Holy Crap I leave for like 5 hours and the Thread Explodes!
@Cordell; I am actually experimenting to see if I can use Triggered and Event Modifiers to impose certain effects on Vassals like the Min Levy Level, which would let Kings grant certain Vassals 'Privileges' and the like or demand more contributions from other Vassals.
I am also looking to see if I can add different ways to form Alliances and let people call up their Levies. I am thinking that if I can set it so Vassals can join their Liege's Wars by event (they can join Plot based Wars, so this should be possible), I might be able to jury-rig a system where Feudal Lords have to call their Vassals up to contribute to the War Effort personally.
Then I will Re-ReDesign the Feudal Obligations law so that it instead represents the establishment of a centralized Armed Forces, essentially make it a Law about the Death of the Feudal System.
I do have a method of making Titles Non-Inheritable, but it is kind of jury-rigged (essentially add both a title and a character flag, if a character ever has a title but not the flag, the title gets taken away by event. Still looking to see if I can make it a bit less obtrusive, possibly if there is an on_inherit on_action event I can use that, maybe. I also need to see what happens when a King with Duke Level Vassals loses that Kingly Title...
One of the places I plan to use this is the new 'Anti-Emperor' system I am building, which, if it works, should be .... 'Fun'
I also want to institute an 'Interregnum' system, but I'm not sure how I'm going to actually do it.
@Illathid;
1: That's actually pretty close to what I was planning, and it would give me a valid pretext to let characters who are the children of people granted such Life Titles attempt to fight to make them Hereditary.
2: NOOOO, I Like my Brain.
@Joel M Bridge; Ooooh, Thanks.
@BAMman100; Thanks!
@SkippyW; Oh, looks like I accidentally shipped my personal topology.bmp file. I actually got that from kemerover, who posted it on page 8 of the 10$ DLC thread, Here. I hadn't intended to include that, I just tossed it in my version of the mod because I think 3d-maps on Historical Grand Strategy Games are one of the dumbest things to ever enter the Video Gaming industry.* Eventually I will redesign the map so it looks like a hand Drawn Medieval Map.
Oh, the Laws set to Never is WAD. There should be a Decision under the Intrigue Panel called 'Reform the Kingdom of ...', openning that will let you start your country along the path to reform.
I will be adding Coronation Events for each Kingdom, even if just so they can serve as Maintenance Events. Specifically, until the Coronation Event has fired, the new King will be extremely vulnerable to plots to Depose Him. I will also work to add a system of 'Pre-Crowning' the Heir before the current King has actually died, that should be interesting...
Most of these Coronation Events will likely just have cosmetic differences at the start (Exception being the HRE) however I would like to diversify them, even if just in the localizations, so any further info would be awesome.
*This Statement may be a bit Hyperbolic, but only slightly.
You talking the Anit king back pope or nobles aganst current emperor elected a new king romans. Interest Emperor and Pope was equal at one point, thing is living emperor appoint and aprove the next pope, but power was lost during the inventure conversal, and pope up until 1513 crown the emperor.
Speaking coronation the emperor is should least in theory, does not all happen coronation four serpated times, ones king of roman,another king of Burgundy, then milian as King of Italy, Final crown in rome as the Emperor of Empire.
One if want look for emperor that was really try to recreate the roman empire that woud Otto III. Right now just check wiki page about, I will try find something a bit more solid later on.
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