Yep, taking into account that there is system of dynamic flag generation, don't see, why it can't be added to the game - with restrictions to culture-symbols ofc.Please add, customize flag(coat of arms) option like CK2.
How will Demetrius affect lag/stuttering.both Roma and Ostia should be.
That's effectively the same thing over time.
That would be a step in the direction of EU4. One of the many complaints of the EU4 tech system was that it gave rise to arguably unrealistic tradeoffs (not saying I agree). Having just one mana type tied to research reduces that issue.
Look . . . shut the hell up. Actually shut the hell up. I say this as a person who COMPLETELY agrees with you. I've had enough of the god-damn denigration and negativity on these forums. Everyone needs to shut the hell up and learn some positive reinforcement. When Paradox does something great like this, stop, think and CELEBRATE. Praise them! Praise Johan and the team for listening! This is one of the best Dev Diaries I've seen in years and I'm really overjoyed to celebrate this transition into a new style of thinking.
Have you consider to rebalance cost such as inventions being really cheap while pop movement being really expensive.
Does this go both ways? So that if I am a -10 stability it will slowly go towards +50?First of all stability is now 0-100, and decays towards 50 over time. Of course all events and mechanics changing stability have been adapted to the new range.
Sic transit gloria mundi!Stability
The old stability mechanics were partly legacy from the first PDS game ever made, with a range from -3 to +3, and also one of the most complained usage of power that we had in the game, in that people did not enjoy being able to instantly increase stability if they just had power.
First of all stability is now 0-100, and decays towards 50 over time. Of course all events and mechanics changing stability have been adapted to the new range.
Stabbing a pig costs 100 power, and gives +0.5 stability a month & increased pig-stabbing costs by 50% for 5 years, and this is stackable, so the more pig-stabbing you do, the faster it will increase in that timeframe.
Threshold for starting wars is a minimum of 10 stability, and you need 10 stability to appoint people to government.
Over time it has the same impact. The weights aren't equal. The pop it chooses to grow is drawn from some probability distribution. For example, you won't grow a slave in a city with no slaves. Your suggestion would only cause the time between pop "births" to be less even across pop types, which may be a marginal improvement in terms of immersion, but it may also have a negative impact on performance.In the moment only one pop is randomyl choosen to grow. Its not the same.