Instead of a decision to get a claim for the empire, I think it would make sense for there to be an event that would fire on battle won, like e.g. the bravery event in vanilla. Armchair generals with high prestige wouldn't get claims, but those successfully leading troops would. (Thinking of Alexios here.)
Regarding peace vs. war, it would be more flavorful to get the sort of events like your "just rule" event only during peace time. Those minor events also tend to be a distraction, when you are defending against a mongol invasion. Meanwhile, there's often months or years of peace during which you get no events.
OKay, I see. Makes more sense now. I'll have to think about that. It isn't a bad idea, certainly.
Your description of the cynical trait is more suitable to a slothful character. I remind you that the modifiers for Cynical are +2 Intrigue and -something for Piety. Which suits perfectly the cynical trait because a cynical person isn't one that is tired of the world and peace minded, cynical is someone who has come to dislike what the general opinion consider the social values, he doesn't believe in anything widely recognized (penalty to Piety) and because of this one becomes quite seclusive and intolerant/irritable (+Intrigue), it's quite hard to imagine a cynical person to be peace minded, a peace minded person is someone who is at rest with the world while a cynical is the exact opposite. Your description at best suits a cynical and content person ingame. Now, about ambitious I did speak of the cynical trait in conjunction with ambitious or cruel, meaning that a person that is both cynical and ambitious or cruel would certainly go for a religious war, however with your set up it can't. Keep in mind that cynical alone would not be enough for a ruler to start a religious war, but at the same time it shouldn't be exclusive, because a cynical most likely will recognize the #1 value in the world and in the game, which is to use game terms: "gold is good".
I don't think cynical is someone who disregards social values, but rather sees through them so he or she is able to see when others are trying to manipulate them through social values - that's how I interpret them. They're not someone who is orisn't at rest with the world per se (that's content vs. ambitious), but rather they don't approve of it. This has nothing to do with whether they are kind or evil (remember, kind and cynical are not opposites - there's a reason for this!) However, ultimately, I think we'll just have to agree to disagree about our interpretations of cynical. If you really don't like what I've done, feel free to change the code yourself.
Yes, events. Look up further in the thread, starting on the first page. I asked if you wanted any. You replied, yes. I've asked questions along the way questions relevant to them, once or twice. If I've misunderstood you, and all you want is to have people say, "Give us events about X, Y, and Z," then you have my apologies. Just let me know to stop, because I'm writing out the narrative and dialog for them--knowing that the final decision as to what words get in resides entirely with you.
Oh. I see. I thought we were just talking about idea brainstorming or at most narrative-writing rather than actual event-coding and the like.
But that's fine, I can use help anyways, I don't really mind, I was just a little confused there. Of course I'll have to process through any events you do and modify them but otherwise I don't mind. As you probably understand this is still more or less a one-man show for now, which is why I'm hesitant to have others code events in particular for me (might not really work with what I have in mind, see) - that said, it's all really fine anyways, and I'm more than happy if you're willing to lend a hand, just understand that I'll probably modify whatever you do anyways to my liking so it fits what I envision for the mod.
I'm getting random crashes, so I've been checking out the mod against PS. A couple of questions:
Are you aware you have a 00_religions.txt with no content?
Also, I thought you'd stated VIET wasn't adding banners and coats of arms. But I find the Core module has many gfx/flags targa files. These *do* conflict with PS. I'm not sure why you're adding these, so I thought I'd inquire. These could be the source of of the random CTDs, when VIET is used in conjunction with PS.
The 00_religions.txt with no content is WAD, so long as the other religions text files are there. PB does something similar anyways.
Well, I need new coats of arms for the new titles. I may have added a bunch of the PB ones into CORE and Immersion by accident when I was trying to figure out some issues - I'll remove thme for the next update.
As for the crashes, the flags technically shouldn't be a problem. Do you have an error log or reporudiceable saves?