Land Efficiency FAQ - Demo version

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Wolf52

Emir of Grufunkistan
54 Badges
Mar 14, 2003
1.799
15
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • 500k Club
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Ancient Relics
  • For the Motherland
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
Just a little comment about the "no defending stack penalty" thing, if the defender is stacking a gigantic amount of divs in one province, naturally his front will weaken in other places, and since movement is attack now those weaknesses will be exploited immediately. That is i think one of the drawbacks of the new system, the second any weakness is shown theres an all out attack. Its like HOI1 combat on crack! :rofl:
 

unmerged(12303)

The hated one
Dec 3, 2002
5.225
0
Visit site
wolf52 said:
Just a little comment about the "no defending stack penalty" thing, if the defender is stacking a gigantic amount of divs in one province, naturally his front will weaken in other places, and since movement is attack now those weaknesses will be exploited immediately. That is i think one of the drawbacks of the new system, the second any weakness is shown theres an all out attack. Its like HOI1 combat on crack! :rofl:

I dont thinks so - I think it will be harder to break through since you can keep lines of 24's on each terrain with the reserves command - as soon as somebody attacks the middle field they will start moving to that attacked province and engage anybody that arrives there. After that prompty move back. Since they move at 3 times the speed this moght be hard to counter..

F
 

TheLand

Post-Captain
43 Badges
Dec 19, 2004
4.385
139
  • Cities: Skylines - Parklife
  • Pillars of Eternity
  • Knights of Pen and Paper 2
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Way of Life
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Hearts of Iron: The Card Game
wolf52 said:
Just a little comment about the "no defending stack penalty" thing, if the defender is stacking a gigantic amount of divs in one province, naturally his front will weaken in other places, and since movement is attack now those weaknesses will be exploited immediately. That is i think one of the drawbacks of the new system, the second any weakness is shown theres an all out attack. Its like HOI1 combat on crack! :rofl:

TBH I like the 'combat on crack'. Desperately ordering divisions to Support Defence in one area then five hours later shovelling another Corps into Supprt Defence the second place the AI attacks and also ordering your half-rested tank divisions into a counterattack on a third sector to draw enemy troops away is not only passably realistic, it's quite fun too.

Also to back up your point about stacks. Given the number of provinces it is very easy to fully encircle any given province. There are quite large penalties both for encirclement, for lack of supply, and for having no retreat. In one demo game 20 allied divisions got stuck in Leeuwarden on the Dutch coast. I eliminated them in one game hour so didn't get to see the penalties they had.
 

grumbold

General
52 Badges
Feb 20, 2001
1.773
35
Visit site
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • BATTLETECH
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Together for Victory
  • Surviving Mars
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Tyranny: Archon Edition
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Age of Wonders: Planetfall
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Art of War
Was the whole thing about staffing an HQ with a General or FM a piece of misinformation or is it the other benefits of the HQ (increased beneficial special events) that are increased?
 

unmerged(12303)

The hated one
Dec 3, 2002
5.225
0
Visit site
grumbold said:
Was the whole thing about staffing an HQ with a General or FM a piece of misinformation or is it the other benefits of the HQ (increased beneficial special events) that are increased?

Misinformation. 100% sure.

F

EDIT Sorry misunderstood - HQ's need to be attached to an G or FM to give their double CPC ability.
 
Last edited:

Stonewall

NRA Lifetime Member
70 Badges
May 4, 2001
4.408
55
  • BATTLETECH
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Necroids
  • 500k Club
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Crusader Kings II
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Rise of Prussia
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
One man's misinformation is another man's facts. Be careful about professing 100% certainties about something of which you have only had a glimpse. :)
 

GhengisKhan

Lt. General
24 Badges
Jul 15, 2004
1.418
563
  • Stellaris: Galaxy Edition
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron II: Armageddon
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • 500k Club
  • Semper Fi
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
Fiendix said:
Misinformation. 100% sure.

F

I've heard more than one beta say that the HQ wont give bonuses without at least a General in command. Are you sure about this Fiendix ?
 

Wolf52

Emir of Grufunkistan
54 Badges
Mar 14, 2003
1.799
15
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • 500k Club
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Ancient Relics
  • For the Motherland
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
TheLand said:
TBH I like the 'combat on crack'. Desperately ordering divisions to Support Defence in one area then five hours later shovelling another Corps into Supprt Defence the second place the AI attacks and also ordering your half-rested tank divisions into a counterattack on a third sector to draw enemy troops away is not only passably realistic, it's quite fun too.

Also to back up your point about stacks. Given the number of provinces it is very easy to fully encircle any given province. There are quite large penalties both for encirclement, for lack of supply, and for having no retreat. In one demo game 20 allied divisions got stuck in Leeuwarden on the Dutch coast. I eliminated them in one game hour so didn't get to see the penalties they had.

