added some new stuff about HQ's and made stuff about CC clearer (I hope) for newbis
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wolf52 said:Just a little comment about the "no defending stack penalty" thing, if the defender is stacking a gigantic amount of divs in one province, naturally his front will weaken in other places, and since movement is attack now those weaknesses will be exploited immediately. That is i think one of the drawbacks of the new system, the second any weakness is shown theres an all out attack. Its like HOI1 combat on crack! :rofl:
wolf52 said:Just a little comment about the "no defending stack penalty" thing, if the defender is stacking a gigantic amount of divs in one province, naturally his front will weaken in other places, and since movement is attack now those weaknesses will be exploited immediately. That is i think one of the drawbacks of the new system, the second any weakness is shown theres an all out attack. Its like HOI1 combat on crack! :rofl:
grumbold said:Was the whole thing about staffing an HQ with a General or FM a piece of misinformation or is it the other benefits of the HQ (increased beneficial special events) that are increased?
Fiendix said:Misinformation. 100% sure.
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TheLand said:TBH I like the 'combat on crack'. Desperately ordering divisions to Support Defence in one area then five hours later shovelling another Corps into Supprt Defence the second place the AI attacks and also ordering your half-rested tank divisions into a counterattack on a third sector to draw enemy troops away is not only passably realistic, it's quite fun too.
Also to back up your point about stacks. Given the number of provinces it is very easy to fully encircle any given province. There are quite large penalties both for encirclement, for lack of supply, and for having no retreat. In one demo game 20 allied divisions got stuck in Leeuwarden on the Dutch coast. I eliminated them in one game hour so didn't get to see the penalties they had.
Fiendix said:okay sorry I seem to have misunderstood. What I understood about the question was the fact that HQ's that are commanded by FM's let say with an off trait and an skill eg 4 have an effect on neighbouring units..
thats why I wrote in the FAQ
3.4 It does not matter what leader you put in charge of the HQ - there are no extra
bonuses to any of the other formations from the traits or skills of the leader in
charge of the HQ.
SORRY for the confusion.
Its true that HQ do not double the CPC of a MJ or LT UNLESS there is a FM present. Thus if you attack from one territory with an GEN with a HQ and from another territory with an LT you will have a stack CPC of 24 in total...
Sorry
GhengisKhan said:And you wont get the combat event multiplier without at least a General in command.
steveh11 said:Fiendix: I'd like to say "Thank you" for compiling this.
Steve.
Fiendix said:Thanks I appreciate it.
Will do the sea and air once the game comes out - as its too much for me to do at the moment plus of course I cant do the sea as there are no ships in the scenario
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Robert Koop said:Great work, Fiendix. A small addition, the fortress buster decreases the effectivity of fortresses by 25% as opposed to 50% in HOI I. Fortresses give a 9,9% penalty to the attacker for each level, this was 9% in HOI I.
Spruce said:perhaps we should ask for another christmass present?
Fiendix said:what do you mean.. the combat modifiers will not multiply but subtract if there is no G or FM?
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