Thank you
1: The AI is capable of micromanaging units beyond what the battle plan system does to take care of certain types of situations. Just as the player is expected to.
2: I will try to take the time to have a look at this!
3: Short answer: no. What makes it hard is that neither the player or the AI has access to info about what other countries are producing. Naval production also tends to be largely long term. But the balances are scriptable.
Cheers for the response and the extra info . Really awesome to hear that the AI is "Battleplans plus", and can't wait to play it (T-38, and I'm definitely counting ). #2 isn't a biggy for me, but is of interest, and I think could make a lot of modders quite happy. #3 is with an eye to the naval (and other) arms races going on, but particularly for naval because of the longer build times - there was a bit of an explosion in naval building in the second half of the 1930s (starting at around the time the game does), and it was driven in no small part by concurrent intel on what other nations' were building. I was a bit living in HoI3 (where you could get intel on what was being built) - if there's ever an espionage-related DLC where that becomes possible in HoI4, triggers based on what your opponents are producing (if you've/the AI has the intel) would be something I'd personally be very interested in, but you of course shouldn't just put stuff in because someone with a hammerhead alien avatar on the forums asks .
Have been reading all your answers, and it really sounds like it's in great shape and streets ahead of HoIs past. Thanks be for the release of Stellaris in a week and a bit to make the wait more bearable .
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