Dont get me wrong i think its a great improvement too, but its gonna take a little getting used to. I can chuck all my HOI 1 tactics out the window right now!
 

unmerged(12303)

The hated one
Dec 3, 2002
5.225
0
Visit site
okay sorry I seem to have misunderstood. What I understood about the question was the fact that HQ's that are commanded by FM's let say with an off trait and an skill eg 4 have an effect on neighbouring units.. :p

thats why I wrote in the FAQ

3.4 It does not matter what leader you put in charge of the HQ - there are no extra
bonuses to any of the other formations from the traits or skills of the leader in
charge of the HQ.

SORRY for the confusion. :eek:

Its true that HQ do not double the CPC of a MJ or LT UNLESS there is a FM present. Thus if you attack from one territory with an GEN with a HQ and from another territory with an LT you will have a stack CPC of 24 in total...

Sorry :p

EDIT - oki fixed and added 3.6.. Hope that rehabilitates me a little :p . Please do point out anything else thats wrong.. maybe somebody can give me the formula for gaining exp???
 
Last edited:

GhengisKhan

Lt. General
24 Badges
Jul 15, 2004
1.418
563
  • Stellaris: Galaxy Edition
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron II: Armageddon
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • 500k Club
  • Semper Fi
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
Fiendix said:
okay sorry I seem to have misunderstood. What I understood about the question was the fact that HQ's that are commanded by FM's let say with an off trait and an skill eg 4 have an effect on neighbouring units.. :p

thats why I wrote in the FAQ

3.4 It does not matter what leader you put in charge of the HQ - there are no extra
bonuses to any of the other formations from the traits or skills of the leader in
charge of the HQ.

SORRY for the confusion. :eek:

Its true that HQ do not double the CPC of a MJ or LT UNLESS there is a FM present. Thus if you attack from one territory with an GEN with a HQ and from another territory with an LT you will have a stack CPC of 24 in total...

Sorry :p

And you wont get the combat event multiplier without at least a General in command.
 

steveh11

Games Player
115 Badges
Jun 9, 2001
2.393
335
www.asstr.org
  • Cities: Skylines Deluxe Edition
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Paradox Order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris: Necroids
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Ancient Space
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
Fiendix: I'd like to say "Thank you" for compiling this.

Steve.
 

Spruce

Straight Templar Monk
41 Badges
Jul 30, 2001
7.182
8
Visit site
  • Tyranny: Archon Edition
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Victoria 2: A House Divided
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Prison Architect
  • Crusader Kings III
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
great post Fiendix, now I actually get it! :)
 

unmerged(12303)

The hated one
Dec 3, 2002
5.225
0
Visit site
steveh11 said:
Fiendix: I'd like to say "Thank you" for compiling this.

Steve.

Thanks I appreciate it.

Will do the sea and air once the game comes out - as its too much for me to do at the moment plus of course I cant do the sea as there are no ships in the scenario :p

F
 

Spruce

Straight Templar Monk
41 Badges
Jul 30, 2001
7.182
8
Visit site
  • Tyranny: Archon Edition
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Victoria 2: A House Divided
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Prison Architect
  • Crusader Kings III
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
Fiendix said:
Thanks I appreciate it.

Will do the sea and air once the game comes out - as its too much for me to do at the moment plus of course I cant do the sea as there are no ships in the scenario :p

F

perhaps we should ask for another christmass present? ;)
 

unmerged(12303)

The hated one
Dec 3, 2002
5.225
0
Visit site
Robert Koop said:
Great work, Fiendix. A small addition, the fortress buster decreases the effectivity of fortresses by 25% as opposed to 50% in HOI I. Fortresses give a 9,9% penalty to the attacker for each level, this was 9% in HOI I.


Robert - the txt file in the db folder says that the penalty is 9% per level - so I dont know how you got 9.9%? Also Sufiy says that for armour its greater - however I cant find any such proof. Can you look into that again?

Thanks

F
 

GhengisKhan

Lt. General
24 Badges
Jul 15, 2004
1.418
563
  • Stellaris: Galaxy Edition
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron II: Armageddon
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • 500k Club
  • Semper Fi
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
Fiendix said:
what do you mean.. the combat modifiers will not multiply but subtract if there is no G or FM?

F

Combat units have a base percent chance to get a combat event during a combat which is inherintley low. When i posted my Land doctrine path comparisons the HQ units also give you a combat event mulitplier. Example a combat between unit A and B. Unit A on its own will have say a 2% for a combat event. If the unit is within the range of a HQ unit with a FM or General in charge it will have 2X the chance to score an event. So if unit A is within a HQ range then it will have a 4% chance to get a combat event. If the HQ didnt have a sufficient leader then they wouldn't get the event multiplier or the ESE bonus.