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Found out where the problem is. layer decision had been disabled n misc.txt.
If you play not WULC check-sum it can be very far from my Mod..
 
Now I'm finishing modding of the USA.
Yes, undoubtedly it will be the most accurate and realistic USA ever made in Hoi!
It remains only to make a total check and correction of the Pacific Ocean Map - all these damn little islands and all these damn Sea Zones. Really huge job.
As usual, there are a lot of absurd mistakes of hundreds and even thousands (!) of kilometers of distances.
And of course tons of fake airfields and naval bases, which never existed either in 1936 or 1941, which must be totally removed.

But OK, I'm used to the vanilla DH Map all these containing tons of ridiculous errors and at least I can fix it and I do it!

But what I've just discovered on DH Map has really deeply infuriated me!!
I can't even fix this epicfail! :(
There are a whole damn ugly pop-up Window with three (!!!) provinces, for a damn little, tiny island (note, The Stalingrad is only one province!)... but couldn't even place it correctly on the Map!!! o_O *facepalm*
And I can't fix it, because I have zero skill in the graphics! :(
Damn!! Sukablyat'! Damn!! :(

And what should I do about it?
To 'drown' this damn fake Iwo Jima of three provinces in the ocean? It's the only thing I 'have skill' to do. :D
And then rename Chichi Jima to Iwo Jima?
But then I won't be able to put cannibal garrison on Chichi Jima. I really don't want to lose this cannibal island with key local naval base from the Map. :confused:

First time of all my modding, I really came across an epicfail that I can't fix.

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Will this be playable solo?
Yes, of cause all this is playable solo and it is interesting due to Maximum of true Realism/Historicity atmosphere (if to play as key Majors. I make deeply only key 14 MP countries).
But it will be very easy, because I do not put efforts into AI - I do not try to make it smarter than it is. I make the game Balance for a smart human opponents, for MP.

So, there is no doubt that a Human will easily defeat AI Japan or USA, no matter which of the two countries he plays for.
My goal is to make good balance for the game against smart human intelligence.
 
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Mod won't load t the following errors:

Unable to find personality substitute for 'Counterintelligence Specialist'.
Unable to find personality substitute for 'Imperialist Buffoon'.
Unable to find personality substitute for 'The Iron Knight'.
Unable to find personality substitute for 'The Iron Knight'.
Unable to find personality substitute for 'The Iron Knight'.
Unable to find personality substitute for 'The Iron Knight'.
Unable to find personality substitute for 'The Iron Knight'.
Unable to find personality substitute for 'The Iron Knight'.
Unable to find personality substitute for 'The Iron Knight'.
Unable to find personality substitute for 'The Iron Knight'.
Unable to find personality substitute for 'Fascist Crusader'.
Unable to find personality substitute for 'Old School Admiral'.
 
Mod won't load t the following errors:
This can't cause problems, these errors are not critical and they don't even cause an emergency window. I also have exactly the same list as you of wrong 'personality substitutes' and it don't cause any problems to me or to all who play with me this Mod. (Although... what country did you started when this error popped up? Just I never checked minors like Honduras or such... :D) Can you run the major countries without this error?

Can you send me the entire 'savedebug' file? May be there are another, really critical error..
And do you have exactly the WULC check-sum after Mod is installed?

----
P.S.
Thanks to your report, I started looking for a guy who doesn't want to be a 'Counterintelligence Specialist'! It turned out to be a Romanian minister of 1941. :D
Now he will have his true perk.

But in any case, these types of errors do not cause problems with the launch of the game or with playing the game.
Even if such a emergency window appears, click 'continue the game' and everything will be OK.

rommin.jpg
 
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This can't cause problems, these errors are not critical and they don't even cause an emergency window. I also have exactly the same list as you of wrong 'personality substitutes' and it don't cause any problems to me or to all who play with me this Mod. (Although... what country did you started when this error popped up? Just I never checked minors like Honduras or such... :D) Can you run the major countries without this error?

Can you send me the entire 'savedebug' file? May be there are another, really critical error..
And do you have exactly the WULC check-sum after Mod is installed?

----
P.S.
Thanks to your report, I started looking for a guy who doesn't want to be a 'Counterintelligence Specialist'! It turned out to be a Romanian minister of 1941. :D
Now he will have his true perk.

