Dude, could you please include an "I'm done typing" sign when you're finished with editing your post, so I know when I can respond without looking like a butthole that ignores half your points?
Anyways.
Nor did they say that the AI would make any difference between infantry and tanks...
This is just you projecting your wishes for what it could do, not something Paradox ever claimed it would be near able to doing!
And when it comes to frontal assaults (which you say is the only thing it does) it just so happens that tanks are way better then infantry at this, so maybe using tanks like they use infantry is actually better in this case...
They didn't promise a Battleplanner with aggressiveness settings before release so you could make groups for tanks that attack more and for infantry that attack less either, but that is what you have. When are you going to start to either learn how to use what you have or report a proper bug / issue with it instead of just doing general complaining that everything about it is "bad"?
Yeah, they didn't say the AI would distinguish between tanks and infantry. Call of Duty also doesn't tell you that machine guns shoot faster than sniper rifles.
However, again, they did imply it. The dev diary I'm referring to said that it was a personal preference to micromanage all panzers, implying the AI would know how to use them without it. "And when it comes to frontal assaults (which you say is the only thing it does) it just so happens that tanks are way better then infantry at this, so maybe using tanks like they use infantry is actually better in this case..." Well, first off, no. The AI doesn't even take terrain into consideration as much as it should, and is eager to deploy tanks to attack entrenched divisions in mountains where they underperform, while leaving your mass infantry in the middle of the plains. Secondly, yes, they're better at it. You know what they're even better at? Large scale encirclements. You know when you don't want panzers pushing general attacks instead of those? When going up against a power that vastly outnumbers you, and that will eventually grind you up unless you encircle and destroy its forces. Kind of like a Germany vs. USSR situation. The situation they showed in the dev diary.
"They didn't promise a Battleplanner with aggressiveness settings before release so you could make groups for tanks that attack more and for infantry that attack less either, but that is what you have. When are you going to start to either learn how to use what you have or report a proper bug / issue with it instead of just doing general complaining that everything about it is "bad"?" Yeah, they only promised a battle-planner capable of executing large scale operations in a World War 2 setting. As we know, such a thing would never involve tank divisions, and it's a stupid projection to think that it would. One, I'm expecting the AI to recognize that marshes may not be the best terrain for tanks, and plains not the best terrain for infantry. Two, I'm expecting the AI to be actually able to carry out large operations, not just frontal infantry attacks, as it was promised. Three, I'll be starting to "learn how to use what" I have, when I get what I was promised. If someone sells me a car, they take my money, then give me a pickaxe saying that I can use it to mine all elements of a car which I could later build if I also buy their wrench, I'm going to complain. I'm not filing bug reports, because these are not bugs. These are flaws in the system.
A picture says more then a thousand words.
So I have prepared two pictures for you. A battleplan that take me 2-3min to make from the 1939 starting scenario.
Before, 12-18 Polish divisions inside the area assigned to be cut off or attacked:
After ~11 days later on max speed full hands off,
ZERO micromanagement and
ZERO adjusting. 16 Polish divisions have been successfully cut off (100% success):
( Yes I use some mods to make the battle lines look more clear, and no they have zero impact on how the battleplans actually play out or work ).
Okay, now please do the same thing against a faction with an army that can withstand your initial assault for more than 3 hours, and with an operation deeper than 3 provinces. You know, where the AI starts automatically broadening assigned provinces when it feels like it, where the enemy gets away if panzer advances are not executed as quickly as possible, etc., and where making a battle plan doesn't actually take longer than micromanaging the operation. It also kind of shows off how stupid the AI is in the game, ordering units into a clear pocket, but that's another matter.