Will there be an observe mode like EU4 and CK2? or is it too early to say?
Very likely
Will there be an observe mode like EU4 and CK2? or is it too early to say?
IDK about ICE, but BICE is actually really good, but is focused less on the overall picture, and more on making the game hard and challenging. HPP dificulty is similar to vanilla, and you can game a lot of things, especially the "rank" system to get more leadership.
Just different mods for different audiences, as it should be, and it is good to have both.
I seriously don`t get this sentiment. The games have difficulty settings for a reason. What is the point of having very hard difficulty, if it doesn`t take almost any more effort to complete then normal.
And i don`t mean just the number of deaths, but the conscious selection of strategy. Since someone mentioned Biowere, i`d say that ME(2-3) series had different squad mates that were good against different types of enemies. Ideally, at very hard, you should know who are your squad mates good against and pick your squard accordingly, to make the difficulty manageable. That would be a good increase in depth of the game.
Same applies to weapons. Theoretically they are specialized, but you can use any and still complete a VH play through.
But instead, BW opted for approach where you can take any squad mate to any mission and still have no problem, you can take any weapon, and any squad mate basically killing any strategy and depth in the game. What is the point of having different squad mates, different weapons and a sort of skill tree, if you don`t need them on VH to be successful?
Basically that is the complain. You can argue what level of difficulty should there be, but since there is, theoretically at least easy, normal, hard, and very hard, why not make very hard, actually challenging, in that you should shoot well, and pick the right combination of weapons and squad mates to complete?
I see nothing wrong with that.
And in HOI3 the difficulty settings were just a throw away afterthought. PI didn`t even bother to make sure that the AI buffs stack properly, akka on WH in HOI3 AI tends to be weaker then on Normal, because it got much more IC but it`s leadership remained the same , meaning it would field larger bur crappier army.
Please make it so that it is possible to change a province from being land to sea and viceversa. This has been a great problem for mods that cover for example the time of the construction of the Panama Canal and post war Netherlands.
I know it is an engine thing, but it would be so awesome if this could finally be done
Monthly I'm afraid...What's the frequency of the Dev Diaries? They are a great way to keep us informed.
2) I've read about the planned invasion of Japan once, when I just randomly browsed Wikipedia, and I saw something that I find interesting in terms of this game. Will there be civilian resistance? I don't feel there should be a military game that mixes civilians with military, but atleast some sort of modifier? Possibily the most nationalistic nations will have this more (Japan, Russia?).
So I just got the Paradox Newsletter and it said Dev Diaries would be coming biweekly, but I'm pretty sure it's been said they'd be monthly here. So... Which is it? Inquiring minds want to know.
Nope. In fact mods in HOI 3 exemplify the question very well.
HPP has less complexity than Black ICE but more depth. Yes it has less units and tech - but each one feels meaningful, thus creating the palpable element of CHOICE, while ICE tech tree and multiple brigades are a complete mess with no regard for balance or useless/pointless techs.
I tried it a couple of times, because I do love their attention to details, where it concerns historical units, but it's just too much and way too hard.
It needs to get much SMARTER. People can design chess programs that can beat us, they should be able to do the same with war games at this stage.
Yeah but mods improved the HOI3 AI so much, and those weren't even professional programmers