• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

exin

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Hello & Welcome!

My name is Percy, and I am the history guy for Elder Kings, in charge of bookmarks and easter egg characters.

I would like to present a new series by the fun and engaging Arumba, who has agreed to take our Developer Build of Elder Kings for a test drive, and through his feedback and the feedback of his viewers will help us to improve Elder Kings. Over the course of his series he will show you what we are actively working on, as he has access to our daily updates, and as such to any new modifications we put in. This in turn will help us spot new ways to improve Elder Kings, spot mistakes, bugs, and other problems that usually fly under our radar. So if you enjoy the series, don't forget to subscribe to Arumba, and post your feedback!

So thank you for enjoying our mod, and remember to have fun!

[video=youtube;SbRHnXVK_aU]http://www.youtube.com/watch?v=SbRHnXVK_aU&feature=share&list=PLH-huzMEgGWCqWCGpQNCObhomApUvxyea[/video]

[video=youtube;MLeemI2ZN7I]http://www.youtube.com/watch?v=MLeemI2ZN7I&list=UUISPcad-6svNxgViVr_syvA&feature=share[/video]

[video=youtube_share;PTRHSMa5Guw]http://youtu.be/PTRHSMa5Guw[/video]

[video=youtube_share;oVY9N97mdVM]http://youtu.be/oVY9N97mdVM[/video]

[video=youtube_share;r05_DQDdXOo]http://youtu.be/r05_DQDdXOo[/video]

[video=youtube_share;qnCp333kJB0]http://youtu.be/qnCp333kJB0[/video]

[video=youtube_share;pNu7FNonU5M]http://youtu.be/pNu7FNonU5M[/video]

[video=youtube_share;FiRqKItmKyE]http://youtu.be/FiRqKItmKyE[/video]

[video=youtube_share;NAuaIGkEstw]http://youtu.be/NAuaIGkEstw[/video]

[video=youtube_share;jl7Z-pcvI2o]http://youtu.be/jl7Z-pcvI2o[/video]
 
Last edited:

exin

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If your intention was to make everyone jealous of Arumba, you have succeeded :p.
Mission accomplished! Heh, with his help, things will certain speed up a bit, especially in the "what needs improvement" department.

It is going to be fun to have him to nitpick at our work. When we work on EK there are a lot of things that fly under our radar, and it helps a great deal to have someone like Arumba, who has a knack of pushing a game to its max potential, to test our features to their limits.
 

Arakhor

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Gah! You could have told me. The spellbook's still in a total state of disrepair! *mutter mutter*
 

spitss

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Does anyone else thing the colonisation chances are way too high for his chancellor's skill level?
 

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Does anyone else thing the colonisation chances are way too high for his chancellor's skill level?
You would be surprised, converting an entire kingdom takes a long long time
 

Hopit

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Does anyone else thing the colonisation chances are way too high for his chancellor's skill level?
No, not really. Personally the culture conversion rate in vanilla ck2 drives me mad, it almost never happens xD. So I'm clada if it happens here faster.
 

slaid

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Arumba is a great video maker, so you've definitely put everything in the right hands. ... Or paws in this case.

I hope everyone gives this a watch. And the rest of his stuff.
 

exin

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Now they also have a famous guy like Arumba collaborating!
Collaborating is such a strong word. I would describe it more like a "Pray to Akatosh he does not discover how we screwed up feature X, Y, Z..." :p

Arumba is a great video maker, and a very good CKII player. So we took a leap of faith, hoping he will like what we do, and have fun with it. You need to remember that our Dev version is not exactly bug free...

And apart from that, we are as curious about what he does with it as you guys, and hope that we can get as much insight as possible on what need tweaking, fixing or modifying.
 

Hopit

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Collaborating is such a strong word. I would describe it more like a "Pray to Akatosh he does not discover how we screwed up feature X, Y, Z..." :p

Arumba is a great video maker, and a very good CKII player. So we took a leap of faith, hoping he will like what we do, and have fun with it. You need to remember that our Dev version is not exactly bug free...

And apart from that, we are as curious about what he does with it as you guys, and hope that we can get as much insight as possible on what need tweaking, fixing or modifying.
And it is hilarious to watch his lack of elder scrolls knowledge xD
 

Andaries

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And it is hilarious to watch his lack of elder scrolls knowledge xD
quoted for truth also while I am not able to play the dev build at least I can stare through a window and tap on the glass longingly now. XD

This is really nice since it allows me to see the progress with out having to to annoy the devs with constant questions on hows the progress.
 

BDA81

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Can´t wait for the next patch. Making this video doesn´t make it better, i want to play this. Make please more, not for depressing me, to hype me. (Mein Englisch war auch schon mal besser).
 

Novacat

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Arakhor

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It would still fit for the Nine Divines, just not for the Eight Divines.
 

Hopit

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It would still fit for the Nine Divines, just not for the Eight Divines.
That it would, but there are no nine divines at that point :p
 

Korbah

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That it would, but there are no nine divines at that point :p
Well spotted :)
As has been stated several times, the version Arumba is playing is a development build and as you can see is a WIP with many bugs.

This specific one was caused by one event in the pilgrimage chain not having a check on religion, so it was firing the Talos wayshrine instead of "skipping" to the next one along the path as it should under the eight divines.
Code:
	custom_tooltip = {
			text = onwards_2n_shrine
			hidden_tooltip = {
				character_event = { id = kreligion.23 days = 36 random = 11 }
				random_list = {
						25 = { #Bandits
							if = {
								limit = {
									has_character_flag = pilgrimage_divines_guards
								}
								character_event = { id = kreligion.28 days = 24 random = 12 }
							}
							if = {
								limit = {
									NOT = { has_character_flag = pilgrimage_divines_guards }
								}
								character_event = { id = kreligion.29 days = 24 random = 12 }
							}
						}
						25 = { #Wild Beasts ~ Not done yet
							if = {
								limit = {
									has_character_flag = pilgrimage_divines_guards
								}
								character_event = { id = kreligion.28 days = 24 random = 12 }
							}
							if = {
								limit = {
									NOT = { has_character_flag = pilgrimage_divines_guards }
								}
								character_event = { id = kreligion.29 days = 24 random = 12 }
							}
						}
						50 = {}
				}
			}
		}
That was the code that was wrong in the event.

Code:
		custom_tooltip = {
			text = onwards_2n_shrine
			hidden_tooltip = {
				if = {
					limit = {
						religion = nine_divines
					}
					character_event = { id = kreligion.23 days = 36 random = 11 } # Talos's Shrine
				}
				if = {
					limit = {
						religion = eight_divines
					}
					character_event = { id = kreligion.24 days = 36 random = 11 } # Kynareth's Shrine
				}
				random_list = {
						25 = { #Bandits
							if = {
								limit = {
									has_character_flag = pilgrimage_divines_guards
								}
								character_event = { id = kreligion.28 days = 24 random = 12 }
							}
							if = {
								limit = {
									NOT = { has_character_flag = pilgrimage_divines_guards }
								}
								character_event = { id = kreligion.29 days = 24 random = 12 }
							}
						}
						25 = { #Wild Beasts ~ Not done yet
							if = {
								limit = {
									has_character_flag = pilgrimage_divines_guards
								}
								character_event = { id = kreligion.28 days = 24 random = 12 }
							}
							if = {
								limit = {
									NOT = { has_character_flag = pilgrimage_divines_guards }
								}
								character_event = { id = kreligion.29 days = 24 random = 12 }
							}
						}
						50 = {}
				}
			}
		}
This is what it should in fact have been. As you can see, nothing major :)