Imperium in Imperio [0.10]
Having been (Mostly[Tentatively]Not Really) Freed from Magna Mundi Development, I've decided to start my own Crusader Kings II Project, so I give you;
Current Feature List:
*New Crown Laws, where once there was 2, now there are 5 (SEE: 10, but 5 are just for record keeping)
*Extreme Reforms take longer to implement and longer to recover from.
*AI Fully understands the new Reform System.
*Vassals will Respond to the Reform, and Elective Monarchies are Very Protective of their Rights...
*The Two Christian Empires now have Coronation Events that can devolve into Massive Civil Wars (This is not the Papal Coronation Events for the HRE, yet)
*New Method of Passing Crown Laws, allowing for Compromise and Compound 'Royal Bulls'
*AI fully able to understand the new Crown Laws
*Incorporated the Wonderful Mercenary Mod of Solo?.
Feature under Construction:
*Re-Designed System for Changing Succession Laws Dependent on Liege Succession Law, Legalism, Power, and Permission
*Calling the General Estates
*"The Cost of War" Provinces that are besieged and taken will get long lasting modifiers to simulate Scorched Earth and Pillaging
*System of Trade Centers and Routes
Planned Feature List:
*Investiture Reform, making the system more dynamic and vibrant, the Pope will NOT just sit back and watch anymore...
*Elective Monarchy Reform, Including an Uninheritable Titular 'King of the Romans' Title for the HRE
*Tiered Overlapping Laws to simulate the advancement of Political Thought These will Require Reform to implement, allowing countries to Stagnate.
*Psudeo Crown Laws for Duchies.
*De-Facto Kingdom and Empire Titles including; Lotharingia, The Netherlands, Aquitainia, The Latin Empire, Hispania, Britannia, Scandinavia, All the Russias, and any others I feel like Adding <Why yes, this is an open invitation to everyone who reads this to suggest titles>. Some of these will be localized as Kingdom Tier non-Kingdoms, such as the Archduchy of Austria.
So, some things I need Help with;
I am Hilariously bad at Research, so I will need help in determining what Crown Laws should be held by what Titles at the Start of the Game.
Also, I want to Redesign the Map and add more Provinces and Titles. Now, I know how to mod the map, but again, I am hilariously bad at Research, so if anyone wants to request titles or provinces or dynasties or characters, feel free, and I'll Implement them.
Also, this is not Balanced, like at All. I've tested the events so I'm fairly sure they all work and do what they're supposed to, but the process as a whole is likely not balanced at all.
Lastly, I want this to develop into a Full Overhaul Mod, so other Mod Makers, I'm going to be knocking on your PM Inbox and asking if I can incorporate some of your work into IiI.
Now then, some more Detail.
As stated, Crown Laws have received a Total Overhaul. The old 'Centralization' Crown Law has been renamed 'Feudal Obligations' and only deals with how many troops your Vassals are required to give you. All of the other things like 'The King's Peace' and 'Revokation of Titles' are now their own separate Crown Laws that can be Incrementally passed using a new Declaration System.
The Crown Laws, along with their Total Increments are now;
This allows a greater degree of variation between Realms. Do you want to give your Vassals a free hand so long as they contribute to your armies? You can do that. Do you want to keep the Peace between your Vassals but let them keep their entire Levies? You can do that. Will you strike a Balance between the two? Probably the best idea.
Likewise, the relations penalties for most laws are vastly reduced, both because now they all add up, and because the far more pressing matter isn't the laws but trying to change the laws, that's what vassals don't like (Full Centralization this mod vs vanilla : -25 vs -30). If the Vassals have become accustomed to not being able to inherit outside of the realm and change their succession laws, they won't find that as big of a deal. If you suddenly decide you should have the right to revoke their titles, that's going to cause more of a stir.
Laws are now Changed By Declaration, but take a while to implement, during which time you will become vulnerable to plots against you above and beyond what are already there. It is possible for a King to try to take their realm from max Decentralization in All Categories to Max Centralization. It will likely result in them getting killed and their entire Dynasty being wiped out, but they can try. (Specifically, trying to do so would grant an automatic -155 to all Vassal Opinions).