But in any case, these types of errors do not cause problems with the launch of the game or with playing the game.
Even if such a emergency window appears, click 'continue the game' and everything will be OK.

View attachment 771297

it's Glaub, he has issues with literally every DH mod because he did something to his base game and then reports these self-inflicted errors as bugs.
 
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it's Glaub, he has issues with literally every DH mod because he did something to his base game and then reports these self-inflicted errors as bugs.
I seem to have a hunch what it could be.
When I first started modding, I found out that you can activate an extended report for the 'savedebug' file, so that an emergency window pops up at even the slightest errors. This is a useful modding functionality and I used it at the very beginning of my modding.

But now I have deactivated this extended 'savedebug' function for a long time and so I don't get anymore emergency windows for any trifling reason.

Perhaps Glaub just has this extended function activated. I would advise disabling it.... but I completely forgot where it is activated!! :rolleyes: Because I didn't use this tool for a very long time.

Can anybody help - where this extended report for the 'savedebug' file function is activated/deactivated?
 
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It hangs when 95% loaded. How long should I wait?
May be - to try to reinstall your DH - to be sure it have no mistakes? And then install mod again.
 
The record error in the distance between two provinces on DH Map. The previous my detected record was 2000 km error.
Now new record is 3000 km. o_O
Make your bets, gentlemen, whether this record will be broken? :D

3000km.jpg
 
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How long until the next update for the mod. if it's close I will wait before starting a game.
Don't know exactly, but I think it's not the coming weeks.
Therefore, it makes sense not to play only as USA and to wait finishing of USA modding - the last country that I have to made.
But all the other major MP countries are already made qualitatively and they are fully ready to be played.
 
Don't know exactly, but I think it's not the coming weeks.
Therefore, it makes sense not to play only as USA and to wait finishing of USA modding - the last country that I have to made.
But all the other major MP countries are already made qualitatively and they are fully ready to be played.
Cheers.
 
Final Mod's update!
December 2021

Multiplayer Realism Mod now is fully completed!

Download final version here:
Multiplayer Realism Mod (Legal Censored version!)

Actual Final Version 5.41, check sum BIFX (December 2021). (You need to get true BIFX check-sum, before to play!)
for Darkest Hour v.1.05.1

------------------------------------
Make America Great Again !
------------------------------------


The most accurate USA implementation ever made in Hoi!

17 years after the release of the Game, only now you can finally take and play as the USA - AS THEY REALLY WAS in WW2 era!

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The USA was the last country I had to make to complete the Mod.
Finally, this work is fully completed! :D

It is quite paradoxical that for 17 (!) years after Game realize nobody wanted to make correct USA, so this work had to be done by a Russian guy. ;)
Well, as the motto of the Soviet Airborne Forces says - "Nobody, But Us".
If there is no one else to make true correct America in WW2, then I did it.
Now everyone can enjoy the real, not fake America in WW2, so welcome to enjoy it - from Russia with love! :)

#######################################################################################


Make America Great Again is:
---------------------------------

1. Correct economics!

Forget the insane -80% US peacetime IC, as in usual Hoi2/DH!
-80% IC is a Fallout World, the USA after the nuclear bombing!
USA was an economic monster, with economy equal to Germany, England and USSR all together.
The effect of the Great Depression can be estimated as -20% in 1936 and additional -5% in 1937.
So -25% IC in 1937 is maximum, but not insane -80% IC as in casual Hoi2/DH!
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2. Correct Resources, correct balance of Oil and Rubber!
I have not been engaged in the exact mapping of resources on the map of USA in each province, but the total number of resources is aligned with real data.
Unlike other countries, the Civilian Oil Consumption for the USA is realized not as an "off-map daily deduction", but just was deducted from total US oil production, that is only the amount of oil remaining after Civilian Oil Consumption is mapped. (4500-4000 = 500 drops of oil per day is mapped)

Also, Oil Concessions bring to USA additional 635 free oil per day input.
Thus, the USA is Energy, Iron and Oil monster, and unlike typical Hoi2/DH, this huge amount of resources is available for export already at the very beginning of the game in 1936, since now there is no that insane "-80% anti-bonus", which cuts not only IC but also resource extraction!

