Help me out. I'm in a predicament.

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F-whyme

Recruit
Oct 27, 2020
5
0
So in HOI 4 I'm Trying to use paratroopers. Now the steps I go through are as follows.
I get all my paratroopers micro managed so that they are at all the locations I want them to go to.
I have more then enough transports. (50 transports to 24 paratroopers with 0.5 weight.)
I have 70% of the Air superiority.
And my troops have start mission arrow selected.
Why wont they do anything after 1 or 2 have landed?


Also this site is having technical issues letting me log in. (if there was an emoji to show the amount of passive anger I feel right now.)
 
If you can attach some screenshots we might be able to spot the error.
Sounds like you`ve done everything right. But it`s always easy to miss something.
 
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I also was on this for about 30 seconds after these screenshots before i figured it failed to do what its supposed to do. (Do I have permission to rage and go to be now.)
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If you can attach some screenshots we might be able to spot the error.
Sounds like you`ve done everything right. But it`s always easy to miss something.
Sent the images my guy. Looking forward to any advice or if its a bug. (if it is a bug its one that happens 90% of the time cause it only worked once. I have tried 10 times before.)
 
I`m a bit unsure since I don`t use paratroopers much myself.
But this seems like a bug to me.

Maybe someone else knows whats wrong, but I cant spot it, sorry.
 
You can only do one airdrop at once from a single air base, if that answers your question.
 
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Maybe try this from wiki:

If experiencing problems with paradrops even when you have air superiority in the target zone, there may be another problem. If your target province lies within an air zone whose central node is outside the range of your transport planes, then it can cause an infinite delay and prevent paradrops. What this means is that, in a number of airfields, provinces might technically be in range of your transport planes, but your planes will never arrive at those provinces, because the target air zone's coverage node is outside of their range (or something like that). The Germany-to-Southern-England thing is a particularly obnoxious example, but it happens in a lot of other places too (the Pacific and South America, for example).

Fortunately, you can get around this broken game mechanic by, well, breaking it further. When your para drop order appears on the Air map screen (same place where you assign Air Superiority and Ground Support missions), left-click the order's circular icon (probably looks blank), then right-click reassign your order to an air zone whose central node is closer to your airfield (this will usually, but not always, be the air zone your airfield is located in).
 
In similar vein to Teadrinker:
- At least some of your airdrop seem to be out of the range of your transport planes - that'd be an issue (red dashed area). Though it's weird it lets you plan that airdrop in the first place.

- The second issue - and this is slightly wild speculation on my part, but I've seen in in other things like port bombing - even if your fighters have air superiority in an area, if the area you're trying to drop to is out of their range, the game might be being clever and saying: no, you don't have fighter escort. As I said, speculation based on fact that in port bombing, reaching the air zone isn't enough, you need to reach the port.

It looks like you're in ironman mode so you won't be able to easily test it by console commanding it, but if you do manage to test this, I'd be interested in the results.
 
I use paratroopers a lot and they can be fiddly. Sometimes they refuse to go and after a lot of reading and testing, I still cannot figure out why.

However, this has become a lot more rare for me and when it does happen I can always 'unjam' them by deleting the transports and re-deploying them. This of course assumes you've done everything else right (not flying through any contested airzones, set the order correctly, drop is within range etc...).

What I find a lot more reliable than how you've done it is to setting the order for one division at a time. Complete that drop. Delete that order. Then repeat.

I never set all the orders like you have anymore.

Similar to what others have suggested, when in doubt, save and test doing shorter drops from other air bases after having deleted and re-deployed your transports... if that works, then repeat for your desired drop. This is fiddly but you're presumably not going to be doing paradrop all the time so personally I never find it a problem. Also paradrops usually only occur when something big is happening, so I don't mind pausing and slowing things right down at that point.

A final note... I can see in your screens that while you have air superiority, their are enemy fighters active in the region. I've never figured out the exact pre-conditions, but even when you have air superiority, if their are enemy fighters in the airzone there's a chance you'll take massive losses on a paradrop, as much as half your division (per unit) or more. I've seen this even when doing paradrops in China ... I had Bf 109s, they had biplanes, and I had massive airsuperiority, but I still had ~50% casulties on my drops. If you drop on region with static AA you'll take similar losses.

From your screens it's also clear that you're dropping in different zones and having to fly across several different zones to do it. If you're getting 1-2 successful drops, in addition to what others have said, it's possible the airsuperiority changed in one or more of the regions you're flying through. And/or... It's also possible that the game dropped the first 1-2 that were 'OK' and then got stuck when it came to one that was not 'OK' for some reason. Dropping one at a time makes it much easier to isolate issues (and things you might have missed) like this.
 
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