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no meaning to ask johan questions now, its valborg! :rolleyes:
 
This is pretty slick, probably enough new stuff for at least 3 expansions all in 1.

You said that "There are alerts that tell you when you can enact your decisions." I imagine decisions are added during the game. Do you get an alert when they're added also? Would be hard to monitor it for new potential decisions with a big empire I'd think. Also can you give us a ballpark for the quantity of decisions/missions one might get over a game?

Also can you set the game to optional pause when advisors are added to the pool so the AI can't ninja them all. Maybe by advisor type even? heh
 
I like the fact that you can form nations or westernize actively. This is better than waiting for centuries for such an event to fire.

I hope you get the choice as soon as the preconditions are met.
 
This is certainly one of the most complete expansions that I have seen. This will make the game fun until the first or second expansion of EU4 :rolleyes:
 
*creams pants* :eek:o

Historical missions reminds me once again of the original boardgame!
 
And with every sneakpeak I grow more impatient, specially now that I have NA, great work again! Looks very interesting!
 
This is awesome and exactly what I've been waiting for. I think this is a great new direction for Paradox and the EU series, and I hope it carries on into future games and expansions. :)

I just can't wait to get In Nomine and see all the decisions I can make!!! And I'm sure the Magna Mundi people are going wild at the prospect of giving each country more customization and historical personality.
 
On a similar note, what's that huge red blob in Central Asia?
 
Everything is cool , but I am sure any Russian-player would agree with me that one province on north of modern Russia is like cubic and doesn't show really natural border between PTI and provinces. I hope you understand what I meant.
 
Autonomous said:
I was expecting something like that, actually. I believe it determines what nations can see these decisions in their list. "Allow" determines whether that can nation enact it or not.
I'd like to see that functionality for spy actions as well.
 
This is great. I like F12 especially because it will be much easier to show your territories when writing an AAR.

And I am going to say this again:

1. Name of Janina should be changed to Epirus and name of Salonica should be changed to Thessaly. Salonica city isnt even located in Salonica province, its located in Macedonia province.

2. Epirus was independent region from 1366 till 1449 so they should be independent in game.
Their rulers without counting those before 1399 were:
* Esau de' Buondelmonti (February 1385 - 6. February 1411)
* Giorgio de' Buondelmonti (6. February 1411 - 26. February 1411)
* Carlo I Tocco (26. February 1411 - July 1429)
* Carlo II Tocco (July 1429 - October 1448)
* Leonardo Tocco (October 1448 - 24. March 1449)
Link for more information: http://en.wikipedia.org/wiki/Despotate_of_Epiros

3. Serbia should have core on Zeta.
From 1186 until 1356 this region was part of Serbian kingdom so that should be more than enough for Serbia to have core there.
Link for more information: http://en.wikipedia.org/wiki/Principality_of_Zeta

4. Ragusa (Dubrovnik) should have CoT.
If you just think of it you will find it very logical without any knowledge. Ragusa could never survive alone for that long if they werent very rich (which they were). Venice,Hungary, Bosnia and Serbia were trading goods there. If someone threatened them they would usually pay money to Venice to take care of it or call Hungary for help.
Links for more information:
http://www.questia.com/library/ency...a/dubrovnik.jsp
http://en.wikipedia.org/wiki/Republic_of_Ragusa
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