I look away for five minutes and my prayers are answered! Huzzah!
I do have a few lingering questions, in the hopes that Karolus Magnus is still around:
- At the moment, there are crashes related to government type changes, when a feudal state with merchant republic vassals becomes a merchant republic itself. Has this been fixed? What does the game do in this situation?
- Since the "must have no merchant republic liege" requirement is apparently not hardcoded, what happens if a merchant republic is a vassal of another merchant republic?
- Do nomadic tribes use the tribal government type, or their own custom government type that you aren't willing to share with us yet?
- What "government type" do landless patricians have?
- Unrelated to governments, but a modding question I'd really appreciate having answered by Paradox: how, precisely, does the AI choose when to select a plot? I am currently running a test game in which the AI is stubbornly refusing to take plots that have a x10000 AI chance.
This is already possible, but only through scripting. See AGOT's Volantis for the simple version and COTC's term lengths for the ridiculously complicated version.