Thanks very much! Updated version will arrive soon-ish.
No problem. I can see if I'll get to the dynasties today.
Thanks very much! Updated version will arrive soon-ish.
No problem. I can see if I'll get to the dynasties today.
9999999987 = {
name="Zulu"
culture = zulu
}
9999999988 = {
name="Qwaba"
culture = zulu
}
9999999989 = {
name="Silongo"
culture = zulu
}
9999999990 = {
name="Hlanganani"
culture = zulu
}
9999999991 = {
name="Kaleni"
culture = zulu
}
9999999992 = {
name="Mathebula"
culture = zulu
}
9999999993 = {
name="Ndebele"
culture = zulu
}
9999999994 = {
name="Mabuza"
culture = zulu
}
9999999995 = {
name="Shabangu"
culture = zulu
}
9999999996 = {
name="Sibanyoni"
culture = zulu
}
9999999997 = {
name="Nkosi"
culture = zulu
}
9999999998 = {
name="Dlamini"
culture = zulu
}
9999999999 = {
name="Mhaule"
culture = zulu
}
Hey, sorry for not posting the dynasties earlier. I already finished them a few days ago but I forgot. Anyways, I have about 10-15 dynasties here, mostly just clan and tribe names.
My suggestion is to make the ruling dynasty the Zulus, as it was the Zulu clan that founded the Zulus and later the Zulu Empire in the first place.
Excellent idea, love this kind of flavor mods!
My suggestion though to keep it as it is, compatible with all other mods, that way we can always run it . It is a fantastic way of doing a mod, if you use any map changes etc, please allow them to be optional.
One thing on my mind is, if they don't get mercs or holy orders, will they get any special advantage in buildings etc to help them survive past the initial push? You could of course have an event raise a few hundred soldiers each time they are declared war on. I used to have this going on in England when I modded boadicea, and other pagan figures, giving her some staying power against the inevitable holy orders and doomstacks . I think I just used the war flag if I remember right, but its been ages since i modded.
What's the way to stop the Zulu from dominating all of Europe? Religion settling like the Mongols?
Excellent will be trying out the new changes now!
Do they still show up with the mongols, or did you fix that in later versions? I had my mongol events coming earlier and they showed up with the ilkhanate, same units etc, which might of been why they showed up as a flag wasn't triggered by that point in my modded game.
I will go turn the mongols back to their usual dates, as I don't need them coming earlier anyway with aztecs and zulus .
Thank you for the work!
Glad you're enjoying it
My brain is a bit (medicinally!) drug addled right now, which may be why I don't understand your meaning. Are you saying that Mongols are appearing abnormally earlier? The Ilkhanate event chain starts in 1215 in vanilla and I haven't touched it. Are the Mongols appearing in the wrong place? I haven't intentionally changed anything about the Mongol invasions, so if they're affected in any way please let me know so I can sort it out when I'm more lucid
Could you make this easily be usable as a platform for invasions? Me want Fatimids in Westeros.
I modded the mongols to appear earlier.
When they did the Zulu empire showed up with the ilkhanate in the exact same place, at the exact same time with the exact same forces. They were not at war with anyone. I recall this happened in another mod someone did awhile ago, they found a fix but I can't remember the thread off hand.
Below if you expand it, you will see the Zulu's highlighted with the Ilkhanate around them. The Zulu's are not fighting anyone as of yet, as they don't exist as a title, just troops.
I mention the dates as it could have been that you'd set a flag after the Zulu invaded, which would normally occur before the mongols came. Either way I have reverted the mongol invasions back to their previous dates, and will test for you, but quickly firing off the mongol events in a brand new 1066 start - (ilkhanate events) would show you anyway if it was a one off or a repeatable issue.
Ok. But I think you should upload a tutorial.Invasion events are really easy to write. It's mostly a matter of copy/pasting the Mongol events, changing the variables as appropriate, and writing some new localisation. It's quite possible that this mod would work alongside Game of Thrones, though I haven't reinstalled that mod since my HD crashed about a month ago so I'm not sure if GoT has provinces 880, 881, etc (where the Zulus would appear). So these invasion events are very adaptable. Fatimids in Westeros specifically is an interesting one, since I'm not entirely sure about whether you'd have to re-add Muslim religions, Arab cultures, landed titles, flags, etc. Totally do-able though.