Also, USA has cardinal difference from all other countries in terms of Rubber Consumption. In reality, USA consumed half of all (!) rubber in the world!
The standard coefficients of Energy/Metal/Rares in Hoi2 are not able to take this unique case into account, so the huge overconsumption of rubber is implemented as "off-map daily deduction" and it changes over time, according to historicity.
In WW2-era 80% of all world's oil belongs to the Anglo-Saxons !
Typical Oil Concession Agreement provided that only 20% of extracted oil remains to the state where it was extracted.
If you really believe that Venezuelan oil belonged to Venezuela then you are a dreamer or Hoi-games-developer. :D

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3. Correct Manpower!
Due to historically large number of "supply/rear personnel" in UK and US Armies, their MP growth rate and their total number of MP have been changed (reduced by half !) compared to other countries.
----
P.S. This is the only historical nuance that I did not introduced by myself, but dirty stole from colleagues. :rolleyes:
I thought about including the rear/logistics troops in total MP balance only after reading Lord Rommel's comments.
Well, now this aspect is implemented.
Also, note that in Hoi2 game mechanics "daily MP growth" in wartime for all countries should be about 11 times (!!) greater than the daily MP growth in peacetime (due to the lack of schedule planned demobilization of conscripts in wartime!).
If your Hoi2/DH havn't 11-times difference of MP growth in peacetime/wartime, just know you are playing a game with wrong, unrealistic MP.

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Also for Britain, their Indian off-map addition MP growth was re-calculated more accurately, also taking into account 1 to 3 ratio of rear personnel.

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4. Additional historical options of using excessive Supplies.
Thanks to trade, USA have large surplus of Supplies in pre-wartime, so special repeatable Decisions have been added which allow to use Supplies for reducing Dissent and even for additional IC-building!
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5. Much more realistic Lend-Lease concept.
In Reality, Lend-Lease weapons do not fall from the skies!
By my Lend-Lease concept this weapons and supplies are produced in Game at private factories (i.e. "invisible" part of free-market IC!) in America and costs money, a lot of money! But Lend-Lease not reducing your basic IC, since it produced by "invisible freemarket IC", which American capitalists are building with your money, which you spend for Lend-Lease.

Four Lend-Lease chains of Events have been implemented, in maximum accordance with historicity:

- "Cash and Carry Program" USA to UK (not lend-lease)
- Lend-lease USA to UK
- Lend-lease USA to SOV
- Lend-lease UK to SOV
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6. Most accurate US OOB!
In addition to the most accurate implementation of US Navy, which was done in the previous Mod update, now Land and Air OOB also have been restored with maximum accuracy and quality.
My special pride - for the first time in Hoi, America got totally accurate Airforce, with correct HP (number of squadrons in unit), which are even dislocated in true historical provinces.
As you can see, this is not 6 traditional air units like in vanilla Game, but 18!
This means that I'm not lying and really Make America Great Again! :D

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I am crazy perfectionist, therefore all historical airfields where all these 18 air units are located, are even visually mapped in their real places, not randomly as on vanilla map!

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Some of initial Air and Land divisions, according to historicity, transform into other types of units

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Initial square infantry divisions with an increased number of personnel, later will be eventually transformed into standart triangular divisions.

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7. Unique units!
Like some other Majors, USA also got several unique units - Land, Air and Navy.
The chain of events, step by step, changes American Armor Divisions according to historicity - from bulky and clumsy units to modern and flexible.

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Infantry, Mustang P-51, Lockheed PV Ventura, lightweight tank destroyers - also realised as unical Units.

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Several unique cruisers with Firing Distance like destroyers have (to strengthen 'only-destroyer' fleets) can be built only by Decision.

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8. 'Fleet Problems' (naval exercises).
Historical annual naval exercises in pre-war time give some bonuses.
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9. High-quality implementation of all ministers and tech-teams.
As for all other MP countries, all american ministers and tech-teams have been thoroughly studied and got their realistic levels and traits.
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Creating historical ministers requires a smart approach.
It is not enough just to read Wikipedia and give to ministers their historical traits, it is also necessary to made them that they have to be not completely useless but at least have a chance to be used.
Especially if they actually held ministerial position, it is important that the player does not want to change them immediately, after Game starts.
This is quite smart and creative task.

