Idea; have you thought about implementing a mobilization decision? Accustomed, as I am, playing edge Of Darkness, I simply thought the decision would appear, when war broke out, but no. So I lost my parachute division, because it was not reinforced. Poland attacked it with five divisions, it was wiped of the map.
Conversely!
I totally removed vanilla DH Full mobilization system because it is totally unrealistic.
In reality you can't mobilize your entire army in one day with one click of your fingers, replenishing it from 30% to 100%, for example.
Mobilization (replenishment of peacetime divisions) takes time, months.
And this is already perfectly implemented in the Hoi2 mechanics itself - player needs to "replenish" his divisions by spending IC and time for this.
In short, the DH-Full event system with instant replenishment of HP divisions is the Evil that should be cut out of the game, which I did. In my Mod, "mobilization replenishment" is realistic, according to classic mechanics of Hoi2.
But the training period for divisions, I really think it should be longer. In Edge of Darkness they last like 9-10 months.
Agree, if I were creating a game from scratch, I would probably also increases the time for creating divisions.
But, since my MP community has been playing Hoi2/DH Light Multiplayer for 10 years, and got used to the short standard vanilla Hoi2/DH Light time of creating divisions, the "power of inertia" forced me to keep these familiar timings.
For multiplayer, the rapid creation of divisions increases the playability of MP, because a short time gives players a chance to correct his mistakes during the war.
If divisions are built for 6-9 months, then there will be no time to correct mistakes during the war.
Oh, while I remember it; since this is my first impression; the fact that you cannot use strategic redeployment in Denmark, is a great detail.
I didn't really understand why strategic redeployment in Denmark may be needed, what did you mean.
By the way, a "cheat connection" has been created between Germany and Sweden, which simulates land supply (without sea convoys) of German troops through "not-in-war-puppet" Denmark, in the case of German invasion in Sweden.
Just usually in multiplayer, Germany annexes Sweden.
And especially the new generals and their abilities. LOVE THAT PART.
Yeah, I am also very delighted myself by new, correct, realistic generals.
However, I have not yet the strength to analyze deeply and made American and Japanese generals. But European generals are made with the highest total quality.