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Hopit

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Well spotted :)
As has been stated several times, the version Arumba is playing is a development build and as you can see is a WIP with many bugs.

This specific one was caused by one event in the pilgrimage chain not having a check on religion, so it was firing the Talos wayshrine instead of "skipping" to the next one along the path as it should under the eight divines.
Code:
	custom_tooltip = {
			text = onwards_2n_shrine
			hidden_tooltip = {
				character_event = { id = kreligion.23 days = 36 random = 11 }
				random_list = {
						25 = { #Bandits
							if = {
								limit = {
									has_character_flag = pilgrimage_divines_guards
								}
								character_event = { id = kreligion.28 days = 24 random = 12 }
							}
							if = {
								limit = {
									NOT = { has_character_flag = pilgrimage_divines_guards }
								}
								character_event = { id = kreligion.29 days = 24 random = 12 }
							}
						}
						25 = { #Wild Beasts ~ Not done yet
							if = {
								limit = {
									has_character_flag = pilgrimage_divines_guards
								}
								character_event = { id = kreligion.28 days = 24 random = 12 }
							}
							if = {
								limit = {
									NOT = { has_character_flag = pilgrimage_divines_guards }
								}
								character_event = { id = kreligion.29 days = 24 random = 12 }
							}
						}
						50 = {}
				}
			}
		}
That was the code that was wrong in the event.

Code:
		custom_tooltip = {
			text = onwards_2n_shrine
			hidden_tooltip = {
				if = {
					limit = {
						religion = nine_divines
					}
					character_event = { id = kreligion.23 days = 36 random = 11 } # Talos's Shrine
				}
				if = {
					limit = {
						religion = eight_divines
					}
					character_event = { id = kreligion.24 days = 36 random = 11 } # Kynareth's Shrine
				}
				random_list = {
						25 = { #Bandits
							if = {
								limit = {
									has_character_flag = pilgrimage_divines_guards
								}
								character_event = { id = kreligion.28 days = 24 random = 12 }
							}
							if = {
								limit = {
									NOT = { has_character_flag = pilgrimage_divines_guards }
								}
								character_event = { id = kreligion.29 days = 24 random = 12 }
							}
						}
						25 = { #Wild Beasts ~ Not done yet
							if = {
								limit = {
									has_character_flag = pilgrimage_divines_guards
								}
								character_event = { id = kreligion.28 days = 24 random = 12 }
							}
							if = {
								limit = {
									NOT = { has_character_flag = pilgrimage_divines_guards }
								}
								character_event = { id = kreligion.29 days = 24 random = 12 }
							}
						}
						50 = {}
				}
			}
		}
This is what it should in fact have been. As you can see, nothing major :)
And meanwhile, arumba is having problems with eight divine god names. This is a very entertaining way to consume new info of 1.5 :D
 

deserk

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Eh, there's Chimer on one of these eastern islands, in the new update? Interesting.

Btw, the new Dunmer portraits look pretty nice. I wonder, do the Altmer keep their portraits from the 0.1.4b version (current released version)? I think they're pretty awesome as well.
 

Illanair

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All of the non-human races are getting makeovers as shown in the 1.5 changelog thread (iirc). This includes Altmer and even Orcs and Khajiit.
 

Novacat

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IIRC, Khajiit are not getting new portraits, just hair.
 

Illanair

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Err.. yes. Sorry. I meant Makeover as in "there will be changes" - not a completely set of portraits*