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10. Total Map fixing in key battle areas!
As usual, vanilla DH Map contains tons of ridiculous errors in all aspects - terrain types, distances between provinces, connectings/disconnectings, Infra, ports/shores, Air/Naval bases and all other.
I have not been engaged in fixing the Map of the continental USA. But I have carefully checked and fixed the Map of the main theater of operations in Pacific Ocean - the zone located in/north of the line: Japan-Philippines-PagoPago-Hawaii-West Coast of USA.

For the first time in the history of Darkest Hour, now you can enjoy the game on the adequate, correct Pacific Ocean Map, without tonns of mistakes of thousands (!) kilometers in Distances.

Also, a huge number of fake naval/air bases and even small ports that did not exist in 1936 were removed from the Map, terrain type/infra and coordinates of all islands was checked and fixed, some ports and shores were moved visually and connected to the correct sea zones.

Alaska with its islands is an important area in Multiplayer game, was totally checked and fixed, taking into account Multiplayer nuances.
Just so you know - until 1943, Alaska had no connection with Canada!! These are impassable territories, but not a highway along which the Japanese can freely walk in any direction, as is done in the vanilla Map, *facepalm*.

In general, really now for the first time in DH, you have the opportunity to play on an adequate Map of the Pacific Ocean, where all that absurdity and madness of vanilla Map has been totally removed or fixed.
Just so that you can imagine what mistakes in the distances there are on the vanilla Map.
3,500 km instead of 500km between two neighboring provinces! o_O
And there are plenty of them!

37135340.jpg


Some islands are even visually out of place.
Unfortunately, I have zero skill in the graphic programs, therefore I can't remove this ridiculous, fake Iwo Jima from the Map.

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Totally checked and fixed area of Map:

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Not only correct visual mapping of ports and shores and their connections to correct sea zones, but even convenient/clickable visual mapping of port and airfield icons! Top quality of true historical modding from Nick! :p

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Some island groups made not only just realistic, but also made smart, taking into account Multiplayer balance.

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True Alaska!

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The most ridiculous design in vanilla DH Map is the ugly 'pop-up window' (!!) made for the God-forsaken island, where were NO any military bases at the time of the Japanese invasion, and where only 47 (!!) people at all.

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Total rework and fixing of the Philippines Map!
Now all historical landing zones of Japan and the US troops in WW2 are mapped (shores/ports) as accurately as the map design allows.
Everything else has also been fixed - distances, terrain types, infra. Naval bases and airfields also was placed correctly in their true zones.

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11. Others
- The Japanese and American generals were made by me 5 years ago and therefore they are not made as totally deeply and accurately as the European generals were made in recent Mod's updates. But nevertheless, they made more correctly and accurately than in the vanilla DH.
- French land OOB have been checked and fixed to historicity
- some other fixings of game balance and other nuances.

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Summarize

I have completed the last county for my Mod and thus my mission is complete.

With my titanic 7-year work to achieve maximum Historicity/ Realism in Hoi, I wanted to show that people who love global strategies about WW2 are not obliged to play that absurd antirealistic rubbish that the game developers put on sale.
There is another way, there are other possibilities, we should have a chance to play high-quality games about WW2!

I tried to set the point of maximum quality in historicity/realism in WW2 global strategies which could be aspired to.

I tried to set a high point for WW2 Historicity/Realism that players should demand from game developers!

In my opinion, mod-makers should be involved only in creating Alt-Historical Mods, but the standard basic WW2 Realism/Historicity should be implemented by the game developers themselves, and they should do it qualitatively and with respect to the players and to the history of WW2, so that players do not need to correct tons of ridiculous absurd mistakes after them!

I would like every new global strategy about WW2 coming to the market to be made at least with no less quality and accuracy than my Mod !

With this, I'm goint to taking a rest, until any new global strategy about WW2 appears, which would be at least no worse than the greatest and still not surpassed by anyone Hoi-2/DH.

Auf Wiedersehen, until better times.

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I remind that my gang of 3-5 old experienced Hoi-2 multiplayer veterans is interested in finding the same team of 3-5 experienced Hoi-2/DH multiplayer veterans for an exciting joint Game!

Me and my guys don't play primitive casual MP games.
We play only serious big smart Games, with carefully pre-game preparation (testing countries), Team Strategy, high-quality Multiplayer Rules, and finally only at high-quality Multiplayer Mods.

If you are interested in such Games - contact me! :)
Our MP Discord:
https://discord.gg/sP7rHmg
 
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