Of course, because the Laws take a while to Implement, you become vulnerable. Specifically, although you will not gain any of the advantages of the Laws until they are implemented, your Vassals will still treat you as if you have already implemented them, or, more likely, implemented an even harsher law than what you are actually trying to do. This is especially true of the Laws that actually restrict their Freedoms, and especially true if you are implementing Radical Reforms.
Furthermore, you have no guarantee of how long it will take to Implement a Reform. One King may work their entire life just to raise their Vassal's Feudal Obligations, another King might successfully strip their Vassals of All Rights in a single decade.
Likewise, there is nothing stopping you the player from biting off more than you can chew. Go ahead, Try to institute every fully centralized reform, I Dare you.
The AI will consider their situation before trying to pass reforms, with Character Traits playing a big role in their decision making process. Ambitious Rulers will try to pass more aggressive reforms. Cunning Rulers will pay more attention to the situation, Stupid or Reckless Rulers will be more likely to try and issue Proclamations even as their Palace burns down around them. The Player has very few restrictions on when they can try to pass a law, just be sensible, or don't, that would probably be more fun to watch. Specifically, I have added a new Ambition 'Reform the Realm', which is required for the AI to try to Reform the Nation. I will be adding other ways for the AI to start a Reform Campaign, but since the Reform is handled by Decision, and Paradox has apparently failed to implement a proper ai_will_do/ai_wont_do system for decisions, this is the best I can do.
As you can see, there are still several features left to be implemented. Right now Vassal Reactions to Laws are handled by a new Plot, I am working on Character Events that will let disgruntled Vassals approach their Liege more 'diplomatically'.
Having been (Mostly[Tentatively]Not Really) Freed from Magna Mundi Development, I've decided to start my own Crusader Kings II Project, so I give you;
Imperium in Imperio
A State within a State, an Order within an order
(Fancy Banner Under Construction)
Download V0.11
A State within a State, an Order within an order
(Fancy Banner Under Construction)
Download V0.11
Current Feature List:
*New Crown Laws, where once there was 2, now there are 5 (SEE: 10, but 5 are just for record keeping)
*Extreme Reforms take longer to implement and longer to recover from.
*AI Fully understands the new Reform System.
*Vassals will Respond to the Reform, and Elective Monarchies are Very Protective of their Rights...
*The Two Christian Empires now have Coronation Events that can devolve into Massive Civil Wars (This is not the Papal Coronation Events for the HRE, yet)
*New Method of Passing Crown Laws, allowing for Compromise and Compound 'Royal Bulls'
*AI fully able to understand the new Crown Laws
*Incorporated the Wonderful Mercenary Mod of Solo?.
Feature under Construction:
*Re-Designed System for Changing Succession Laws Dependent on Liege Succession Law, Legalism, Power, and Permission
*Calling the General Estates
*"The Cost of War" Provinces that are besieged and taken will get long lasting modifiers to simulate Scorched Earth and Pillaging
*System of Trade Centers and Routes
Planned Feature List:
*Investiture Reform, making the system more dynamic and vibrant, the Pope will NOT just sit back and watch anymore...
*Elective Monarchy Reform, Including an Uninheritable Titular 'King of the Romans' Title for the HRE
*Tiered Overlapping Laws to simulate the advancement of Political Thought These will Require Reform to implement, allowing countries to Stagnate.
*Psudeo Crown Laws for Duchies.
*De-Facto Kingdom and Empire Titles including; Lotharingia, The Netherlands, Aquitainia, The Latin Empire, Hispania, Britannia, Scandinavia, All the Russias, and any others I feel like Adding <Why yes, this is an open invitation to everyone who reads this to suggest titles>. Some of these will be localized as Kingdom Tier non-Kingdoms, such as the Archduchy of Austria.
So, some things I need Help with;
I am Hilariously bad at Research, so I will need help in determining what Crown Laws should be held by what Titles at the Start of the Game.
