod Counry Descriptions and Introduction
~Writers Wanted~ Project completed am moving to publishing !! Thanks to all contributors.
Here following is the Risk Battle Mod Theme introduction and description of less than half of the 55 countries in the mod.
If any writer is inclined to read all these and gets the theme and then write out any country descriptions not yet done or add to the shorter ones.
Please do and post on this thread.
RISK BATTLE MOD is set in an altered world of prosperity and world trade unspoiled in accomplishment since victory of Napoleon at Waterloo. Risk Battle Mod starts 1930 game time and can go to 1960.The Watchers is a hands-off test mode, not meant to be played. There are 55 countries worldwide each unique enough by size and location. Yet the starting OOB is equal to every country except Pacific Fire which has double the naval OOB. All start with the same techs and all have fairly good tech teams. All that is available on land, sea and air works for the AI's, even nukes (I hope), excepting paratroopers and transport planes which are only available to the human player. Historians generally agree an all out world war requires the combination of several factors, the most important being idealistic naivety and enough wealth to argue over the rest of it. Find your way but beware for the longer the wars last unfettered the more harsh the combatants are likely to become. Much of the Risk World is not as it appears, due to the Cartels firm hold on evey government on earth. When various governments have put to much pressure on the International Trade Guilds, they have mysteriously fallen from power to be replaced by a government more in favor of the Guilds. Black markets also abound, so goods, services, even mercenaries can move through what is termed porous borders. It is expected that the Guilds would support every side in case of war, just as they have with armed disputes of the past.
~Writers Wanted~ Project completed am moving to publishing !! Thanks to all contributors.
Here following is the Risk Battle Mod Theme introduction and description of less than half of the 55 countries in the mod.
If any writer is inclined to read all these and gets the theme and then write out any country descriptions not yet done or add to the shorter ones.
Please do and post on this thread.
RISK BATTLE MOD is set in an altered world of prosperity and world trade unspoiled in accomplishment since victory of Napoleon at Waterloo. Risk Battle Mod starts 1930 game time and can go to 1960.The Watchers is a hands-off test mode, not meant to be played. There are 55 countries worldwide each unique enough by size and location. Yet the starting OOB is equal to every country except Pacific Fire which has double the naval OOB. All start with the same techs and all have fairly good tech teams. All that is available on land, sea and air works for the AI's, even nukes (I hope), excepting paratroopers and transport planes which are only available to the human player. Historians generally agree an all out world war requires the combination of several factors, the most important being idealistic naivety and enough wealth to argue over the rest of it. Find your way but beware for the longer the wars last unfettered the more harsh the combatants are likely to become. Much of the Risk World is not as it appears, due to the Cartels firm hold on evey government on earth. When various governments have put to much pressure on the International Trade Guilds, they have mysteriously fallen from power to be replaced by a government more in favor of the Guilds. Black markets also abound, so goods, services, even mercenaries can move through what is termed porous borders. It is expected that the Guilds would support every side in case of war, just as they have with armed disputes of the past.
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