I recently read a book on swiss history (in swedish so can't give references) and one of the most striking things then studying a country/region in more depths is how often stereotypes tricks you (and sometimes even PDX) into getting a skewd image. For me one of the most notable examples in game is Tibet, whose ideas are a modern western stereotype of Tibet and completly unaware of how Tibet actually was. But enough about Tibet and on for Switzerland
There has already been good suggestion about how to improve the swiss map, https://forum.paradoxplaza.com/forum/index.php?threads/alpine-region-suggestions.1018886/ by @Felipe el Piadoso which points out new possible provinces in the area.
Still with these mapchanges Switzerlan is in the 15th century an extremely complex area. It's not until the turn of the century Switzerland becomes a fairly politically stable entity.
To note some examples of discrepencies in the set up. Austria still controls significant territories in Switzerland, the so called Thurgau which is not ceded until 1460. S:t Gallen and surrounding lands constituted several different entities with various degrees of association to the Swiss.
Graubünden could merit being an independent state in close relation with swtizerland.
A significant area of Valais were already independent form Savoy and in association with the swiss.
There was a civil war in the confederacy with Zürich having been expelled and fighting the rest of the confederacy.
But my main focus was to discuss ideas and other flavor of Switzerland to how it looks in game compared to how it looks in game.
1. Swiss was to a high degree a trade state. The very origin of the Swiss confederacy lies in the transalpine trade, the original states gained reichimmediacy to guarantee the free trade through the alps and the important S.t Gotthards pass. Later cities such as Zürich and Bern were importanttrade cities.
I suggest Waldstätte get's a modifier called "Gotthard pass" granting +5 to trade an possibly a defensive bonus (i.e. one of following reduced enemy movement speed, increased enemy attrition, increased defensivness or similiar) and further Zürich could possibly get n Inland center of trade.
2. Ideas. Swiss ideas are fairly good but also relies on a few stereotypes or misinterpretations. I list ideas I consider not fitting for Switzerland and why below
3. Reformed faith. I'm not sure about this, but I find the reformed faith to not be a particular tolerant faith. Actually it was very austere with early leaders of the faith such as Calvin and Zwingli being ruthless converters (Zwingli even died on the battlefield). Therefor I'd suggest changing the +2 tolerance of heretics to something else. There could of course be numerous alternatives. I'm thinking about either reduced idea cost or increased army morale.
4. Just as a "when would this happen" suggestion. A Burgundy patch, focusing on Burgundy and the low countries, but also dealing flavor to Switzerland, Savoy and Provence. If not as part of a larger west european or HRE patch
5. New achievment. A Clockwork Orange. As a reformed Switzerland, form the netherlands. (Because swiss are famous for clockwork, Netherlands for having the Orange royale house and the movie is about reforming a criminal)
Edit:
6. I'm also of the mind that it would be appropriate for Switzerland to start with soem army professionalism, as the swiss army were at this time fairly close to a standing army with strong routine thanks to it's constants wars both internally and externally.
Edit: I got the idea that reformed religion instead of tolerance should reduce corruption and/or interest per annum.
@Paland0 and @bebrst forum experts on issues of southern germany
There has already been good suggestion about how to improve the swiss map, https://forum.paradoxplaza.com/forum/index.php?threads/alpine-region-suggestions.1018886/ by @Felipe el Piadoso which points out new possible provinces in the area.
Still with these mapchanges Switzerlan is in the 15th century an extremely complex area. It's not until the turn of the century Switzerland becomes a fairly politically stable entity.
To note some examples of discrepencies in the set up. Austria still controls significant territories in Switzerland, the so called Thurgau which is not ceded until 1460. S:t Gallen and surrounding lands constituted several different entities with various degrees of association to the Swiss.
Graubünden could merit being an independent state in close relation with swtizerland.
A significant area of Valais were already independent form Savoy and in association with the swiss.
There was a civil war in the confederacy with Zürich having been expelled and fighting the rest of the confederacy.