Also, I want to Redesign the Map and add more Provinces and Titles. Now, I know how to mod the map, but again, I am hilariously bad at Research, so if anyone wants to request titles or provinces or dynasties or characters, feel free, and I'll Implement them.
Also, this is not Balanced, like at All. I've tested the events so I'm fairly sure they all work and do what they're supposed to, but the process as a whole is likely not balanced at all.
Lastly, I want this to develop into a Full Overhaul Mod, so other Mod Makers, I'm going to be knocking on your PM Inbox and asking if I can incorporate some of your work into IiI.
Now then, some more Detail.
As stated, Crown Laws have received a Total Overhaul. The old 'Centralization' Crown Law has been renamed 'Feudal Obligations' and only deals with how many troops your Vassals are required to give you. All of the other things like 'The King's Peace' and 'Revokation of Titles' are now their own separate Crown Laws that can be Incrementally passed using a new Declaration System.
The Crown Laws, along with their Total Increments are now;
Code:
Feudal Obligsations [5] [None, Few, Decent, Large, Vast]
Investiture [2] [Papal, Free]
The King's Peace [3] [None, Internal, Full]
Restricted Inherittance [2] [Free, Restricted]
Feudal Rights [4] [Full, Limited, Crusader, None]
This allows a greater degree of variation between Realms. Do you want to give your Vassals a free hand so long as they contribute to your armies? You can do that. Do you want to keep the Peace between your Vassals but let them keep their entire Levies? You can do that. Will you strike a Balance between the two? Probably the best idea.
Likewise, the relations penalties for most laws are vastly reduced, both because now they all add up, and because the far more pressing matter isn't the laws but trying to change the laws, that's what vassals don't like (Full Centralization this mod vs vanilla : -25 vs -30). If the Vassals have become accustomed to not being able to inherit outside of the realm and change their succession laws, they won't find that as big of a deal. If you suddenly decide you should have the right to revoke their titles, that's going to cause more of a stir.
Laws are now Changed By Declaration, but take a while to implement, during which time you will become vulnerable to plots against you above and beyond what are already there. It is possible for a King to try to take their realm from max Decentralization in All Categories to Max Centralization. It will likely result in them getting killed and their entire Dynasty being wiped out, but they can try. (Specifically, trying to do so would grant an automatic -155 to all Vassal Opinions).
Of course, because the Laws take a while to Implement, you become vulnerable. Specifically, although you will not gain any of the advantages of the Laws until they are implemented, your Vassals will still treat you as if you have already implemented them, or, more likely, implemented an even harsher law than what you are actually trying to do. This is especially true of the Laws that actually restrict their Freedoms, and especially true if you are implementing Radical Reforms.
Furthermore, you have no guarantee of how long it will take to Implement a Reform. One King may work their entire life just to raise their Vassal's Feudal Obligations, another King might successfully strip their Vassals of All Rights in a single decade.
Likewise, there is nothing stopping you the player from biting off more than you can chew. Go ahead, Try to institute every fully centralized reform, I Dare you.
The AI will consider their situation before trying to pass reforms, with Character Traits playing a big role in their decision making process. Ambitious Rulers will try to pass more aggressive reforms. Cunning Rulers will pay more attention to the situation, Stupid or Reckless Rulers will be more likely to try and issue Proclamations even as their Palace burns down around them. The Player has very few restrictions on when they can try to pass a law, just be sensible, or don't, that would probably be more fun to watch. Specifically, I have added a new Ambition 'Reform the Realm', which is required for the AI to try to Reform the Nation. I will be adding other ways for the AI to start a Reform Campaign, but since the Reform is handled by Decision, and Paradox has apparently failed to implement a proper ai_will_do/ai_wont_do system for decisions, this is the best I can do.
As you can see, there are still several features left to be implemented. Right now Vassal Reactions to Laws are handled by a new Plot, I am working on Character Events that will let disgruntled Vassals approach their Liege more 'diplomatically'.
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