Alright, back after an almost week long incursion elsewhere. I won't return to work on VIET until a day or two, as I still want to enjoy wasting time replaying Oblivion and doing the flavor events for the Elder Kings mod I promised ages ago.
Overall, great mod, love alot of the new events.
Also - infant mortality. Wow, I really do go looking for lusty 16 year olds, you need them to have the hope of a heir. Very immersive.
Indeed, I used to play with the Memento Mori mod, which was even harsher when it came to mortality (and even that wasn't as harsh as the original CK1), and there I remember just hoping my kids would survive every time.
I wonder what renovations there were there... :blink:
I have an interesting and hopefully flavorful idea.
One of the typical part of every Fatimid or Abbasid raiding parties was the ghazis volunteers. Historical sources infrom us that in every frontier fortress, there usually were an area where these volunteers live to carry out the Jihad. I wonder if we can write an event that target frontier provinces that add certain Ghazis quarter to the castle, giving increased levy size while decreasing tax and creating a bit unrest. There can be an event chain in which the local lord conduct a raid into the enemy territory, bringing back booties or suffering defeats. There can be events in which the lord has to arbitrate between the Ghazis Jihadist and the local non-muslim populations....
Hmm. You know, that would make a pretty decent "adventure" sort of journey as well; perhaps this can be sort of tied in with some sort of casus belli. It will require some thinking through, though, but definitely that sounds like a good idea. It might be a way for Muslim states to balance out against the Christian states later on too in the late game when the balance in vanilla always shifts uncomfortably towards the latter.
Questions pertaining to the Viet+Project Balance combo, playing as the dutch duke of Holland. In the last 100 years or so of me playing the game I've noticed that the christian religious authority just keeps sliding constantly down, the crusades are almost always a failure for me due to no major players really getting involve in them. I think I'm down to like 18 moral authority and the constant heresies are quite terrible, also can't seem to declare war against heretics.
Is there no way to increase moral authority besides holy wars that are almost non existant and crusades? I know a pope with really good stats can sometimes increase it by like .01 or .1? But the random generated nature of the papacy makes this hardly reliable and creating an anti pope to put a good bishop into Rome is hardly feasible since it lowers the MA and reduces my prestige by a boatload and warring against the Pope isn't the smartest thing for a duke like me who can only muster 5k strong armies without mercs while the Pope and his crazy treasury funds can summon a 15k man strong merc army.
Unfortunately this seems to be issues with the way vanilla works. Crusades in vanilla simply can't be won by Christians unless the player AI does something drastic, which is ironic considering about 1-2 centuries into the game the Christian blobs (HRE, France, Castille/Leon/Aragorn/Galicia/Navarre if they survive) go colonize North Africa anyways. I can't really do much about the Crusader AI, though I might be able to increase the chances of major states getting involved (although on the other hand this brings the balance issue of the blobs getting too much territory in the Holy Land and so on).
So yeah, unfortunately I can't really think of any effective solution as of now, and particularly one that wouldn't cause major balance upsets or really effect the way vanilla works. The only thing I can really think of right now are events that give Crusading states free but cheap, weak troops (to represent pilgrims and the like journeying to the Holy Land to fight - although I don't really know the exact historical accuracy of this), but I'm afraid doing this will make these states use such troops in their own non-Crusader wars.
Any suggestions from anyone on improving the Crusades would be helpful, though of course I'd prefer something not too drastic.