But my main focus was to discuss ideas and other flavor of Switzerland to how it looks in game compared to how it looks in game.
1. Swiss was to a high degree a trade state. The very origin of the Swiss confederacy lies in the transalpine trade, the original states gained reichimmediacy to guarantee the free trade through the alps and the important S.t Gotthards pass. Later cities such as Zürich and Bern were importanttrade cities.
I suggest Waldstätte get's a modifier called "Gotthard pass" granting +5 to trade an possibly a defensive bonus (i.e. one of following reduced enemy movement speed, increased enemy attrition, increased defensivness or similiar) and further Zürich could possibly get n Inland center of trade.
2. Ideas. Swiss ideas are fairly good but also relies on a few stereotypes or misinterpretations. I list ideas I consider not fitting for Switzerland and why below
The Swiss Confederation
−10% Stability cost modifier
early on the confederacy weren't particularly stable, idea could remain but would then have to be moved backwards
Swiss Mercenaries
−25% Mercenary maintenance
Switzerland were famous for renting merceneries to other countries. They did not hire merceneries themselves.
Swiss Tolerance
+2 Tolerance of heretics
Actually religious disunity was a major factor of civil war and internal strife from the reformation all the way to the mid 19th century when the last civil war on relgious grounds occured
So my suggested changes starts as follow. Move the manpower in the traditions to a later idea slot and replace it with -10% shock damage received. It was the swiss armies skills at repelling mounted attacks that brought it to fame.
Replace Swiss stability with a modifier for trade (could be caravan power but maybe that's not worth it)
Replace swiss merceneries (or modify it) to be the manpower modifier. Could still be refering swiss merceneries, or the common border guard the cantons agreed on right now I can't find an internet source on that because I forgot the german name already -.-)
Replace swiss tolerance with Swiss Neutrality. I actually want this to be +1 dip rep AND hostile core creation (sue me but I like how that modifier balances the game). In the 17th century swiss merceneries were such a staple of european warfare that other countries agreed not to attack switzerland.
−10% Stability cost modifier
early on the confederacy weren't particularly stable, idea could remain but would then have to be moved backwards
Swiss Mercenaries
−25% Mercenary maintenance
Switzerland were famous for renting merceneries to other countries. They did not hire merceneries themselves.
Swiss Tolerance
+2 Tolerance of heretics
Actually religious disunity was a major factor of civil war and internal strife from the reformation all the way to the mid 19th century when the last civil war on relgious grounds occured
So my suggested changes starts as follow. Move the manpower in the traditions to a later idea slot and replace it with -10% shock damage received. It was the swiss armies skills at repelling mounted attacks that brought it to fame.
Replace Swiss stability with a modifier for trade (could be caravan power but maybe that's not worth it)
Replace swiss merceneries (or modify it) to be the manpower modifier. Could still be refering swiss merceneries, or the common border guard the cantons agreed on right now I can't find an internet source on that because I forgot the german name already -.-)
Replace swiss tolerance with Swiss Neutrality. I actually want this to be +1 dip rep AND hostile core creation (sue me but I like how that modifier balances the game). In the 17th century swiss merceneries were such a staple of european warfare that other countries agreed not to attack switzerland.
4. Just as a "when would this happen" suggestion. A Burgundy patch, focusing on Burgundy and the low countries, but also dealing flavor to Switzerland, Savoy and Provence. If not as part of a larger west european or HRE patch
5. New achievment. A Clockwork Orange. As a reformed Switzerland, form the netherlands. (Because swiss are famous for clockwork, Netherlands for having the Orange royale house and the movie is about reforming a criminal)
Edit:
6. I'm also of the mind that it would be appropriate for Switzerland to start with soem army professionalism, as the swiss army were at this time fairly close to a standing army with strong routine thanks to it's constants wars both internally and externally.
Edit: I got the idea that reformed religion instead of tolerance should reduce corruption and/or interest per annum.
@Paland0 and @bebrst forum experts on issues of southern germany
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