Yeah you understood me correctly. Long term we wanna move away from more paid large mechanics because its getting more and more fragile as we grow
Just want to say that, speaking as a software engineer who's worked on big systems with lots of complicated moving parts before, I'm really really glad to hear this. Just looking at the DLC lists for the older games and thinking about testing & debugging them practically gave me heart palpitations, so I can only imagine how frustrating & time-consuming it must get for y'all when too many DLC-gated mechanics accumulate.
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