The Duel Engine Mk II
Generic Mod Utility
Yes, that's right, one of the Game of Thrones mod's most popular features is now available in Europe as well. After a painstaking de-Westerosification process, we're releasing the duel engine in a generic form that can be incorporated into almost any mod, or even used as a standalone minimod in and of itself.Generic Mod Utility
The duel engine adds an entire new feature to Crusader Kings II - one-on-one duels between individual characters, weight based on traits including physical strength, intelligence, and mastery of swordsmanship. This demonstration module includes both the engine itself and an example duel, involving two opposing commanders on a battlefield. The version of the engine included here is significantly more advanced and better optimized than the one used in A Game of Thrones v.0.2.1, and includes an optional - though untested - flavor scheme allowing you to mark duels as either tourney jousts or battlefield duels.
Download the Duel Engine Mk II v0.2.2 HERE
Checksum: ZPBC
Compatible With: Crusader Kings II 1.06b
Credits
Lead Design and Scripter: Gregory Hayes (Galle)
Additional Design and Scripting: Ran Miller (Ogaburan)
Art: Lost to the ages, sadly; if the icon artist comes forward, I'd be happy to add them to this list
Special Thanks To: The AGOT mod team
Screenshots
View attachment c7IzZ.jpg View attachment 8q6vf.jpg
FAQ
So, I can use this in my own mod?
That's the general idea, but please make sure to credit us.
How come Character X doesn't have...
The demonstration module prioritizes compatibility over any sort of thoroughness or historical accuracy, so there are no changes to any historical characters. Feel free to give your favorites the combat traits if you want to.
How do I use the duel engine as part of an event chain in my mod?
See instructions in duel_engine_events.txt and duel_engine_output_events.txt
How can I change the formula the duel engine uses to calculate outcomes?
The event which calculates the winner of any given individual round is duel.4. Option A will be selected if the Ai determines that the first fighter (FROMFROM) wins the round, and Option B will be selected if the second fighter (FROM) wins the round. For positive factors, add a positive ai_chance modifier to Option A if FROMFROM qualifies, and a positive ai_chance modifier to Option B if FROM does. For negative factors, add a positive ai_chance modifier to Option A if FROM qualfies, and a positive ai_chance modifier to Option B if FROMFROM does.
- 1
- 1