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Well spotted :)
As has been stated several times, the version Arumba is playing is a development build and as you can see is a WIP with many bugs.

This specific one was caused by one event in the pilgrimage chain not having a check on religion, so it was firing the Talos wayshrine instead of "skipping" to the next one along the path as it should under the eight divines.
Code:
	custom_tooltip = {
			text = onwards_2n_shrine
			hidden_tooltip = {
				character_event = { id = kreligion.23 days = 36 random = 11 }
				random_list = {
						25 = { #Bandits
							if = {
								limit = {
									has_character_flag = pilgrimage_divines_guards
								}
								character_event = { id = kreligion.28 days = 24 random = 12 }
							}
							if = {
								limit = {
									NOT = { has_character_flag = pilgrimage_divines_guards }
								}
								character_event = { id = kreligion.29 days = 24 random = 12 }
							}
						}
						25 = { #Wild Beasts ~ Not done yet
							if = {
								limit = {
									has_character_flag = pilgrimage_divines_guards
								}
								character_event = { id = kreligion.28 days = 24 random = 12 }
							}
							if = {
								limit = {
									NOT = { has_character_flag = pilgrimage_divines_guards }
								}
								character_event = { id = kreligion.29 days = 24 random = 12 }
							}
						}
						50 = {}
				}
			}
		}

That was the code that was wrong in the event.

Code:
		custom_tooltip = {
			text = onwards_2n_shrine
			hidden_tooltip = {
				if = {
					limit = {
						religion = nine_divines
					}
					character_event = { id = kreligion.23 days = 36 random = 11 } # Talos's Shrine
				}
				if = {
					limit = {
						religion = eight_divines
					}
					character_event = { id = kreligion.24 days = 36 random = 11 } # Kynareth's Shrine
				}
				random_list = {
						25 = { #Bandits
							if = {
								limit = {
									has_character_flag = pilgrimage_divines_guards
								}
								character_event = { id = kreligion.28 days = 24 random = 12 }
							}
							if = {
								limit = {
									NOT = { has_character_flag = pilgrimage_divines_guards }
								}
								character_event = { id = kreligion.29 days = 24 random = 12 }
							}
						}
						25 = { #Wild Beasts ~ Not done yet
							if = {
								limit = {
									has_character_flag = pilgrimage_divines_guards
								}
								character_event = { id = kreligion.28 days = 24 random = 12 }
							}
							if = {
								limit = {
									NOT = { has_character_flag = pilgrimage_divines_guards }
								}
								character_event = { id = kreligion.29 days = 24 random = 12 }
							}
						}
						50 = {}
				}
			}
		}
This is what it should in fact have been. As you can see, nothing major :)
And meanwhile, arumba is having problems with eight divine god names. This is a very entertaining way to consume new info of 1.5 :D
 
Eh, there's Chimer on one of these eastern islands, in the new update? Interesting.

Btw, the new Dunmer portraits look pretty nice. I wonder, do the Altmer keep their portraits from the 0.1.4b version (current released version)? I think they're pretty awesome as well.
 
All of the non-human races are getting makeovers as shown in the 1.5 changelog thread (iirc). This includes Altmer and even Orcs and Khajiit.
 
IIRC, Khajiit are not getting new portraits, just hair.
 
Err.. yes. Sorry. I meant Makeover as in "there will be changes" - not a completely set of portraits*