HOI4 - Development Diary - October 12th 2016

HOI4 - Development Diary - October 12th 2016

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

HobnobsX

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How horrible! You mean they don't abandon half the front?
Actually they do. These troop redeployments are beyonf catastrophic. Or do you actually believe that any field marshall or general would redeploy division from the eastern front to the western front in the middle of a push? Constant thinning of parts of the front line where the opposition has troops to spearhead through your front line and so on.

Anyways, people who are happy with this can keep paying. I wont.
 

Shock360

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Actually they do. These troop redeployments are beyonf catastrophic. Or do you actually believe that any field marshall or general would redeploy division from the eastern front to the western front in the middle of a push? Constant thinning of parts of the front line where the opposition has troops to spearhead through your front line and so on.

Anyways, people who are happy with this can keep paying. I wont.
They don't abandon it. There's an empty spot. The AI finds the closest(I'm assuming) unit that isn't alone. It moves it. Of course currently that part isn't working but if you read the diaries you would know they are fixing that. And the original post I was quoting before that was them saying that they had to pay to fix it
 
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Lifthrasil

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I'm guessing the issue @Lifthrasil is referring to is when you have multiple adjacent frontlines, and they overlap or do other funky things. For example, if I have a front with three 24-division armies with equal frontage each over 30 provinces, say, it's not unheard of two end up with two of those armies to take up all of the frontage bar one province, with the third army's front being squashed down to one province.

This, to me, is the lesser of two evils, as I find if those three armies fronts start to overlap such that all three fronts cover the same 30 provinces after a little while, is more frustrating, as the troops are a mixed-up mess between the armies.

Both are solvable with lots of repetitive battlefront micro, so it's not as if they're not manageable, but it looks like the Spearhead/Blitz feature will make those kind of situations far more enjoyable, and I can't imagine given the general anti-micro (UI lack of notifications leading to map micro aside) approach to design that the battlefront micro if taking that approach to the game is the devs goal.

Or I could be wrong - apologies if I am Lifthrasil.
You are not wrong, it is only part of what I meant. A big problem is, that if I have a starting frontline of X provinces, and a designated target frontline of X provinces, my soldiers still widen the front and I end up with a frontline of Y provinces (Y>X). Part of the "problem" is, that the KI tries to cover its flanks by widening the front, which is in principle a good move. But it just makes outomated spearheads completely impossible (without microing them).
 
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Axe99

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You are not wrong, it is only part of what I meant. A big problem is, that if I have a starting frontline of X provinces, and a designated target frontline of X provinces, my soldiers still widen the front and I end up with a frontline of Y provinces (Y>X). Part of the "problem" is, that the KI tries to cover its flanks by widening the front, which is in principle a good move. But it just makes outomated spearheads completely impossible (without microing them).
Oh aye, I feel your pain. I like to use the battleplanner, and at the moment it involves a lot of tweaking (well, when playing a major - in my current game with Denmark, it's less of an issue, lol).
 

Darkath

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So apparently Paradox didn't rethink their decision, a shame.
 
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echounits

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Well, spearhead isn't much of a spearhead. I'd expect tanks going into battle first and motorised infantry following them to prevent cut off. I think they should prioritise breakthrough, divisions with highest breakthrough value should go into battle first regardless their speed. Sometimes it does the opposite. It would make this plan some sort of unique.
 
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