Eh while I like the idea; turning everything into a "smaller buffs gained over time" while retaining static losses on events or actions; just feels like long periods of doing nothing due to waiting on stats to recover; and then being able to do less.
The 10 stability cost for appointing people to government feels the most painful, as there is an aging-population problem for pops.
Maybe if your replacing someone in government it costs stability, but if it fills an empty seat it gains half as much? (So 5); or tie the stability cost/gain to their applicable attribute and prominence? After all appointing a famed person to a position usually restores peoples faith in stability
The 10 stability cost for appointing people to government feels the most painful, as there is an aging-population problem for pops.
Maybe if your replacing someone in government it costs stability, but if it fills an empty seat it gains half as much? (So 5); or tie the stability cost/gain to their applicable attribute and prominence? After all appointing a famed person to a position usually restores peoples faith in stability