Hi all, just back after a quick trip to some relatives yesterday and most of today, so I haven't been able to touch any of my modding materials. The next version 1.0.5 has an ETA around late Christmas (tomorrow) or early on the 26th, and will include the Byzantine decision for douxes/despots to get a claim on the throne; 10 Byzantine flavor events; and a hefty amount of bug fixing and code cleaning, thanks in part everyone, but particularly richvh and jordarkelf for pointing out some issues.
I've also updated the pagan sacrifice bug fix .rar so it should now include the necessary files.
Anyhow, to answer everyone's concerns/comments.
Restart didn't help. And it isn't that I've mixed up PB and vanilla modules, or edited anything in VIET since I first tried it yesterday. It has to be a PS conflict, as I'm not getting these crashes without it and getting them 100% of the time with it. Which baffles me. I just cleared out my mods folder and reinstalled fresh versions of both mods (VIET 1.0.4 and PS 0.5) to make sure that there aren't residual bits of my own edits mucking things up, and had steam verify my vanilla files, and it is still crashing with perfect predictability. I'm really confused that other folks are using the same combination without running into this.
I'm also going to be occupied with other stuff over the next few days, so I'll wait until after the holidays to try and figure this out with a bit more trial and error. Don't want to take much of your time on this if it is still isolated to myself. I might give the PB versions a go to see how those hold up for me.
Okay, sounds interesting. So if I understand it correctly apparently Patrum Scuta is somehow incompatible with VIET; I think someone else in the Project Balance thread mentioned the same thing (or maybe it was you?), so it might not just be an isolated case. Anyhow, if you figure some more things, feel free to tell me here.
Thank you very much for the help! It works now
And thumbs for a great mod. Have been searching for a mod that suits my preferred way of playing and it seems I've finally succeed!
Glad you're enjoying it.
Playing VIET with PB - it crashes each time I click on mercanaries.. - any idea what to do?
yeah - keeps on crahsing...
When you tried the
portrait fix here, make sure that 1) you're using the correct one (for Project Balance), and 2) that you're following the instructions exactly (specifically deleting the existing files before replacing them). Not that I'm saying you didn't, but just want to make sure - sometimes these things slip our mind. Also make sure you downloaded the right file (the files at the bottom of the post are not the right files (I've just deleted them), the file in the link in the post is the correct one - you may want to try re-doing the fix just in case, anyways). Anyhow, a few questions, so hopefully I'll be able ot help you out a bit better:
1. What modules are you using and not using? And are you using any other mods besides VIET and Project Balance?
2. Have you tried restarting your computer?
3. What DLCs do you have and not have? Specifically portrait sets?
4. Does it crash with any mercenary, or is it crashing with a specific mercenary group? And does it rash anywhere else?
5. Lastly, if the CTD keeps happening, can you post or attach the error log (found in Documents\Paradox Interactive\Crusader Kings II\logs)? Make sure you get the error log from immediately after the crash (if you reload the game I belive it clears out the previous error log). It might point out to specifically the problem you're having.
Cybr - the pagan sacrifice bug fix archive is empty except for the readme and an empty folder, somehow you forgot to include the fixed files.
Edit: Immersion module, decisions/crown_laws.txt, the allow block for centralization_0 is missing its closing brace (you commented out one too many lines)
In the on_success_title block of the lower_crown_authority_law, other_succession_on_liege, other_succession, succession_on_liege CBs, you need to scope to the holder before testing has_landed_title.
In the can_use block of the religious CB, there is no miaphysite religion_group. Change religion_group = miaphysite to religion = miaphysite, and if you want to include the heresies of Miaphysitism, you need to list them individually. Likewise with religion_group = orthodox a little further down.
Going back to crown_laws.txt, the tests on traits in centralization_3 and _4's allow clause also need to be in holder scope.
You're missing a definition of somali and pomeranian cultures.
Search for all "who"s in jewish_courtier_events.txt and make sure they're properly wrapped in an opinion = { } block. Also, move all capable_only lines before the trigger block. It's a pre-trigger filter.
There's various other problems that Validator can pick out, but that will do as a start.
Richvh, I owe you and jordarkelf big time for finding all these boo-boos for me. I keep forgetting to run Validator through the entire mod, I only run it through the troublesome parts.
did it become harder to convert territories?
I'm assuming you mean convert as in religious conversion - I don't remember changing any of that (yet), so there shouldn't be any difference (though if you want to double check you can look at the changelog). If you're playing with Project Balance then I think PB might have introduced some changes to conversion rate.