The Marauder is the only mech I buy pieces of as I come across them in the store. The damage reduction to the lance is nice, it hits hard, plus it just looks cool .
Part of the "avoidance" of heavy/assaults is their firepower and potential reach. If you cannot easily deal with the enemy then most likely you won't be able to avoid it because you're not faster than other assaults or heavies, and with small maps they'll eventually catch up. For example, with a mech like the A-II I can easily "avoid" the enemy 1v9 because the firepower, but without the very high damage and reach, using an assault eventually would be cornered and probably killed. If your mech is faster then you can get away with lower alpha up to a point.I do not understand this statement. In my experience, four Highlanders can avoid anything they cannot easily beat, ( when playing against the AI. ) . When playing against a human opponent all bets are off, but I though we were discussing playing against the computer.
The ERPPC++ is good for the Marauder because it allows you to single hit headcap 0-20% but I don't concur the other part of the statement. It's not like it isn't true but if I'm aiming at the head and miss it then I pretty much don't care where it lands, because it is going to be highly random (almost like an unaimed shot).I just got ERPPC ++ for my Warhammer. With the Capacitor Bonus they do 84 points of damage. Even if you miss the head, that is going to leave a mark on anything it does it.
The PHX1B is one of the best mechs of the game but imo there are a few better. And also a backstabbing tactic works great when you three other mechs by your side, while a long range PHX1B can do most missions on its own.The PHX-1b is so overpowered it's broken. I run one in my assault lance (every lance really) and it gets more kills by far than any other 'Mech in the game. Jump behind the target, call shot the rear CT, then rinse and repeat. Sadly, it got so bad, I just became bored with the entire game as it made it just too easy. I now have to force myself *not* to use one.
What kind of weapons do you put on it?The PHX-1b is so overpowered it's broken. I run one in my assault lance (every lance really) and it gets more kills by far than any other 'Mech in the game. Jump behind the target, call shot the rear CT, then rinse and repeat. Sadly, it got so bad, I just became bored with the entire game as it made it just too easy. I now have to force myself *not* to use one.
On a positive note, it did inspire me to write a pair of Flashpoints, one weight restricted to 40 tons and below and the other with a minimum weight of 60 tons.
As many of the the highest damage Support weapons I have available that will fit on the chassis. In order of preference, Small Pulse Lasers, ER Small Lasers, and then Small Lasers. Then a few highest damage Medium Lasers, usually the Magna Medium Lasers with +10 damage, followed by Double Strength Heat Sinks. Max Damage is 330 to the rear center torso (called shot) just about every round given it's incredible jump capacity and heat efficiency. It will core an assault in one round.What kind of weapons do you put on it?
ERSLs are better than SPLs. They have only 5 less damage but same heat, half the weight and more reach. A 4xML++ 1xERML++ 3xERSL++ 8xDHS, while having less alpha damage actually is a tiny bit better at backstabbing while having a bit more armor, running cooler and better alpha reach due to the 150m range of the ERSLs. Also keeps the Gyro, so on top of having more armor is also more evasive.As many of the the highest damage Support weapons I have available that will fit on the chassis. In order of preference, Small Pulse Lasers, ER Small Lasers, and then Small Lasers. Then a few highest damage Medium Lasers, usually the Magna Medium Lasers with +10 damage, followed by Double Strength Heat Sinks. Max Damage is 330 to the rear center torso (called shot) just about every round given it's incredible jump capacity and heat efficiency. It will core an assault in one round.