“An army marches on its stomach.”
Napoleon Bonaparte
Welcome to the March of the Eagles developer diary and today we talk about one of the most vital factors in winning a war: Food. Soldiers are hungry bastards. Soldiers want food. Soldiers fight better if they get food. Soldiers like you more if you give them food. If you don´t give them food, they might run away since they are hungry and grumpy and want to go home. And don´t give them just cookies, OK? A diet of tiny sweets will not get you closer to Moscow.
Supplies
Every soldier marches on his stomach. Your soldiers need food and equipment, commonly known as supplies in March of the Eagles. Supplies are essential to keep a war going, especially if there are signs that it will drag on – like Napoleon’s wars did. If you run out of supplies, you reinforcement rate is lowered and troops will regain their morale more slowly. The lower your army’s morale, the more soldiers are likely to desert from battles and, of course fewer battles are won. An army low on supplies gets a negative modifier to their attack power in combat, so they will lose more often and will also be less effective when besieging hostile fortresses.
Units out of supply will use twice as much of the supply limit in the province as they scavenge the landscape for anything to fill their bellies, thus increasing attrition in the province, shrinking your armies and making them much less effective in battle.
You can see your supply balance in the Military View. There you can find your total production numbers and the total usage of supplies by opening the Military view and hovering the mouse pointer on the Supply Balance's numbers.
Here you can also see the production of supplies in each supply area, with the names of the provinces and the amount of supplies each produces. Your army's usage can also be seen here, with the name of the army followed by the total amount of supplies used.
Supply Generated
Supply Generated simply tells you how much supply is produced by a province. You can increase the amount of supply generated by building Depots, locations to store and centralize distribution of supply. Depots are also valuable targets. When capturing a province, you will also capture any supplies currently stored there, so an army might be forced to capture new cities if its supply lines have been broken.
Supply limit
Each province has a supply limit. Supply limit is the maximum amount of troops a province can supply without causing attrition. Think of it has a maximum occupancy number you might see at a bar or restaurant. Sure, you can cram more people in there, but if you go over a certain number, things get uncomfortable, nothing works smoothly and it could lead to a a dangerous situation.
In March of the Eagles, like in other Paradox developed games, attrition is the gradual wearing down of your army from lack of space and supply. This can cost you thousands of men if they are forced to stay put in too small a location. If attrition does come in play, the army will suffer from it until it is moved to another province (hopefully one with a higher supply limit) or until a more reasonable number of troops are standing in the province.
There are several factors that affect the total amount of troops a province can supply: Terrain, provincial wealth, location of depots and cities, the Civilization level, road networks, etc. You can build depots or improve the road system to increase a province’t supply limit. You can check which factors are in play for a province’s supply limit by hovering the mouse pointer over the limit. But we've also added a new map mode to help you quickly judge where the best supply locations are. The Supply map mode shows how many supplies are available in the provinces. (Press "P" on your keyboard to toggle supply map mode. Hot keys are fun!) Use the map to plan where to put your big armies, or maybe it will help you reconsider how you are dividing your forces.
View attachment MotE_1.png
Winter isn't just fun and games.
Napoleon Bonaparte
Welcome to the March of the Eagles developer diary and today we talk about one of the most vital factors in winning a war: Food. Soldiers are hungry bastards. Soldiers want food. Soldiers fight better if they get food. Soldiers like you more if you give them food. If you don´t give them food, they might run away since they are hungry and grumpy and want to go home. And don´t give them just cookies, OK? A diet of tiny sweets will not get you closer to Moscow.
Supplies
Every soldier marches on his stomach. Your soldiers need food and equipment, commonly known as supplies in March of the Eagles. Supplies are essential to keep a war going, especially if there are signs that it will drag on – like Napoleon’s wars did. If you run out of supplies, you reinforcement rate is lowered and troops will regain their morale more slowly. The lower your army’s morale, the more soldiers are likely to desert from battles and, of course fewer battles are won. An army low on supplies gets a negative modifier to their attack power in combat, so they will lose more often and will also be less effective when besieging hostile fortresses.
Units out of supply will use twice as much of the supply limit in the province as they scavenge the landscape for anything to fill their bellies, thus increasing attrition in the province, shrinking your armies and making them much less effective in battle.
You can see your supply balance in the Military View. There you can find your total production numbers and the total usage of supplies by opening the Military view and hovering the mouse pointer on the Supply Balance's numbers.
Here you can also see the production of supplies in each supply area, with the names of the provinces and the amount of supplies each produces. Your army's usage can also be seen here, with the name of the army followed by the total amount of supplies used.
Supply Generated
Supply Generated simply tells you how much supply is produced by a province. You can increase the amount of supply generated by building Depots, locations to store and centralize distribution of supply. Depots are also valuable targets. When capturing a province, you will also capture any supplies currently stored there, so an army might be forced to capture new cities if its supply lines have been broken.
Supply limit
Each province has a supply limit. Supply limit is the maximum amount of troops a province can supply without causing attrition. Think of it has a maximum occupancy number you might see at a bar or restaurant. Sure, you can cram more people in there, but if you go over a certain number, things get uncomfortable, nothing works smoothly and it could lead to a a dangerous situation.
In March of the Eagles, like in other Paradox developed games, attrition is the gradual wearing down of your army from lack of space and supply. This can cost you thousands of men if they are forced to stay put in too small a location. If attrition does come in play, the army will suffer from it until it is moved to another province (hopefully one with a higher supply limit) or until a more reasonable number of troops are standing in the province.
There are several factors that affect the total amount of troops a province can supply: Terrain, provincial wealth, location of depots and cities, the Civilization level, road networks, etc. You can build depots or improve the road system to increase a province’t supply limit. You can check which factors are in play for a province’s supply limit by hovering the mouse pointer over the limit. But we've also added a new map mode to help you quickly judge where the best supply locations are. The Supply map mode shows how many supplies are available in the provinces. (Press "P" on your keyboard to toggle supply map mode. Hot keys are fun!) Use the map to plan where to put your big armies, or maybe it will help you reconsider how you are dividing your forces.
View attachment MotE_1.png
Winter isn't just fun and games.